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		<title>TSS - Revision history</title>
		<link>http://sagataflwiki.net/index.php?title=TSS&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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		<lastBuildDate>Sun, 12 Apr 2026 14:42:29 GMT</lastBuildDate>
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			<title>Peter Knutsen:&amp;#32;Adding completion category tag (usually ICart, Incomplete article), and trying to remember to remove |Categories part from older category tags</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=987&amp;oldid=prev</link>
			<description>&lt;p&gt;Adding completion category tag (usually ICart, Incomplete article), and trying to remember to remove |Categories part from older category tags&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:39, 9 October 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sagatafl core mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sagatafl core mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Core list]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Core list]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Use this to &amp;quot;shift down&amp;quot;, as the article progresses. Remember, only one completion tag at a time should be &amp;quot;un-commented&amp;quot; --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--[[Category:No Content]] --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- [[Category:Stub]] --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:ICart]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- [[Category:NCart]] --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- [[Category:Complete article]] --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:29 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 09 Oct 2010 02:39:13 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;Again changing links to categories to what they were meant to be: category tags (note removal of the initial colon)</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=986&amp;oldid=prev</link>
			<description>&lt;p&gt;Again changing links to categories to what they were meant to be: category tags (note removal of the initial colon)&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:33, 9 October 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Each combat Round is 6 Seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Each combat Round is 6 Seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;Category:Sagatafl core mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sagatafl core mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;Category:Core list]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Core list]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:29 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 09 Oct 2010 02:33:45 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Elaborating */</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=862&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elaborating&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:15, 30 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Elaborating ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Elaborating ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For all purposes, it is safe to assume that 3 Years is the exact same as 6.5 intervals of 6 Moons, and as 39 Moons. Since 12 Moons is actually 364 Days (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12x28&lt;/del&gt;=364) and a real terrestrial year is slightly more than 365.25 days, so the error is only around 0.3%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For all purposes, it is safe to assume that 3 Years is the exact same as 6.5 intervals of 6 Moons, and as 39 Moons. Since 12 Moons is actually 364 Days (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 Moons x 28 Days/Moon &lt;/ins&gt;= 364 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Days&lt;/ins&gt;) and a real terrestrial year is slightly more than 365.25 days, so the error is only around 0.3%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note, though, that the Lunar Cycle is specifically defined in Sagatafl as not being 28 Days. This is so that lunar phenomena, such as the Full Moon, won't always coincide with the same Christian week days, e.g. that Full Moon always falls 2 days before the Sunday. For more information, see the [[Lunar Cycle]] article.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note, though, that the Lunar Cycle is specifically defined in Sagatafl as not being 28 Days. This is so that lunar phenomena, such as the Full Moon, won't always coincide with the same Christian week days, e.g. that Full Moon always falls 2 days before the Sunday. For more information, see the [[Lunar Cycle]] article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:29 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:15:15 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Example: The need for sleep */  elaborating, minor rearranging</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=861&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example: The need for sleep:&amp;#32;&lt;/span&gt;  elaborating, minor rearranging&lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:13, 30 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally the Task of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inventing &lt;/del&gt;the deNazification Serum has a Time Increment of 1 Week per cycle, so that Professor Wild would be able to roll 4 such Cycles in a Moon or 24 such cycles in 6 Moons. However, Professor Wild is a man of remarkable genius (and he has also found some leads that lowers the RD by 2, ''and'' receives assistance by the very skilled Reginald L. Abbott, Nobel laureate in chemistry, further lowering the RD by 1), and so his player decides that Wild would realistically decide to use the Working Much Faster option, speeding the process up by two Time Scale Steps in exchange for a +5 RD penalty (which of course is cumulative with the -2 RD bonus from the research leads he has found, and the -1 RD from expert assistance, and any Talent with the rolled-for-skill that Wild may have). This means that each cycle would take only 4 Hours, if one follows the TS Scale blindly, but actually the cycle time of 1 Week includes spending 2/3 of the time on other things, such as sleeping, eating, socializing and recreation (to avoid [[Sanity]] loss). Thus the actual time per cycle was never 1 Week, in a &amp;quot;true&amp;quot; sense&amp;quot;, but rather 1/3 Week. Performing that 2 steps ''faster'' means that each cycle takes 4/3 Hours, or 1 Hour and 20 Minutes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally the Task of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inventing &lt;/ins&gt;the deNazification Serum has a Time Increment of 1 Week per cycle, so that Professor Wild would be able to roll 4 such Cycles in a Moon or 24 such cycles in 6 Moons. However, Professor Wild is a man of remarkable genius (and he has also found some leads that lowers the RD by 2, ''and'' receives assistance by the very skilled Reginald L. Abbott, Nobel laureate in chemistry, further lowering the RD by 1), and so his player decides that Wild would realistically decide to use the Working Much Faster option, speeding the process up by two Time Scale Steps in exchange for a +5 RD penalty (which of course is cumulative with the -2 RD bonus from the research leads he has found, and the -1 RD from expert assistance, and any Talent with the rolled-for-skill that Wild may have). This means that each cycle would take only 4 Hours, if one follows the TS Scale blindly, but actually the cycle time of 1 Week includes spending 2/3 of the time on other things, such as sleeping, eating, socializing and recreation (to avoid [[Sanity]] loss). Thus the actual time per cycle was never 1 Week, in a &amp;quot;true&amp;quot; sense&amp;quot;, but rather 1/3 Week. Performing that 2 steps ''faster'' means that each cycle takes 4/3 Hours, or 1 Hour and 20 Minutes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the question is how many such &lt;/ins&gt;cycles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the individual character &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;squeeze into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single Day.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thus instead of 4 &lt;/del&gt;cycles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;per Moon, in ''half'' a Moon Wild &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put in 168 cycles (working 7 Days &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Week)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If Professor Wild follows a normal work day schedule, he can put in 6 such cycles per Day, and still have 8 Hours for eating, recrating, sleeping, and his strenous regime of physical and intellectual exercise, but Wild is a dedicated hero, and the situation is urgent, and looking over the Professor's traits (including a Will of 9!) the GM concludes that Wild can spend 12 Hours a Day working on the project, and still have time for a couple of hours of exercise regime, and eating and 8 Hours of sleep per day. At least for a few Weeks, and presumably Wild can finish the project before then.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If Professor Wild follows a normal work day schedule, he can put in 6 such cycles per Day, and still have 8 Hours for eating, recrating, sleeping, and his strenous regime of physical and intellectual exercise, but Wild is a dedicated hero, and the situation is urgent, and looking over the Professor's traits (including a Will of 9!) the GM concludes that Wild can spend 12 Hours a Day working on the project, and still have time for a couple of hours of exercise regime, and eating and 8 Hours of sleep per day. At least for a few Weeks, and presumably Wild can finish the project before then.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that this does not mean that Professor wild can only keep up this for a few Weeks. The example GM has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detemrined &lt;/del&gt;that he can do this, but has not made any ruling that a character having a Will attribute as extreme as 9 cannot follow a workaholic schedule for longer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thus, instead of 4 cycles per Moon, in ''half'' a Moon Wild can put in 168 cycles (working 7 Days a Week), which is probably enough to Invent the Serum.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that this does not mean that Professor wild can only keep up this for a few Weeks. The example GM has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determined &lt;/ins&gt;that he can do this, but has not made any ruling that a character having a Will attribute as extreme as 9 cannot follow a workaholic schedule for longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also note that Wild has to decidate around 2 Hours per Day to his rigorous regime of intellectual and physical exercises; that's a central aspect of his character and serves as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;justification for his extreme stats. If Wild was willing to forego those routines for the duration of the Invention project, he could put in another cycle-and-a-half per Day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also note that Wild has to decidate around 2 Hours per Day to his rigorous regime of intellectual and physical exercises; that's a central aspect of his character and serves as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;partial &lt;/ins&gt;justification for his extreme stats. If Wild was willing to forego those routines for the duration of the Invention project, he could put in another cycle-and-a-half per Day&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but he'd then suffer the long-term consequences of skipping the regimen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, note that Professor Wild is an exceptional character (in terms of both stats and skills), ''and'' receives assistance from another character who is nearly as prodigously skilled in chemistry as Wild himself is, ''and'' has an RD bonus from some research leads he found while adventuring (specifically, he found one lead in the Antarctic Nazi Base, good for a -1 RD bonus, and another lead in Argentina when he apprehended and then hypnotiocally questioned Joseph Mengele, and then a third lead on Sicily where he found an Arabic translations of a lost treatise by Hypathia of Alexandria, with the last two leads being good enough to boost the RD bonus from -1 to -2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finally, note that Professor Wild is an exceptional character (in terms of both stats and skills), ''and'' receives assistance from another character who is nearly as prodigously skilled in chemistry as Wild himself is, ''and'' has an RD bonus from some research leads he found while adventuring (specifically, he found one lead in the Antarctic Nazi Base, good for a -1 RD bonus, and another lead in Argentina when he apprehended and then hypnotiocally questioned Joseph Mengele, and then a third lead on Sicily where he found an Arabic translations of a lost treatise by Hypathia of Alexandria, with the last two leads being good enough to boost the RD bonus from -1 to -2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:29 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:13:54 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Example: The need for sleep */  elaborating</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=860&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example: The need for sleep:&amp;#32;&lt;/span&gt;  elaborating&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:10, 30 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally the Task of inventing the deNazification Serum has a Time Increment of 1 Week per cycle, so that Professor Wild would be able to roll 4 such Cycles in a Moon or 24 such cycles in 6 Moons. However, Professor Wild is a man of remarkable genius (and he has also found some leads that lowers the RD by 2, ''and'' receives assistance by the very skilled Reginald L. Abbott, Nobel laureate in chemistry, further lowering the RD by 1), and so his player decides that Wild would realistically decide to use the Working Much Faster option, speeding the process up by two Time Scale Steps in exchange for a +5 RD penalty (which of course is cumulative with the -2 RD bonus from the research leads he has found). This means that each cycle would take only 4 Hours, if one follows the TS Scale blindly, but actually the cycle time of 1 Week includes spending 2/3 of the time on other things, such as sleeping, eating, socializing and recreation (to avoid [[Sanity]] loss). Thus the actual time per cycle was never 1 Week, in a &amp;quot;true&amp;quot; sense&amp;quot;, but rather 1/3 Week. Performing that 2 steps ''faster'' means that each cycle takes 4/3 Hours, or 1 Hour and 20 Minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally the Task of inventing the deNazification Serum has a Time Increment of 1 Week per cycle, so that Professor Wild would be able to roll 4 such Cycles in a Moon or 24 such cycles in 6 Moons. However, Professor Wild is a man of remarkable genius (and he has also found some leads that lowers the RD by 2, ''and'' receives assistance by the very skilled Reginald L. Abbott, Nobel laureate in chemistry, further lowering the RD by 1), and so his player decides that Wild would realistically decide to use the Working Much Faster option, speeding the process up by two Time Scale Steps in exchange for a +5 RD penalty (which of course is cumulative with the -2 RD bonus from the research leads he has found&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the -1 RD from expert assistance, and any Talent with the rolled-for-skill that Wild may have&lt;/ins&gt;). This means that each cycle would take only 4 Hours, if one follows the TS Scale blindly, but actually the cycle time of 1 Week includes spending 2/3 of the time on other things, such as sleeping, eating, socializing and recreation (to avoid [[Sanity]] loss). Thus the actual time per cycle was never 1 Week, in a &amp;quot;true&amp;quot; sense&amp;quot;, but rather 1/3 Week. Performing that 2 steps ''faster'' means that each cycle takes 4/3 Hours, or 1 Hour and 20 Minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thus instead of 4 cycles per Moon, in ''half'' a Moon Wild can put in 168 cycles (working 7 Days a Week)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Thus instead of 4 cycles per Moon, in ''half'' a Moon Wild can put in 168 cycles (working 7 Days a Week)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:10:35 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* The need for sleep */  elaborations and changes</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=859&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The need for sleep:&amp;#32;&lt;/span&gt;  elaborations and changes&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:08, 30 September 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When changing the time increment of an activity, and touching or crossing the 1 Day-barrier, something important happens. Consider an activity that has a default time increment of 4 Hours. That's fine, do it twice in a day, that's 8 Hours. That's perfectly reasonable. Do it faster, it drops to 1 Hour, and you can do it 8, even 10 or 12, times in a single day. Do it more slowly, however, and you touch the 24 Hour-barrier. 1 TS step more slowly means the activity now takes 24 Hours instead of 4 Hours, and most characters need to sleep for a substantial period of time per day (or meditate, or recharge their electrical batteries, or undergo maintenance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When changing the time increment of an activity, and touching or crossing the 1 Day-barrier, something important happens. Consider an activity that has a default time increment of 4 Hours. That's fine, do it twice in a day, that's 8 Hours. That's perfectly reasonable. Do it faster, it drops to 1 Hour, and you can do it 8, even 10 or 12, times in a single day. Do it more slowly, however, and you touch the 24 Hour-barrier. 1 TS step more slowly means the activity now takes 24 Hours instead of 4 Hours, and most characters need to sleep for a substantial period of time per day (or meditate, or recharge their electrical batteries, or undergo maintenance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This means that the activity, with a default increment of 4 Hours, cannot be performed seven times in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;week &lt;/del&gt;1 step slower than normal, unless the character is a [[Lich]] or similar. He'll need to sleep (and probably also need to take a few additional breaks for the sake of [[Sanity]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This means that the activity, with a default increment of 4 Hours, cannot be performed seven times in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Week &lt;/ins&gt;1 step slower than normal, unless the character is a [[Lich]] or similar. He'll need to sleep (and probably also need to take a few additional breaks for the sake of [[Sanity]])&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Most likely the character can actually only perform that activity once per 2.5 or 3 Days, at that speed (1 step slower), if he's Human and relativly normal. Not once per Day&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Instead, when moving an activity that takes under 1 Day up on the scale, i.e. in the direction of slowness, keep track of the number of Hours, and then determine how many Hours per Day the character can actually dedicate to the activity, taking his individual traits into account (i.e. he's robotic, she's a lich, he's madly obsessed with finishing the project, she's a felinoid and they need 12 Hours of sleep per Day) for the sake of realism.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Instead, when moving an activity that takes under 1 Day &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;up&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;on the scale, i.e. in the direction of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;slowness&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, keep track of the number of Hours, and then determine how many Hours per Day the character can actually dedicate to the activity, taking his individual traits into account (i.e. he's robotic, she's a lich, he's madly obsessed with finishing the project, she's a felinoid and they need 12 Hours of sleep per Day&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or he has an extremely high Will attribute&lt;/ins&gt;) for the sake of realism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The same goes for activities &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with an activity &lt;/del&gt;that has a default increment of 1 Week or longer but which is performed faster (thus moving down on the scale) so that it move to touch or go under the 1 Day-barrier. Since this means that the activity can quite possibly be completed in one stretch (with minimal [[bio-breaks]] for bathroom, food, hydration and stretching), the activity can often then be performed rather faster than one would assume. Again, the solution is to calculate the number of Hours, and see what the character, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;analyed &lt;/del&gt;as an individual, can realistically accomplish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The same goes for activities that has a default increment of 1 Week or longer but which is performed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;faster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(thus moving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;down&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;on the scale) so that it move to touch or go under the 1 Day-barrier. Since this means that the activity can quite possibly be completed in one stretch (with minimal [[bio-breaks]] for bathroom, food&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, cigarette smoking&lt;/ins&gt;, hydration and stretching), the activity can often then be performed rather faster than one would assume. Again, the solution is to calculate the number of Hours, and see what the character, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;analyzed &lt;/ins&gt;as an individual, can realistically accomplish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that this goes only for activities, not for effects, such as the duration of a chemical or magical phenomenon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that this goes only for activities, not for effects, such as the duration of a chemical or magical phenomenon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Also, step changes that do not touch nor cross the 1 Day mark are unaffected. If something has a cycle time of 1 Moon, and you do it two steps more slowly, the cycle time becomes 3 Years&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Example: The need for sleep ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:08:53 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Understanding the scale */  few changes</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=858&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Understanding the scale:&amp;#32;&lt;/span&gt;  few changes&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:03, 30 September 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or Spellcasting) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted, and that there is probably never any legitimate need for one-and-a-half-steps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or Spellcasting) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted, and that there is probably never any legitimate need for one-and-a-half-steps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4 and above TSS 16, which will rarely be used anyway&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and above TSS 16, which will rarely be used anyway in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also note that the scale only very recently became firmly defined for TSS 15+. Up until recently (late 2010), the highest defined TSS was 14 at 6000 Years, and anything above may be inconsistent in old documents.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also note that the scale only very recently became firmly defined for TSS 15+. Up until recently (late 2010), the highest defined TSS was 14 at 6000 Years, and anything above may be inconsistent in old documents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also please note that the scale does not use uniform jumps. The smallest jump is a factor of 4, and the largest jump a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fator &lt;/del&gt;if 10 (which is even used once near the &amp;quot;middle&amp;quot; of the scale), and also the factors of multiplication aren't always integers. Rather, the design purpose was to create easily memorized (eventually internalized) values, without having jumps that are ever too stark, e.g. jumping directly from 1 Hour to 24 Hours, as seen in a few unfortunately designed RPG systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also please note that the scale does not use uniform jumps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(in spite of the number 168 occuring a few times)&lt;/ins&gt;. The smallest jump is a factor of 4, and the largest jump a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factor &lt;/ins&gt;if 10 (which is even used once near the &amp;quot;middle&amp;quot; of the scale&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, i.e. not just at rarer steps&lt;/ins&gt;), and also the factors of multiplication aren't always integers. Rather, the design purpose was to create easily memorized (eventually internalized) values, without having jumps that are ever too stark, e.g. jumping directly from 1 Hour to 24 Hours&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or 1 Minute to 1 Hour&lt;/ins&gt;, as seen in a few unfortunately designed RPG systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== The need for sleep ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== The need for sleep ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When changing the time increment of an activity, and touching or crossing the 1 Day-barrier, something important happens. Consider an activity that has a default time increment of 4 Hours. That's fine, do it twice in a day, that's 8 Hours. That's perfectly reasonable. Do it faster, it drops to 1 Hour, and you can do it 8, even 10 or 12, times in a single day. Do it more slowly, however, and you touch the 24 Hour-barrier. 1 TS step more slowly means the activity now takes 24 Hours instead of 4 Hours, and most characters need to sleep for a substantial period of time per day (or meditate, or recharge their electrical batteries, or undergo maintenance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When changing the time increment of an activity, and touching or crossing the 1 Day-barrier, something important happens. Consider an activity that has a default time increment of 4 Hours. That's fine, do it twice in a day, that's 8 Hours. That's perfectly reasonable. Do it faster, it drops to 1 Hour, and you can do it 8, even 10 or 12, times in a single day. Do it more slowly, however, and you touch the 24 Hour-barrier. 1 TS step more slowly means the activity now takes 24 Hours instead of 4 Hours, and most characters need to sleep for a substantial period of time per day (or meditate, or recharge their electrical batteries, or undergo maintenance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:03:52 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Understanding the scale */  elab</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=857&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Understanding the scale:&amp;#32;&lt;/span&gt;  elab&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:01, 30 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally mundane effects should never move more than 2 steps up or down, e.g. if the default time per Lockpicking cycle is 1 Round, then doing it ''really fast'' is 2 steps faster at 1/10 second per cycle. That ''is'' game-mechancally legal, but carries a very harsh RD penalty, so only the very most skilled should even consider it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally mundane effects should never move more than 2 steps up or down, e.g. if the default time per Lockpicking cycle is 1 Round, then doing it ''really fast'' is 2 steps faster at 1/10 second per cycle. That ''is'' game-mechancally legal, but carries a very harsh RD penalty, so only the very most skilled should even consider it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or Spellcasting) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or Spellcasting) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and that there is probably never any legitimate need for one-and-a-half-steps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4 and above TSS 16, which will rarely be used anyway, in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4 and above TSS 16, which will rarely be used anyway, in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:01:48 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* Understanding the scale */  capitalizing</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=856&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Understanding the scale:&amp;#32;&lt;/span&gt;  capitalizing&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:00, 30 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally mundane effects should never move more than 2 steps up or down, e.g. if the default time per Lockpicking cycle is 1 Round, then doing it ''really fast'' is 2 steps faster at 1/10 second per cycle. That ''is'' game-mechancally legal, but carries a very harsh RD penalty, so only the very most skilled should even consider it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally mundane effects should never move more than 2 steps up or down, e.g. if the default time per Lockpicking cycle is 1 Round, then doing it ''really fast'' is 2 steps faster at 1/10 second per cycle. That ''is'' game-mechancally legal, but carries a very harsh RD penalty, so only the very most skilled should even consider it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellcasting&lt;/del&gt;) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note that the scale is deliberately coarsegrained. In-between steps need to be improvised in some cases, for instance the RD penalty for doing something (an activity, or a cycle of a Task or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spellcasting&lt;/ins&gt;) 1 step faster is +2 RD, so there is need of an in-between level. That's twice as fast (note that all TSS steps are at least 4 times faster/slower than the previous) in exchange for a +1 RD penalty. Generally this can be used for minimal-size in-between movements from the default time: half a step faster or slower means twice as fast or twice as slow. Note, though, that his is not always legal, for instance it isn't legal in the magic rules, except where explicitly noted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4 and above TSS 16, which will rarely be used anyway, in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The scale becomes simple below TSS -4 and above TSS 16, which will rarely be used anyway, in anything resembling normal play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 21:00:47 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
		<item>
			<title>Peter Knutsen:&amp;#32;/* The scale */  fixing &quot;math&quot; error (1 Moon, NOT 1 Week)</title>
			<link>http://sagataflwiki.net/index.php?title=TSS&amp;diff=855&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The scale:&amp;#32;&lt;/span&gt;  fixing &amp;quot;math&amp;quot; error (1 Moon, NOT 1 Week)&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:59, 30 September 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Step column is simply there for ease of reference, i.e. if you are at 6 Minutes and need to do something 5 steps slower (which would be ''very'' drastic, game-mechanically), you simply look up the Step number for 6 Minutes, add 5, and reference that row, to see that the new Time Increment is 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Week&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Step column is simply there for ease of reference, i.e. if you are at 6 Minutes and need to do something 5 steps slower (which would be ''very'' drastic, game-mechanically), you simply look up the Step number for 6 Minutes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(which is 2)&lt;/ins&gt;, add 5, and reference that row &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(the row for 7)&lt;/ins&gt;, to see that the new Time Increment is 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Moon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Understanding the scale ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Understanding the scale ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-12 14:42:30 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 30 Sep 2010 20:59:29 GMT</pubDate>			<dc:creator>Peter Knutsen</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:TSS</comments>		</item>
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