Charm-Maker
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- | Charm- | + | Charm-Maker is an inborn Power, of the Item Creation type, that lets the character make charms, small objects of almost any type and material, and pour some of his Essence into them during the creation, so that they become magical, and give specific benefits to the wearer. |
- | Charm- | + | Charm-Maker is not really skilled labour. The character must have some skill at something, in order to make Charms that don't fall apart after a few Days or Week, but anything beyond low skill (or medium skill for charms made of not-very-durable materials) is superflous. Charm-Maker benefits somewhat from levels of Pagan Alignemnt, but it is not required, and Charm-Makers Aligned to the Divine or the Satanic are quite playable characters. Since Charm-Maker is an Item Creation Power, there are no Power Points. |
== Manifestation and roleplaying == | == Manifestation and roleplaying == | ||
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[[Category:Charm-Maker|Categories]] | [[Category:Charm-Maker|Categories]] | ||
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Latest revision as of 10:37, 23 May 2011
Charm-Maker is an inborn Power, of the Item Creation type, that lets the character make charms, small objects of almost any type and material, and pour some of his Essence into them during the creation, so that they become magical, and give specific benefits to the wearer.
Charm-Maker is not really skilled labour. The character must have some skill at something, in order to make Charms that don't fall apart after a few Days or Week, but anything beyond low skill (or medium skill for charms made of not-very-durable materials) is superflous. Charm-Maker benefits somewhat from levels of Pagan Alignemnt, but it is not required, and Charm-Makers Aligned to the Divine or the Satanic are quite playable characters. Since Charm-Maker is an Item Creation Power, there are no Power Points.
Contents |
Manifestation and roleplaying
Power cost
Cost factor
Cost table
Power Levels and effects
Gift charms
Great Charms
Advice
Please note
Quick mini-glossary
Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).