Fire Magic
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- | + | The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, including creating and extinguishing it, and Spells to Summon and Dominate Fire Elementals. | |
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+ | Summoning a [[Fire Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak. | ||
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+ | As Fire Magic is the Realm most likely to attract players wishing to create a blaster mage type character, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the [[Aim Bolt]] Skill. They ''do not'' hit automatically. | ||
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== The Realm of XYZ == | == The Realm of XYZ == | ||
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== Quick mini-glossary == | == Quick mini-glossary == | ||
== See also == | == See also == | ||
+ | [[Elemental]] for general rules on Elementals and<br> | ||
+ | [[Fire Elemental]] for those ules that are particular to Fire Elementals. | ||
== Tables == | == Tables == | ||
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[[Category:Element Magic Category]] | [[Category:Element Magic Category]] | ||
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[[Category:Fire Magic Realm]] | [[Category:Fire Magic Realm]] | ||
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Revision as of 16:56, 22 January 2011
The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, including creating and extinguishing it, and Spells to Summon and Dominate Fire Elementals.
Summoning a Fire Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak.
As Fire Magic is the Realm most likely to attract players wishing to create a blaster mage type character, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the Aim Bolt Skill. They do not hit automatically.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Elemental for general rules on Elementals and
Fire Elemental for those ules that are particular to Fire Elementals.
Tables
Table for Spells:
SL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
1 | sn | eff (-) | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
3 | sn | eff (-) | r | d | no | xyz |