Most important action/combat terms
From Sagataflwiki
(Adding some sectons pertaining to Initiative and the AP Bank) |
(Creating and writing Effect Strike section) |
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== CFP == | == CFP == | ||
== Critical Strike == | == Critical Strike == | ||
+ | |||
+ | == Effect Strike == | ||
+ | A hypothetical combat action, that works like Critical Strike, but instead of intending to cause a griveous general Wound, the attacker wants to achieve a specific effect, usually some form of abstract leg injury to reduce the target's mobility, or some kind of abstractr arm injury to impair the target's ability to use weapons. | ||
+ | |||
+ | This is a hypothetical game element, and if implemented will be there to compensate for the fact that Sagatafl does not use hit locations and specific injury effects. | ||
+ | |||
== Encumbrance == | == Encumbrance == | ||
== Fleetness == | == Fleetness == |
Revision as of 07:48, 6 June 2011
This article briefly defines the most important terms, abbreviations and acronyms pertinent to physical actions (especially combat), sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.
high-Agility Skills
low-Agility Skills
non-Agility Skills
AP
AV
Bank
Bash
Blood
CFP
Critical Strike
Effect Strike
A hypothetical combat action, that works like Critical Strike, but instead of intending to cause a griveous general Wound, the attacker wants to achieve a specific effect, usually some form of abstract leg injury to reduce the target's mobility, or some kind of abstractr arm injury to impair the target's ability to use weapons.
This is a hypothetical game element, and if implemented will be there to compensate for the fact that Sagatafl does not use hit locations and specific injury effects.