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		<title>Tree Magic - Revision history</title>
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			<title>Loki 29091974:&amp;#32;Moving the article stage to 'stub'</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1259&amp;oldid=prev</link>
			<description>&lt;p&gt;Moving the article stage to &amp;#39;stub&amp;#39;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:58, 7 December 2010&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!-- Use this to &amp;quot;shift down&amp;quot;, as the article progresses. Remember, only one completion tag at a time should be &amp;quot;un-commented&amp;quot; --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!-- Use this to &amp;quot;shift down&amp;quot;, as the article progresses. Remember, only one completion tag at a time should be &amp;quot;un-commented&amp;quot; --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:No Content]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;!-- &lt;/ins&gt;[[Category:No Content]] --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 07 Dec 2010 22:58:13 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
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			<title>Loki 29091974:&amp;#32;/* Mechanics and Requirements */ Overall read-through, swapping some sections and adding title lines for magical and lunar powers.</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1258&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics and Requirements:&amp;#32;&lt;/span&gt; Overall read-through, swapping some sections and adding title lines for magical and lunar powers.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:56, 7 December 2010&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mechanics and Requirements ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mechanics and Requirements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree &lt;/del&gt;and what methods are available to him&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;? How can the Character be better at Tree Magic if he wants to make of this area a specialization of his&lt;/del&gt;? How much does it cost, in terms of personal Essence, to Enchant a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree&lt;/del&gt;? How long does it take for the magic to be fully ingrained in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree &lt;/del&gt;and be 'operational'? This chapter addresses each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ot them thouroughly &lt;/del&gt;and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree &lt;/ins&gt;and what methods are available to him? How much does it cost, in terms of personal Essence, to Enchant a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree&lt;/ins&gt;? How long does it take for the magic to be fully ingrained in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree &lt;/ins&gt;and be 'operational'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? How can the Character be better at Tree Magic if he wants to make this area a specialization of his&lt;/ins&gt;? This chapter addresses each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of these topics &lt;/ins&gt;and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree &lt;/del&gt;is to use one of the several available spells within the [[Plant Realm]] of magic. There are four such spells, forming a ladder, starting with Enchant Tree I up to Enchant Tree IV. Each spell, upon its completion, gives the Character a certain number of Tree Levels (see Chapter on costs below) that he can use to put an effect into a tree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree &lt;/ins&gt;is to use one of the several available spells within the [[Plant Realm]] of magic. There are four such spells, forming a ladder, starting with Enchant Tree I up to Enchant Tree IV. Each spell, upon its completion, gives the Character a certain number of Tree Levels (see Chapter on costs below) that he can use to put an effect into a tree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Magical effects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;be imbued &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;int &lt;/del&gt;trees &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;belong to one of four different categories: Sentience, Aura, Enhanced Bloodline and Health/Life. When a Character is casting an Enchant Tree Spell, all the Tree Levels that the Character gets upon completing the spell shall go toward one or more effects belonging to the same category. That is, one cannot cast a Spell that gives 4 Tree Levels in order to imbue an Aura effect that costs 3 Tree Levels and a Sentience Effect that costs 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;as well. In order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/del&gt;effects coming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fomr &lt;/del&gt;different categories into a tree, different Enchant Tree Spells must be cast, and the Tree Levels obtained can be used only for the effects within a single category.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Magical effects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that can &lt;/ins&gt;be imbued &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;trees belong to one of four different categories: Sentience, Aura, Enhanced Bloodline and Health/Life. When a Character is casting an Enchant Tree Spell, all the Tree Levels that the Character gets upon completing the spell shall go toward one or more effects belonging to the same category. That is, one cannot cast a Spell that gives 4 Tree Levels in order to imbue an Aura effect that costs 3 Tree Levels and a Sentience Effect that costs 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;as well. In order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imbue &lt;/ins&gt;effects coming &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;different categories into a tree, different Enchant Tree Spells must be cast, and the Tree Levels obtained can be used only for the effects within a single category.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you are casting &lt;/del&gt;gives &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;more Tree Levels than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you need &lt;/del&gt;for the effect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you intend to work into the tree&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you use &lt;/del&gt;only those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needed &lt;/del&gt;(and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pay &lt;/del&gt;Essence costs only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for those &lt;/del&gt;Levels used); all the remaining Tree Levels are lost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being casst &lt;/ins&gt;gives more Tree Levels than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are needed &lt;/ins&gt;for the effect, only those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required are effectively used &lt;/ins&gt;(and Essence costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are beased &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the &lt;/ins&gt;Levels used); all the remaining Tree Levels are lost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just as with [[Familiar]]s, a Character can pursue a magical act without ever learning the appropriate spells frome the Plant Realm. Instead, a specific Lore (name of the lore here) exists which allows the Character to bypass the need for those spells and focus and specialize on the Tree Magic aspects he is most interested in.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just as with [[Familiar]]s, a Character can pursue a magical act without ever learning the appropriate spells frome the Plant Realm. Instead, a specific Lore (name of the lore here) exists which allows the Character to bypass the need for those spells and focus and specialize on the Tree Magic aspects he is most interested in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Magical Power ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Lunar Power ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== How to calculate Essence Costs ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Tree Levels are an abstract way to measure how much Essence is required to imbue a given effect within a tree permanently. The conversion factor from TLs to Essence is fixed: one Tree Level costs 0.2ES regardless of the Character. Specific Powers (e.g. TreeBrother, see below) can then be selected in order to decrease the number of Tree Levels needed to achieve a given effect. This has two consequences: the obvious one is that a Character uses up a smaller amount of Essence to achieve the same effect. Also, for Characters using Plant Realm spells to Enchant a tree, lower level Spells are required to get the necessary number of Tree Levels (the higher the spell level, the more Tree Levels it gives the Character upon its completion), thus decreasing the overall Fumble chance in the process.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In order to find out how much Essence your planned magical tree will end up costing you, simply tally all the Tree Levels for the rituals involved, applied all relevant discount and then convert it to Essence cost using the conversion factor indicated above. In terms of Essence cost, effects belonging to different categories don't impose any additional restriction or requirement. The Tree Levels needed are tallied and converted to Essence, regardless of the category the effects belong to. Just remember that effects from different categories each need its own dedicated Enchant Tree Spell to be cast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Growth Time Interval ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is 3 years, but the Character can develop specific Mysticisms to modify it (see the section on Fast Enchantment below).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The GTI is used in three rituals, the first of which is a mandatory step in all Tree Enchanting processes. The base duration can be reduced by spending more Essence and taking the Speed Up I or Speed Up II options. Both options are available in all three rituals, but their cost (in additional Tree Levels, hence additional Essence expenditure) depends on the ritual being worked. All costs are detailed under the relevant section.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;! Ritual !! Base Duration !! SpeedUp I !! SpeedUp II&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Prepare the Tree || 3 yrs (1 GTI) || 6 moons || 1 moon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Enlarge a Tree || 3 yrs (1 GTI) per size || 6 moons per size || 1 moon per size&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Awaken a Tree || 15 yrs (5GTIs) || 3 yrs || 6 moons&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The table is calculated for the standard GTI duration. Taking the Speed Up I option divides the duration by 6; taking the Speed Up II option divides the original duration by 36.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Enhancing Powers ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Enhancing Powers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes being able to do something is not enough for a Character. Sometimes the Character concept requires him being particularly well versed at some specific aspects, because that's where his life led him to and that's where his interests lie. Tree Magic has two related Powers that allow a Character to be better than a 'standard tree magician' along two different lines.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes being able to do something is not enough for a Character. Sometimes the Character concept requires him being particularly well versed at some specific aspects, because that's where his life led him to and that's where his interests lie. Tree Magic has two related Powers that allow a Character to be better than a 'standard tree magician' along two different lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== TreeBrother ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== TreeBrother ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The TreeBrother Power entitles a Character to ES discounts when Enchanting trees, so that he will usually be able to Enchant more. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;comes into three levels. The first is TreeBrother I (tree type name). This halves the Tree Levels for all the rituals regarding a specific type of tree (e.g. all oak trees, all plums trees, ...). See the section on the Essence Costs for a better understanding of how Tree Levels &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;works&lt;/del&gt;. The result is that the Character will find Enchanting a specific type of tree particularly cheap (and will probably do most of his Enchanting on said type of tree as a result). The second level is TreeBrother II. The benefits gained from TreeBrother I (specific), that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;halving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;Tree Levels, is extended to all trees, regardless of their type. The final level is TreeBrother III: in addition to the discount provided by TreeBrother II, this level allows the Character to pay much less when Preparing a Tree (see dedicated section below). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In particular&lt;/del&gt;, the Tree Level cost for the various Prepare rituals is reduced by one and then halved, so that Prepare I is free (0 levels) and Prepare II and III are heavily discounted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The TreeBrother Power entitles a Character to ES discounts when Enchanting trees, so that he will usually be able to Enchant more. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Power &lt;/ins&gt;comes into three levels. The first is TreeBrother I (tree type name). This halves the Tree Levels for all the rituals regarding a specific type of tree (e.g. all oak trees, all plums trees, ...). See the section on the Essence Costs for a better understanding of how Tree Levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work&lt;/ins&gt;. The result is that the Character will find Enchanting a specific type of tree particularly cheap (and will probably do most of his Enchanting on said type of tree as a result). The second level is TreeBrother II. The benefits gained from TreeBrother I (specific), that is halving Tree Levels, is extended to all trees, regardless of their type. The final level is TreeBrother III: in addition to the discount provided by TreeBrother II, this level allows the Character to pay much less when Preparing a Tree (see dedicated section below). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Specifically&lt;/ins&gt;, the Tree Level cost for the various Prepare rituals is reduced by one and then halved, so that Prepare I is free (0 levels) and Prepare II and III are heavily discounted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== How to calculate Essence Costs ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard Growth Time Interval &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;Character can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;develop a Mysticism &lt;/ins&gt;in order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce this interval&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impacts &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time it takes the tree to grow magical (&lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the time the &lt;/ins&gt;Character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must wait before he can start putting magic into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the time it takes the tree &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be Awakened and the time it takes the &lt;/ins&gt;tree to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be magically Enlarged. Of these three cases, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first one &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait time while preparing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree) is mandatory; &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other two depend on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect &lt;/ins&gt;the Character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is interested &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;putting into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree Levels are an abstract way to measure how much Essence is required to imbue a given effect permanently within a tree. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conversion factor from TLs to Essence &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fixed: one Tree Level costs 0&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2ES for each &lt;/del&gt;Character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Specific Powers (TreeBrother) &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then be selected &lt;/del&gt;in order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decrease the number of Tree Levels needed to achieve a given effect&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has two consequences: &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obvious one is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;Character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uses up a smaller amount of Essence to achieve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same effect. Also&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for Characters using Plant Realm spells &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Enchant a &lt;/del&gt;tree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, lower level Spells are required &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary number of Tree Levels &lt;/del&gt;(the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;higher &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell level, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more Tree Levels it gives &lt;/del&gt;the Character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon its completion), thus decreasing the overall Fumble chance &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;process&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to find out how much Essence your planned magical tree will end up costing you, simply tally all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree Levels for the Rituals involved, applied all relevant discount and then convert it to Essence cost using the Conversion Factor indicated above. In terms of Essence cost, effects belonging to different categories don't impose any additional restriction or requirement. The Tree Levels needed are tallied and converted to Essence, regardless of the category the effects belong to. Just remember that effects from different categories each need its own dedicated Enchant Tree Spell to be cast.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some specifics on &lt;/ins&gt;the Mysticisms &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TBW&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Growth Time Interval ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is 3 years, but the Character can develop specific &lt;/del&gt;Mysticisms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to modify it (see the section on Fast Enchantment above).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The GTI is used in three rituals, the first of which is a mandatory step in all Tree Enchanting processes. The base duration can be reduced by spending more Essence and taking the Speed Up I or Speed Up II options. Both options are available in all three rituals, but their cost (in additional Tree Levels, hence additional Essence expenditure) depends on the ritual being worked. All costs are detailed under the relevant section.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;! Ritual !! Base Duration !! SpeedUp I !! SpeedUp II&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| Prepare the Tree || 3 yrs (1 GTI) || 6 moons || 1 moon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| Enlarge a Tree || 3 yrs (1 GTI) per size || 6 moons per size || 1 moon per size&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| Awaken a Tree || 15 yrs (5GTIs) || 3 yrs || 6 moons&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The table is calculated for the standard GTI duration. Taking the Speed Up I option divides the duration by 6; taking the Speed Up II option divides the original duration by 36&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Steps to Enchant a Tree ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Steps to Enchant a Tree ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 22:56:17 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* Growth Time Interval */ Trying a table to improve readibility</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1257&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Growth Time Interval:&amp;#32;&lt;/span&gt; Trying a table to improve readibility&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:40, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is 3 years, but the Character can develop specific Mysticisms to modify it (see the section on Fast Enchantment above).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is 3 years, but the Character can develop specific Mysticisms to modify it (see the section on Fast Enchantment above).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The GTI is used in three rituals, the first of which is a mandatory step in all Tree Enchanting processes. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The GTI is used in three rituals, the first of which is a mandatory step in all Tree Enchanting processes. The base duration can be reduced by spending more Essence and taking the Speed Up I or Speed Up II options. Both options are available in all three rituals, but their cost (in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additional Tree Levels, hence &lt;/ins&gt;additional Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expenditure&lt;/ins&gt;) depends on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ritual &lt;/ins&gt;being worked. All costs are detailed under the relevant section.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Preparing the Tree base duration is one full GTI. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Enlarging a Tree base duration is one full GTI per Size (so that a Size VI Enlargment base duration would be 6 GTIs).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Ritual !! Base Duration !! SpeedUp I !! SpeedUp II&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Awakeining a Tree base duration is five full GTIs.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicated &lt;/del&gt;base duration can be reduced by spending more Essence and taking the Speed Up I or Speed Up II options. Both options are available in all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the aforementioned &lt;/del&gt;three rituals, but their cost (in additional Essence) depends on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ritual &lt;/del&gt;being worked. All costs are detailed under the relevant section.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| Prepare the Tree || 3 yrs (1 GTI) || 6 moons || 1 moon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking the Speed Up I option divides the duration by 6; taking the Speed Up II option divides the original duration by 36&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Thus, for an average Character, whose GTI is unmodified (3 Years), taking the Speed Up II option to Prepare a Tree means that he can complete the step in 1 moon instead of 3 years (3 years divided by 36)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| Enlarge a Tree || 3 yrs (1 GTI) per size || 6 moons per size || 1 moon per size&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| Awaken a Tree || 15 yrs (5GTIs) || 3 yrs || 6 moons&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The table is calculated for the standard GTI duration. &lt;/ins&gt;Taking the Speed Up I option divides the duration by 6; taking the Speed Up II option divides the original duration by 36.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Steps to Enchant a Tree ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Steps to Enchant a Tree ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 22:40:20 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* Growth Time Interval */ Typos and caps</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1256&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Growth Time Interval:&amp;#32;&lt;/span&gt; Typos and caps&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:34, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Growth Time Interval ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Growth Time Interval ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/del&gt;years, but the Character can develop specific Mysticisms to modify it (see the section on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Faster Magic &lt;/del&gt;above).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic measure of how long it takes for a certain effect to grow magical into the tree is called Growth Time Interval (GTI). Its standard span is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;years, but the Character can develop specific Mysticisms to modify it (see the section on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fast Enchantment &lt;/ins&gt;above).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The GTI is used in three &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rituals&lt;/del&gt;, the first of which is a mandatory step in all Tree Enchanting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Process&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The GTI is used in three &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rituals&lt;/ins&gt;, the first of which is a mandatory step in all Tree Enchanting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;processes&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Preparing the Tree base duration is one full GTI. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Preparing the Tree base duration is one full GTI. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Enlarging a Tree base duration is one full GTI per Size (so that a Size VI Enlargment base duration would be 6 GTIs).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Enlarging a Tree base duration is one full GTI per Size (so that a Size VI Enlargment base duration would be 6 GTIs).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 22:34:03 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* How to calculate Essence Costs */ Linked to Tree Levels coming from Plant Realm magic</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1255&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to calculate Essence Costs:&amp;#32;&lt;/span&gt; Linked to Tree Levels coming from Plant Realm magic&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:30, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== How to calculate Essence Costs ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== How to calculate Essence Costs ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All Rituals which can be wrought into a Tree are rated in terms of Tree Levels. &lt;/del&gt;Tree Levels are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then converted &lt;/del&gt;to Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost using &lt;/del&gt;a conversion factor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of 1TL = &lt;/del&gt;0.2ES. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tree levels may then be reduced &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e.g. halved&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chosen &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TreeBrother Power and &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wokring the ritual on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tree appropriate &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discount&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tree Levels are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an abstract way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;measure how much &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is required to imbue &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given effect permanently within a tree. The &lt;/ins&gt;conversion factor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from TLs to Essence is fixed: one Tree Level costs &lt;/ins&gt;0.2ES &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for each Character&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Specific Powers &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TreeBrother&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can then be selected in order to decrease &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number of Tree Levels needed to achieve a given effect. This &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two consequences: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obvious one &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character uses up a smaller amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence to achieve the same effect. Also, &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters using Plant Realm spells to Enchant a tree, lower level Spells are required to get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary number of Tree Levels (the higher the spell level, the more Tree Levels it gives the Character upon its completion), thus decreasing the overall Fumble chance in the process&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to find out how much Essence your planned magical tree will end up costing you, simply tally all the Tree Levels for the Rituals involved, applied all relevant discount and then convert it to Essence cost using the Conversion Factor indicated above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to find out how much Essence your planned magical tree will end up costing you, simply tally all the Tree Levels for the Rituals involved, applied all relevant discount and then convert it to Essence cost using the Conversion Factor indicated above. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of Essence cost, effects belonging to different categories don't impose any additional restriction or requirement. The Tree Levels needed are tallied and converted to Essence, regardless of the category the effects belong to. Just remember that effects from different categories each need its own dedicated Enchant Tree Spell to be cast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Growth Time Interval ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Growth Time Interval ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Enchanting a Tree is ''not'' a fast process. This type of magic is not suited to fast tactical challenges, as it takes moons, sometimes years, to develop and bear fruit. As such, planning ahead becomes very important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 22:30:28 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
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			<title>Loki 29091974:&amp;#32;/* Spells from the Plant Realm */ Clarifying a bit</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1254&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spells from the Plant Realm:&amp;#32;&lt;/span&gt; Clarifying a bit&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:22, 7 December 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a Tree and what methods are available to him? How can the Character be better at Tree Magic if he wants to make of this area a specialization of his? How much does it cost, in terms of personal Essence, to Enchant a Tree? How long does it take for the magic to be fully ingrained in the Tree and be 'operational'? This chapter addresses each ot them thouroughly and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a Tree and what methods are available to him? How can the Character be better at Tree Magic if he wants to make of this area a specialization of his? How much does it cost, in terms of personal Essence, to Enchant a Tree? How long does it take for the magic to be fully ingrained in the Tree and be 'operational'? This chapter addresses each ot them thouroughly and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a Tree is to use one of the several available spells within the [[Plant Realm]] of magic. There are four such spells, forming a ladder, starting with Enchant Tree I up to Enchant Tree IV. Each spell, upon its completion, gives the Character a certain number of Tree Levels (see below) that he can use to put an effect into a tree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a Tree is to use one of the several available spells within the [[Plant Realm]] of magic. There are four such spells, forming a ladder, starting with Enchant Tree I up to Enchant Tree IV. Each spell, upon its completion, gives the Character a certain number of Tree Levels (see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chapter on costs &lt;/ins&gt;below) that he can use to put an effect into a tree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effects &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;categorized as belonging &lt;/del&gt;to one of four different categories: Sentience, Aura, Enhanced Bloodline and Health/Life. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each effect from a different category requires that &lt;/del&gt;a Spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be completed in order to have &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary &lt;/del&gt;Tree Levels &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be imbued int o &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tree&lt;/del&gt;. That is, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;cannot cast a Spell that gives &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;4 Tree Levels in order to imbue an Aura effect that costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;Tree Levels and a Sentience Effect that costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;levels as well. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast two &lt;/del&gt;different Enchant Tree Spells, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;the Tree Levels obtained only for the effects within a single category.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Magical effects to be imbued int trees &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;belong &lt;/ins&gt;to one of four different categories: Sentience, Aura, Enhanced Bloodline and Health/Life. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character is casting an Enchant Tree &lt;/ins&gt;Spell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, all &lt;/ins&gt;the Tree Levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that the Character gets upon completing the spell shall go toward one or more effects belonging &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same category&lt;/ins&gt;. That is, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;cannot cast a Spell that gives 4 Tree Levels in order to imbue an Aura effect that costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;Tree Levels and a Sentience Effect that costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;levels as well. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work effects coming fomr different categories into a tree, &lt;/ins&gt;different Enchant Tree Spells &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must be cast&lt;/ins&gt;, and the Tree Levels obtained &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be used &lt;/ins&gt;only for the effects within a single category&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the spell you are casting gives you more Tree Levels than you need for the effect you intend to work into the tree, you use only those needed (and pay Essence costs only for those Levels used); all the remaining Tree Levels are lost&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
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			<pubDate>Tue, 07 Dec 2010 22:22:51 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
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			<title>Loki 29091974:&amp;#32;/* Spells from the Plant Realm */ Updating to better match the conclusions on the talk page.</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1253&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spells from the Plant Realm:&amp;#32;&lt;/span&gt; Updating to better match the conclusions on the talk page.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:24, 7 December 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a Tree and what methods are available to him? How can the Character be better at Tree Magic if he wants to make of this area a specialization of his? How much does it cost, in terms of personal Essence, to Enchant a Tree? How long does it take for the magic to be fully ingrained in the Tree and be 'operational'? This chapter addresses each ot them thouroughly and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are basically four questions to be answered in order to cover all the in-game mechanics regarding Tree Magic. Who can Enchant a Tree and what methods are available to him? How can the Character be better at Tree Magic if he wants to make of this area a specialization of his? How much does it cost, in terms of personal Essence, to Enchant a Tree? How long does it take for the magic to be fully ingrained in the Tree and be 'operational'? This chapter addresses each ot them thouroughly and lists all the answers and the options available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Spells from the Plant Realm ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a Tree is to use one of the several available spells within the [[Plant Realm]] of magic. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those that are most suited to this task &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;briefly summarized in the following&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along &lt;/del&gt;with the different &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nuances &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;options each one gives&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most obvious way to go about when Enchanting a Tree is to use one of the several available spells within the [[Plant Realm]] of magic. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four such spells&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forming a ladder, starting &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Enchant Tree I up to Enchant Tree IV. Each spell, upon its completion, gives &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character a certain number of Tree Levels (see below) that he can use to put an effect into a tree.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* (&lt;/del&gt;Spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* (&lt;/del&gt;Spell 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effects are categorized as belonging to one of four &lt;/ins&gt;different &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;categories: Sentience, Aura, Enhanced Bloodline &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Health/Life&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each effect from a different category requires that a &lt;/ins&gt;Spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be completed in order to have the necessary Tree Levels for it to be imbued int o the tree. That is, you cannot cast a &lt;/ins&gt;Spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that gives you 4 Tree Levels in order to imbue an Aura effect that costs &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tree Levels and a Sentience Effect that costs 2 levels as well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You need to cast two different Enchant Tree Spells, and use the Tree Levels obtained only for the effects within a single category&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* .&lt;/del&gt;..&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Specific Lore ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just as with [[Familiar]]s, a Character can pursue a magical act without ever learning the appropriate spells frome the Plant Realm. Instead, a specific Lore (name of the lore here) exists which allows the Character to bypass the need for those spells and focus and specialize on the Tree Magic aspects he is most interested in.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just as with [[Familiar]]s, a Character can pursue a magical act without ever learning the appropriate spells frome the Plant Realm. Instead, a specific Lore (name of the lore here) exists which allows the Character to bypass the need for those spells and focus and specialize on the Tree Magic aspects he is most interested in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 19:24:38 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* TreeBrother */  Adding a summary table</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1247&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TreeBrother:&amp;#32;&lt;/span&gt;  Adding a summary table&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:39, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== TreeBrother ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== TreeBrother ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The TreeBrother Power entitles a Character to ES discounts when Enchanting trees, so that he will usually be able to Enchant more. It comes into three levels. The first is TreeBrother I (tree type name). This halves the Tree Levels for all the rituals regarding a specific type of tree (e.g. all oak trees, all plums trees, ...). See the section on the Essence Costs for a better understanding of how Tree Levels works. The result is that the Character will find Enchanting a specific type of tree particularly cheap (and will probably do most of his Enchanting on said type of tree as a result). The second level is TreeBrother II. The benefits gained from TreeBrother I (specific), that is the halving of Tree Levels, is extended to all trees, regardless of their type. The final level is TreeBrother III: in addition to the discount provided by TreeBrother II, this level allows the Character to pay much less when Preparing a Tree (see dedicated section below). In particular, the Tree Level cost for the various Prepare rituals is reduced by one and then halved, so that Prepare I is free (0 levels) and Prepare II and III are heavily discounted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The TreeBrother Power entitles a Character to ES discounts when Enchanting trees, so that he will usually be able to Enchant more. It comes into three levels. The first is TreeBrother I (tree type name). This halves the Tree Levels for all the rituals regarding a specific type of tree (e.g. all oak trees, all plums trees, ...). See the section on the Essence Costs for a better understanding of how Tree Levels works. The result is that the Character will find Enchanting a specific type of tree particularly cheap (and will probably do most of his Enchanting on said type of tree as a result). The second level is TreeBrother II. The benefits gained from TreeBrother I (specific), that is the halving of Tree Levels, is extended to all trees, regardless of their type. The final level is TreeBrother III: in addition to the discount provided by TreeBrother II, this level allows the Character to pay much less when Preparing a Tree (see dedicated section below). In particular, the Tree Level cost for the various Prepare rituals is reduced by one and then halved, so that Prepare I is free (0 levels) and Prepare II and III are heavily discounted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;! Power Level !! Discount !! Special&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| TreeBrother I || Halves the Tree Levels for a specific type of tree || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| TreeBrother II || Halves the Tree Levels all trees || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| TreeBrother III || Halves the Tree Levels all trees || Tree Levels for Prepare rituals are reduced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Fast Enchanter ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== How to calculate Essence Costs ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== How to calculate Essence Costs ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 12:39:00 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* Quick mini-glossary */</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1246&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Quick mini-glossary&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:35, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Quick mini-glossary ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Quick mini-glossary ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tree Level (TL)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tree Level (TL)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Growth Time Interval (GTI)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Growth Time Interval (GTI)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 12:35:27 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
		<item>
			<title>Loki 29091974:&amp;#32;/* Quick mini-glossary */  Starting the glossary</title>
			<link>http://sagataflwiki.net/index.php?title=Tree_Magic&amp;diff=1245&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Quick mini-glossary:&amp;#32;&lt;/span&gt;  Starting the glossary&lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:34, 7 December 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Quick mini-glossary ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Quick mini-glossary ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e.g. RD&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tree Level &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TL&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Growth Time Interval (GTI)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember &amp;lt;br&amp;gt; linebreaks before or after (but not both!).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember &amp;lt;br&amp;gt; linebreaks before or after (but not both!).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-08 02:35:19 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Dec 2010 12:34:13 GMT</pubDate>			<dc:creator>Loki 29091974</dc:creator>			<comments>http://sagataflwiki.net/index.php?title=Talk:Tree_Magic</comments>		</item>
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