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		<id>http://sagataflwiki.net/index.php?action=history&amp;feed=atom&amp;title=Important_terms</id>
		<title>Important terms - Revision history</title>
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		<updated>2026-04-10T11:44:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2530&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;/* NPC */ typo</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2530&amp;oldid=prev"/>
				<updated>2011-05-23T19:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;NPC:&amp;#32;&lt;/span&gt; typo&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:19, 23 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== NPC ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== NPC ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Short for Non-Player Character). A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way (Farmer Maggot is probably still back there in the Shire, tilling his fields, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orbitching &lt;/del&gt;about veggie-thieves).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Short for Non-Player Character). A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way (Farmer Maggot is probably still back there in the Shire, tilling his fields, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or bitching &lt;/ins&gt;about veggie-thieves).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== PC ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== PC ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2529&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;/* NPC */ Adding LOTR example</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2529&amp;oldid=prev"/>
				<updated>2011-05-23T19:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;NPC:&amp;#32;&lt;/span&gt; Adding LOTR example&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:18, 23 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== NPC ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== NPC ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Short for Non-Player Character). A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Short for Non-Player Character). A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Farmer Maggot is probably still back there in the Shire, tilling his fields, orbitching about veggie-thieves)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== PC ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== PC ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2528&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;/* Character */ emphasis</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2528&amp;oldid=prev"/>
				<updated>2011-05-23T19:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character:&amp;#32;&lt;/span&gt; emphasis&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:17, 23 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Character ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Character ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Any entity that lives within the reality of the game world. A typical realistic game world contains &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;many millions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mathematics ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mathematics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Colloquially &amp;quot;math&amp;quot;). The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Colloquially &amp;quot;math&amp;quot;). The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2527&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;/* Race */ Made a few changes to this section</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2527&amp;oldid=prev"/>
				<updated>2011-05-23T19:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Race:&amp;#32;&lt;/span&gt; Made a few changes to this section&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:17, 23 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Race ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Race ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A subset of a species, with the best examples being dogs and Humans. The dog species (canis lupus familairis) come in many different races (sometimes called breeds, in dog-owner jargon), such as blood hounds, collies, golden retrievers, poodles and puffin dogs. The Human species (homo sapiens sapiens) also come in a variety of races, such as white (&amp;quot;Caucasian&amp;quot;), black, yellow and red, but this distinction is somewhat arbitrarily based almost exclusively on skin pigmentation, and does not reflect significant biological differences (really, it mostlyn boils down to how transparent the skin is to UV radiation, and the shape of the nose&amp;nbsp; being adaptated to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a dry &lt;/del&gt;or a humid climate), unlike with dogs (where, it must be emphasized, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;each race is the result of many hundreds of generations of selective breeding, i.e. artificial selection, to make each breed useful for one or for a few functions).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A subset of a species, with the best examples being dogs and Humans. The dog species (canis lupus familairis) come in many different races (sometimes called breeds, in dog-owner jargon), such as blood hounds, collies, golden retrievers, poodles and puffin dogs. The Human species (homo sapiens sapiens) also come in a variety of races, such as white (&amp;quot;Caucasian&amp;quot;), black, yellow and red, but this distinction is somewhat arbitrarily based almost exclusively on skin pigmentation, and does not reflect significant biological differences (really, it mostlyn boils down to how transparent the skin is to UV radiation, and the shape of the nose&amp;nbsp; being adaptated to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an arid &lt;/ins&gt;or a humid climate), unlike with dogs (where, it must be emphasized, each race is the result of many hundreds of generations of selective breeding, i.e. artificial selection, to make each breed useful for one or for a few functions).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some fantasy or science fiction settings, racial differences may be significant, such as between various brands of Elves (Sea Elves, Sky Elves, Wood Elves, High Elves, Bunny Ear Elves), or sub-species of Humanity that are the result of thousands of generations of evolutionary adaptation (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;drift) on different planets (possibly initiated by deliberate genetic engineering, e.g. by creating a Human race that has gills so that it can better live on an aquatic planet), or selective breeding.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some fantasy or science fiction settings, racial differences may be significant, such as between various brands of Elves (Sea Elves, Sky Elves, Wood Elves, High Elves, Bunny Ear Elves), or sub-species of Humanity that are the result of thousands of generations of evolutionary adaptation (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or tens of thousands of generations of genetic &lt;/ins&gt;drift) on different planets (possibly initiated by deliberate genetic engineering, e.g. by creating a Human race that has gills so that it can better live on an aquatic planet), or selective breeding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Species ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Species ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2388&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;Adding category</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2388&amp;oldid=prev"/>
				<updated>2011-05-20T23:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Adding category&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:20, 20 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fantasy genre worlds can be even stranger, with seemingly distinct species such as Humans and Elves, or Humans and Orcs, being able to interbreed. One should probably also consider the ''likelihood'' of various pairings, including rape pairings. In many settings, Orcs are extremely crude, culturally, and sometimes also intellectually, and so any kind of pairing between a female Orc and a male Human or male Elf would be extremely unlikely to ever occur. And so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fantasy genre worlds can be even stranger, with seemingly distinct species such as Humans and Elves, or Humans and Orcs, being able to interbreed. One should probably also consider the ''likelihood'' of various pairings, including rape pairings. In many settings, Orcs are extremely crude, culturally, and sometimes also intellectually, and so any kind of pairing between a female Orc and a male Human or male Elf would be extremely unlikely to ever occur. And so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Sagatafl definitions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2386&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;Changing to using sections</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=2386&amp;oldid=prev"/>
				<updated>2011-05-20T23:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Changing to using sections&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:16, 20 May 2011&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an appalling tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an appalling tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''': &lt;/del&gt;Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Mathematics ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;(Colloquially &amp;quot;math&amp;quot;). The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Mathematics''' &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;colloquially &amp;quot;math&amp;quot;&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: The solving &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equations and trigonometric problems&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;differential &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;integral calculus&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== NPC ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Short for Non-Player Character&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A subset &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are all played by the GM, almost all of them in always in an extremely implicit &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indirect way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''NPC''' &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Non-&lt;/del&gt;Player Character)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A subset of characters, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;played by players. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== PC ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Short &lt;/ins&gt;for Player Character)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;A subset of characters, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;namely &lt;/ins&gt;those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are &lt;/ins&gt;played by players. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A typical Sagatafl campaign will have 2 to 4 PCs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''PC''' (short for &lt;/del&gt;Player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character): &lt;/del&gt;A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subset &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;namely those &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are played by players. A typical Sagatafl campaign will have 2 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 PCs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;metagame entity (=someone not existing within the reality &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game world) that sits at a table playing a roleplaying game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which consists of first creating a character, and then after &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continually performing the intellectual work of answering the question of what that character would realistically choose &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt to do; how he attempts to reach his personal goals and how he reacts to changing circumstances, based solely on in-game-world factors, such as the character's (often less than perfect) understanding of his current situation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Player''': A metagame entity (&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;someone not existing within the reality of the game world) that sits at a table playing a roleplaying game, which consists of first creating a character, and then after that continually performing the intellectual work of answering the question of what that character would realistically choose to attempt to do; how he attempts to reach his personal goals and how he reacts to changing circumstances, based solely on in-game-world factors, such as the character's (often less than perfect) understanding of his current situation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= &lt;/ins&gt;Race &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A subset of a species, with the best examples being dogs and Humans. The dog species (canis lupus familairis) come in many different races (sometimes called breeds, in dog-owner jargon), such as blood hounds, collies, golden retrievers, poodles and puffin dogs. The Human species (homo sapiens sapiens) also come in a variety of races, such as white (&amp;quot;Caucasian&amp;quot;), black, yellow and red, but this distinction is somewhat arbitrarily based almost exclusively on skin pigmentation, and does not reflect significant biological differences (really, it mostlyn boils down to how transparent the skin is to UV radiation, and the shape of the nose&amp;nbsp; being adaptated to a dry or a humid climate), unlike with dogs (where, it must be emphasized, that each race is the result of many hundreds of generations of selective breeding, i.e. artificial selection, to make each breed useful for one or for a few functions).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Race&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''': &lt;/del&gt;A subset of a species, with the best examples being dogs and Humans. The dog species (canis lupus familairis) come in many different races (sometimes called breeds, in dog-owner jargon), such as blood hounds, collies, golden retrievers, poodles and puffin dogs. The Human species (homo sapiens sapiens) also come in a variety of races, such as white (&amp;quot;Caucasian&amp;quot;), black, yellow and red, but this distinction is somewhat arbitrarily based almost exclusively on skin pigmentation, and does not reflect significant biological differences (really, it mostlyn boils down to how transparent the skin is to UV radiation, and the shape of the nose&amp;nbsp; being adaptated to a dry or a humid climate), unlike with dogs (where, it must be emphasized, that each race is the result of many hundreds of generations of selective breeding, i.e. artificial selection, to make each breed useful for one or for a few functions).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some fantasy or science fiction settings, racial differences may be significant, such as between various brands of Elves (Sea Elves, Sky Elves, Wood Elves, High Elves, Bunny Ear Elves), or sub-species of Humanity that are the result of thousands of generations of evolutionary adaptation (and drift) on different planets (possibly initiated by deliberate genetic engineering, e.g. by creating a Human race that has gills so that it can better live on an aquatic planet), or selective breeding.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In some fantasy or science fiction settings, racial differences may be significant, such as between various brands of Elves (Sea Elves, Sky Elves, Wood Elves, High Elves, Bunny Ear Elves), or sub-species of Humanity that are the result of thousands of generations of evolutionary adaptation (and drift) on different planets (possibly initiated by deliberate genetic engineering, e.g. by creating a Human race that has gills so that it can better live on an aquatic planet), or selective breeding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Species&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''': &lt;/del&gt;A distinct family of biological entities, which pedantically must be interfertile with itself and ''only'' with itself, thus if two beings can mate to produce fertile offspring, they are the same species. Examples of&amp;nbsp; species are Humans, Elves, Dwarves, Orcs, dogs, Dolphins, Elephants, Sirians, mice and chameleons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Species &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A distinct family of biological entities, which pedantically must be interfertile with itself and ''only'' with itself, thus if two beings can mate to produce fertile offspring, they are the same species. Examples of&amp;nbsp; species are Humans, Elves, Dwarves, Orcs, dogs, Dolphins, Elephants, Sirians, mice and chameleons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the interbreeding distinction does not hold true in real life; for instance dogs and wolves can interbreed, and only a fluke of evolution, two chromosomes randomly fusing into one, seems to prevent Humans from being able to interbreed with Chimpanzees and Bonobos.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the interbreeding distinction does not hold true in real life; for instance dogs and wolves can interbreed, and only a fluke of evolution, two chromosomes randomly fusing into one, seems to prevent Humans from being able to interbreed with Chimpanzees and Bonobos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fantasy genre worlds can be even stranger, with seemingly distinct species such as Humans and Elves, or Humans and Orcs, being able to interbreed. One should probably also consider the ''likelihood'' of various pairings, including rape pairings. In many settings, Orcs are extremely crude, culturally, and sometimes also intellectually, and so any kind of pairing between a female Orc and a male Human or male Elf would be extremely unlikely to ever occur. And so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fantasy genre worlds can be even stranger, with seemingly distinct species such as Humans and Elves, or Humans and Orcs, being able to interbreed. One should probably also consider the ''likelihood'' of various pairings, including rape pairings. In many settings, Orcs are extremely crude, culturally, and sometimes also intellectually, and so any kind of pairing between a female Orc and a male Human or male Elf would be extremely unlikely to ever occur. And so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1783&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;typo</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1783&amp;oldid=prev"/>
				<updated>2011-03-19T21:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;typo&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:54, 19 March 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apalling &lt;/del&gt;tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appalling &lt;/ins&gt;tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Character''': Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Character''': Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are fanatics), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1782&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;removing clarification</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1782&amp;oldid=prev"/>
				<updated>2011-03-19T21:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;removing clarification&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:52, 19 March 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. No matemathics ''at all'' is required to play, GM or understand Sagatafl&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''NPC''' (short for Non-Player Character): A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''NPC''' (short for Non-Player Character): A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1774&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;Clarified that no &quot;math&quot; is ever necessary</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1774&amp;oldid=prev"/>
				<updated>2011-03-19T10:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;Clarified that no &amp;quot;math&amp;quot; is ever necessary&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:57, 19 March 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are ''exactly'' the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. No matemathics ''at all'' is required to play, GM or understand Sagatafl&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''NPC''' (short for Non-Player Character): A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''NPC''' (short for Non-Player Character): A subset of characters, all those not played by players.&amp;nbsp; All but a handful of the characters in the game world world are NPCs, and they are all played by the GM, almost all of them in always in an extremely implicit and indirect way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	<entry>
		<id>http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1773&amp;oldid=prev</id>
		<title>Peter Knutsen:&amp;#32;exactly turned to italics, fanatic pluralized</title>
		<link rel="alternate" type="text/html" href="http://sagataflwiki.net/index.php?title=Important_terms&amp;diff=1773&amp;oldid=prev"/>
				<updated>2011-03-19T10:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;exactly turned to italics, fanatic pluralized&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:57, 19 March 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an apalling tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPG community has an apalling tendency to misuse hugely important words, either applying them too broadly (referring to all canines as dogs), or too narrowly (calling all dogs canines), or simply incorrectly (referring to all ''felines'' as canines), so here are the correct definitions of these crucial terms, ''seven'' in all, used throughout this wiki and also in all other Sagatafl documents:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Character''': Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fanatic&lt;/del&gt;), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Character''': Any entity that lives within the reality of the game world. A typical realistic game world contains many millions of characters, including rodents, farmers, Orcs, Trolls, adventurers, Dragons, Minotaurs, rulers, religious people (some of whom are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fanatics&lt;/ins&gt;), prostitutes, and so forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are exactly the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Sagatafl rules almost always talks about characters, and this is because with very, very, very, very, very few exceptions, the rules for creating PCs and creating NPCs, and the rules for how they function in play, are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;exactly&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Mathematics''' (colloquially &amp;quot;math&amp;quot;): The solving of equations and trigonometric problems, and differential and integral calculus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-10 11:44:41 --&gt;
&lt;/table&gt;</summary>
		<author><name>Peter Knutsen</name></author>	</entry>

	</feed>