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		<title>Old Temp luck traits - Revision history</title>
		<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Peter Knutsen:&amp;#32;moved Temp luck traits to Old Temp luck traits:&amp;#32;Material almost completely superseded by new stuff.</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=3523&amp;oldid=prev</link>
			<description>&lt;p&gt;moved &lt;a href=&quot;/index.php?title=Temp_luck_traits&quot; title=&quot;Temp luck traits&quot;&gt;Temp luck traits&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Old_Temp_luck_traits&quot; title=&quot;Old Temp luck traits&quot;&gt;Old Temp luck traits&lt;/a&gt;:&amp;#32;Material almost completely superseded by new stuff.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:18, 30 May 2012&lt;/td&gt;
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			<pubDate>Wed, 30 May 2012 23:18:27 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
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			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ typo</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1995&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; typo&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:52, 14 April 2011&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. To affect more foes you must use Jinx multiple times, e.g. 9 uses to affect 30 foes. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. To affect more foes you must use Jinx multiple times, e.g. 9 uses to affect 30 foes. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Thu, 14 Apr 2011 09:52:57 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
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			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Adding to Jinx Foe</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1994&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Adding to Jinx Foe&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:28, 14 April 2011&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. To affect more foes you must use Jinx multiple times, e.g. 9 uses to affect 30 foes&lt;/ins&gt;. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Thu, 14 Apr 2011 07:28:33 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
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			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Removing old Effect cells</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1993&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Removing old Effect cells&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:25, 14 April 2011&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Luck trait effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Luck trait effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|style=&amp;quot;margin: 1px 1px 1px 1px;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|style=&amp;quot;margin: 1px 1px 1px 1px;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!! Effect (old) &lt;/del&gt;!! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an NPC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || You have a certain flavour of luck, covering a broad subject or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Low || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || You have a certain flavour of luck, covering a broad subject or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. || Low || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || You have a certain flavour of luck, covering a narrow subject or range of activities, e.g. romantic luck, fishing luck, avoiding being assassinated-luck. This luck produces desirale coincidences of low implausibility within this field, a number of times per Week. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/del&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || You have a certain flavour of luck, covering a narrow subject or range of activities, e.g. romantic luck, fishing luck, avoiding being assassinated-luck. This luck produces desirale coincidences of low implausibility within this field, a number of times per Week. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:25:54 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Emptying the 2nd cell (missed that one before!) and the last 4 (and changing PC to NPC)</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1992&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Emptying the 2nd cell (missed that one before!) and the last 4 (and changing PC to NPC)&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:25, 14 April 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! ||&amp;nbsp; || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! ||&amp;nbsp; || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) &lt;/del&gt;|| Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. ||&amp;nbsp; || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. ||&amp;nbsp; || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. ||&amp;nbsp; || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. ||&amp;nbsp; || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC&lt;/del&gt;) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD &lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unaltered). &lt;/del&gt;|| n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NPC&lt;/ins&gt;) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. ||&amp;nbsp; || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Base usage is 1 points for a small and ''very'' cheap item plausibly carried by the character,&amp;lt;br&amp;gt;+1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.&amp;lt;br&amp;gt;The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. &lt;/del&gt;|| n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || You have a certain flavour of luck, covering a broad subject or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable &amp;quot;field of fortune&amp;quot;, e.g. luck-with-women, looting luck, combat luck. &lt;/del&gt;|| Low || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || You have a certain flavour of luck, covering a broad subject or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Low || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || You have a certain flavour of luck, covering a narrow subject or range of activities, e.g. romantic luck, fishing luck, avoiding being assassinated-luck. This luck produces desirale coincidences of low implausibility within this field, a number of times per Week. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some medium coincidences per Week, pertinent to a more narrowly interrpretable &amp;quot;field of fortune&amp;quot;. As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. &lt;/del&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || You have a certain flavour of luck, covering a narrow subject or range of activities, e.g. romantic luck, fishing luck, avoiding being assassinated-luck. This luck produces desirale coincidences of low implausibility within this field, a number of times per Week. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:25:14 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Trying to empty the first 4 old Effect cells. In this way it is asier to notice it if I've made a mistake</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1991&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Trying to empty the first 4 old Effect cells. In this way it is asier to notice it if I&amp;#39;ve made a mistake&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:23, 14 April 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Effect (old) !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Effect (old) !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! &lt;/del&gt;|| Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) &lt;/del&gt;|| Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! &lt;/del&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental ''bad'' luck, of low implausibility. It cannot be lethal or cause them severe injury, but it should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an PC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an PC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:23:43 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ adding italics to bad, fixing typo</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1990&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; adding italics to bad, fixing typo&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:20, 14 April 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. || This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental bad luck, of low implausibility. It cannot be lethal or cause them severe injury, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ut &lt;/del&gt;should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || A few times per Moon, one of your foes or rivals have an instance of coincidental &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;bad&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;luck, of low implausibility. It cannot be lethal or cause them severe injury, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. || This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an PC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || Some times per Week, your player (or the GM if you are an PC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:20:32 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ New Effect cells rewritten</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1989&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; New Effect cells rewritten&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:19, 14 April 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Effect (old) !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Effect (old) !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few times during your lifespan, a stark miracle will happen, to help you and/or your friends or allies with a huge problem. It can be any extreme coincidence that does not truly violate the laws of physics. It is the GM's duty to reject a player's proposed usage, or to demand modifications, if the proposal isn't sufficiently miraculous! &lt;/ins&gt;|| A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few times per Week, you have an instance of coincidental luck, but it must be of very low implausibility, and it must benefit you directly. &lt;/ins&gt;|| This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few times per Moon, you have an instance of coincidental luck, of medium implausibility. It must benefit you directly. &lt;/ins&gt;|| This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few times per Moon, one of your foes or rivals have an instance of coincidental bad luck, of low implausibility. It cannot be lethal or cause them severe injury, but ut should be inconvenient or very embarrassing. For 2 uses the Jinx affects 2-3 foes or rivals, and for 3 uses it affects up to 10 foes or rivals. &lt;/ins&gt;|| This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some times per Week, your player (or the GM if you are an PC) may re-roll one of your skill, attribute or other stat rolls, or a damage roll for damage caused by or to you. The new roll outcome supercedes the old, except of you chose to spend 4 uses. In that case you benefit from the most desirable of the old and the new roll. &lt;/ins&gt;|| One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| Base usage is 1 points for a small and ''very'' cheap item plausibly carried by the character,&amp;lt;br&amp;gt;+1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.&amp;lt;br&amp;gt;The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once or more per Moon, you coincidentally happen to carry an object on your person (or in a saddlebag or the trunk of your nearby car) that is needful. &amp;lt;br&amp;gt;Basic usage costs 1 point for a small and ''very'' cheap item that your character would plausibly have brought along. For increasingly expensive or large, or less plausible items, the usage point cost goes up.&amp;lt;br&amp;gt; The GM must tell the total cost of the proposed usage, before your player decides whether to actually pay the points and use the ability in the proposed way. &lt;/ins&gt;|| Base usage is 1 points for a small and ''very'' cheap item plausibly carried by the character,&amp;lt;br&amp;gt;+1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.&amp;lt;br&amp;gt;The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable &amp;quot;field of fortune&amp;quot;, e.g. luck-with-women, looting luck, combat luck. || Low || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You have a certain flavour of luck, covering a broad subject or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. &lt;/ins&gt;|| Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable &amp;quot;field of fortune&amp;quot;, e.g. luck-with-women, looting luck, combat luck. || Low || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|| Some medium coincidences per Week, pertinent to a more narrowly interrpretable &amp;quot;field of fortune&amp;quot;. As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You have a certain flavour of luck, covering a narrow subject or range of activities, e.g. romantic luck, fishing luck, avoiding being assassinated-luck. This luck produces desirale coincidences of low implausibility within this field, a number of times per Week. &lt;/ins&gt;|| Some medium coincidences per Week, pertinent to a more narrowly interrpretable &amp;quot;field of fortune&amp;quot;. As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:20 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:19:27 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Adding new column to make rewriting the Effect cells easier</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1988&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Adding new column to make rewriting the Effect cells easier&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:07, 14 April 2011&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Luck trait effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Luck trait effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|style=&amp;quot;margin: 1px 1px 1px 1px;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|style=&amp;quot;margin: 1px 1px 1px 1px;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!! Effect (old) &lt;/ins&gt;!! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' || A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;''Life'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon || This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Major Coincidence || Times/&amp;lt;br&amp;gt;Moon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) || Medium || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon || This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Jinx Foe || Times/&amp;lt;br&amp;gt;Moon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Reroll || Times/&amp;lt;br&amp;gt;Week &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses make a re-roll but only use it if it is better than the original roll (CD&amp;nbsp; unaltered). || n/a || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon || Base usage is 1 points for a small and ''very'' cheap item plausibly carried by the character,&amp;lt;br&amp;gt;+1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.&amp;lt;br&amp;gt;The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Lucky Pockets || Points/&amp;lt;br&amp;gt;Moon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| Base usage is 1 points for a small and ''very'' cheap item plausibly carried by the character,&amp;lt;br&amp;gt;+1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.&amp;lt;br&amp;gt;The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. || n/a || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon || Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable &amp;quot;field of fortune&amp;quot;, e.g. luck-with-women, looting luck, combat luck. || Low || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (broad) || Times/&amp;lt;br&amp;gt;Moon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable &amp;quot;field of fortune&amp;quot;, e.g. luck-with-women, looting luck, combat luck. || Low || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week || Some medium coincidences per Week, pertinent to a more narrowly interrpretable &amp;quot;field of fortune&amp;quot;. As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Aspected Luck (narrow) || Times/&amp;lt;br&amp;gt;Week &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;||&amp;nbsp; &lt;/ins&gt;|| Some medium coincidences per Week, pertinent to a more narrowly interrpretable &amp;quot;field of fortune&amp;quot;. As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. || Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Max. column shows the maximum number of times the same Luck trait may be picked, when creating one character, in a realistic campaign (in a non-realistic campaign, any Luck trait may be cosen up to four times). Picking multiple instances of a Luck trait gives extra uses per time unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:20 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:07:29 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Luck trait effects */ Shortening to life and adding italics for emphasis</title>
			<link>http://sagataflwiki.net/index.php?title=Old_Temp_luck_traits&amp;diff=1987&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck trait effects:&amp;#32;&lt;/span&gt; Shortening to life and adding italics for emphasis&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:05, 14 April 2011&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! Trait !! Usage !! Effect !! Implau-&amp;lt;br&amp;gt;sibility !! Max.&amp;lt;br&amp;gt;picks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lifespan &lt;/del&gt;|| A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Miracle || Times/&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Life'' &lt;/ins&gt;|| A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's little more than a once-in-a-lifetime that this will happen, and at high cost (Goodie Points are precious!). It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! || Extreme || 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Minor Coincidence || Times/&amp;lt;br&amp;gt;Week || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) || Very&amp;lt;br&amp;gt;Low || 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-09 07:01:20 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 14 Apr 2011 07:05:28 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Old_Temp_luck_traits</comments>		</item>
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