Contacts
From Sagataflwiki
(→Contact Types: moving Mentor up to be with the information-type Contacts) |
(→Please note: updating note and example) |
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| Mole-F || 30 PP || 5 || 4 | | Mole-F || 30 PP || 5 || 4 | ||
|- | |- | ||
- | | Teacher | + | | Teacher || 15 PP || 4 || 5 ||rowspan=3| Will Teach or Train the character in a small (or slightly larger) number of Skills. Use the Trainer(C) version for a contact that can train the character in '''c'''ombat skills |
|- | |- | ||
- | | Trainer(C) || | + | | Trainer || 15 PP || 4 || 5 |
+ | |- | ||
+ | | Trainer(C) || 30 PP || 4 || 5 | ||
|- | |- | ||
| Skilled || 15 PP || 4 || 4 || Will give one kind of skilled aid to the character, e.g. medical aid, or firearm customization, but like all other Contacts will never go adventuring with the character. | | Skilled || 15 PP || 4 || 4 || Will give one kind of skilled aid to the character, e.g. medical aid, or firearm customization, but like all other Contacts will never go adventuring with the character. | ||
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! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 1 || | + | | 1 || 1 PP |
|- | |- | ||
- | | 2 || | + | | 2 || 2 PP |
|- | |- | ||
- | | 3 || | + | | 3 || 3 PP |
|- | |- | ||
- | | 4 || | + | | 4 || 4 PP |
|- | |- | ||
- | | 5 || | + | | 5 || 5 PP |
|- | |- | ||
- | | 6 || | + | | 6 || 6 PP |
|- | |- | ||
- | | 7 || | + | | 7 || 7 PP |
|- | |- | ||
- | | 8 || | + | | 8 || 8 PP |
|- | |- | ||
- | | 9 || | + | | 9 || 9 PP |
|- | |- | ||
- | | 10 || | + | | 10 || 10 PP |
|} | |} | ||
{| style="margin: 3px;" align="left" | {| style="margin: 3px;" align="left" | ||
! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 11 || | + | | 11 || 12 PP |
|- | |- | ||
- | | 12 || | + | | 12 || 14 PP |
|- | |- | ||
- | | 13 || | + | | 13 || 16 PP |
|- | |- | ||
- | | 14 || | + | | 14 || 18 PP |
|- | |- | ||
- | | 15 || | + | | 15 || 20 PP |
|- | |- | ||
- | | 16 || | + | | 16 || 22 PP |
|- | |- | ||
- | | 17 || | + | | 17 || 24 PP |
|- | |- | ||
- | | 18 || | + | | 18 || 26 PP |
|- | |- | ||
- | | 19 || | + | | 19 || 28 PP |
|- | |- | ||
- | | 20 || | + | | 20 || 30 PP |
|} | |} | ||
{| style="margin: 3px;" align="left" | {| style="margin: 3px;" align="left" | ||
! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 21 || | + | | 21 || 33 PP |
|- | |- | ||
- | | 22 || | + | | 22 || 36 PP |
|- | |- | ||
- | | 23 || | + | | 23 || 39 PP |
|- | |- | ||
- | | 24 || | + | | 24 || 42 PP |
|- | |- | ||
- | | 25 || | + | | 25 || 45 PP |
|- | |- | ||
- | | 26 || | + | | 26 || 48 PP |
|- | |- | ||
- | | 27 || | + | | 27 || 51 PP |
|- | |- | ||
- | | 28 || | + | | 28 || 54 PP |
|- | |- | ||
- | | 29 || | + | | 29 || 57 PP |
|- | |- | ||
- | | 30 || | + | | 30 || 60 PP |
|} | |} | ||
{| style="margin: 3px;" align="left" | {| style="margin: 3px;" align="left" | ||
! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 31 || | + | | 31 || 64 PP |
|- | |- | ||
- | | 32 || | + | | 32 || 68 PP |
|- | |- | ||
- | | 33 || | + | | 33 || 72 PP |
|- | |- | ||
- | | 34 || | + | | 34 || 76 PP |
|- | |- | ||
- | | 35 || | + | | 35 || 80 PP |
|- | |- | ||
- | | 36 || | + | | 36 || 84 PP |
|- | |- | ||
- | | 37 || | + | | 37 || 88 PP |
|- | |- | ||
- | | 38 || | + | | 38 || 92 PP |
|- | |- | ||
- | | 39 || | + | | 39 || 96 PP |
|- | |- | ||
- | | 40 || | + | | 40 || 100 PP |
|} | |} | ||
{| style="margin: 3px;" align="left" | {| style="margin: 3px;" align="left" | ||
! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 41 || | + | | 41 || 105 PP |
|- | |- | ||
- | | 42 || | + | | 42 || 110 PP |
|- | |- | ||
- | | 43 || | + | | 43 || 115 PP |
|- | |- | ||
- | | 44 || | + | | 44 || 120 PP |
|- | |- | ||
- | | 45 || | + | | 45 || 125 PP |
|- | |- | ||
- | | 46 || | + | | 46 || 130 PP |
|- | |- | ||
- | | 47 || | + | | 47 || 135 PP |
|- | |- | ||
- | | 48 || | + | | 48 || 140 PP |
|- | |- | ||
- | | 49 || | + | | 49 || 145 PP |
|- | |- | ||
- | | 50 || | + | | 50 || 150 PP |
|} | |} | ||
{| style="margin: 3px;" align="left" | {| style="margin: 3px;" align="left" | ||
! Contact<br>Level !! Cost | ! Contact<br>Level !! Cost | ||
|- | |- | ||
- | | 51 || | + | | 51 || 156 PP |
|- | |- | ||
- | | +1 || + | + | | +1 || +6 PP |
|} | |} | ||
Contacts can be improved, in terms of Skill (except those types that don't have Skill) and Loyalty, and in other ways, during character creation. Each such improvement cost one or more Contact Levels. Total up all the Contact Levels for each Contact to find the Perk Point cost. This PP costis added to the base PP cost of the Contacto find the total PP cost. | Contacts can be improved, in terms of Skill (except those types that don't have Skill) and Loyalty, and in other ways, during character creation. Each such improvement cost one or more Contact Levels. Total up all the Contact Levels for each Contact to find the Perk Point cost. This PP costis added to the base PP cost of the Contacto find the total PP cost. | ||
- | As an example, a Gossip has a base cost of 3 PP. If improved with 7 Contact Levels, which coss | + | As an example, a Gossip has a base cost of 3 PP. If improved with 7 Contact Levels, which coss 7 PP, the total cost of this Gossip is 10 PP. |
<br style="clear:left"> | <br style="clear:left"> | ||
== Contact Skill == | == Contact Skill == | ||
- | + | Note that the Mentor and the Trader Contact type have no Skill level, and so cannot be improved in this way.<br> | |
+ | '''b''' denotes the base Skill level, that which is included in the base cost of the Contact. '''-''' denotes that this Skill level is unavailable for this Contact type, either because it is less han the base Skill level, or because it is impossibly high. Skill level '''8''' is boldfaced throughout this table, for ease of reference. | ||
{|style="margin: 2px;" | {|style="margin: 2px;" | ||
- | ! | + | ! Skill !! 3 !! 4 !! 5 !! 6 !! 7 !! '''8''' !! 9 !! 10 !! 11 !! 12 !! 13 |
|- | |- | ||
- | | 1 || 2 || 3 | + | | Gossip || b || 1 || 2 || 4 || 6 || '''9''' || 12 || 16 || 21 || 28 || - |
+ | |- | ||
+ | | Information || - || b || 2 || 4 || 7 || '''10''' || 14 || 18 || 23 || 28 || 35 | ||
+ | |- | ||
+ | | Mole(B/F) || - || b || 3 || 6 || 10 || '''15''' || 22 || 33 || - || - || - | ||
+ | |- | ||
+ | | Teacher || - || - || b || 4 || 8 || '''14''' || 21 || 30 || - || - || - | ||
+ | |- | ||
+ | | Trainer || - || - || b || 4 || 9 || '''16''' || 24 || 35 || - || - || - | ||
+ | |- | ||
+ | | Trainer(C) || - || - || b || 5 || 11 || '''19''' || 31 || - || - || - || - | ||
+ | |- | ||
+ | | Skilled || - || b || 2 || 5 || 8 || '''12''' || 17 || 22 || 28 || 35 || - | ||
+ | |- | ||
+ | | Supplier || - || b || 2 || 4 || 7 || '''10''' || 14 || 18 || 23 || 28 || 35 | ||
+ | |- | ||
+ | | Dealer || - || b || 2 || 5 || 8 || '''12''' || 17 || 22 || 28 || 35 || - | ||
+ | |- | ||
+ | ! Skill !! 3 !! 4 !! 5 !! 6 !! 7 !! '''8''' !! 9 !! 10 !! 11 !! 12 !! 13 | ||
|} | |} | ||
+ | == Contact Loyalty == | ||
+ | '''-''' again denotes a Loyalty value that is unavailable, either because it is lower than base or because it is too high. '''b''' benotes base Loyalty, the level that is inluded in the base PP cost of the Contact. The Loyalty '''5''' column has been boldfaced, for ease of reference. | ||
- | Gossip | + | {|style="margin: 2px;" |
- | Information | + | ! Loyalty !! 2!! 3 !! 4 !! 5 !! 6 !! 7 !! 8 |
- | Mole(B) | + | |- |
- | Mole(F) | + | | Gossip || b || 7 || 20 || '''40''' || - || - || - |
- | + | |- | |
- | Teacher | + | | Information || - || - || b || '''10''' || 30 || - || - |
- | Trainer(C) | + | |- |
- | Skilled | + | | Mentor || - || - || b || '''8''' || 20 || 40 || - |
- | Trader | + | |- |
- | + | | Mole(B) || b || 15 || 45 || '''-''' || - || - || - | |
- | Dealer | + | |- |
+ | | Mole(F) || - || - || - || '''b''' || 20 || 50 || - | ||
+ | |- | ||
+ | | Teacher || - || - || b || '''10''' || 30 || - || - | ||
+ | |- | ||
+ | | Trainer || - || - || b || '''10''' || 30 || - || - | ||
+ | |- | ||
+ | | Trainer(C) || - || - || b || '''10''' || 30 || - || - | ||
+ | |- | ||
+ | | Skilled || - || - || b || '''8''' || 25 || 50 || - | ||
+ | |- | ||
+ | | Trader || - || b || 0 || '''0''' || 0 || 0 || 0 | ||
+ | |- | ||
+ | | Supplier || - || b || 0 || '''0''' || 0 || 0 || 0 | ||
+ | |- | ||
+ | | Dealer || b || 0 || 0 || '''0''' || 0 || 0 || 0 | ||
+ | |- | ||
+ | ! Loyalty !! 2!! 3 !! 4 !! 5 !! 6 !! 7 !! 8 | ||
+ | |} | ||
- | |||
== Other Contact Improvements == | == Other Contact Improvements == | ||
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Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious). | Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious). | ||
== Please note == | == Please note == | ||
- | After the 50th Contact Level, the cost goes up by | + | After the 50th Contact Level, the cost goes up by 6 PP per CL continously, it does not continue to escalate (i.e. 100 Contact Levels would cost 450 PP). Also note that the vast majority of Contacts will have modest amounts of Contact Levels, perhaps from 5 to 20. |
== Mini-FAQ == | == Mini-FAQ == |
Latest revision as of 11:54, 7 August 2011
A Contact is a single individual whom the character knows, and who has a certain degree of Loyalty towards the character, and is willing to help the character in certain ways, according to what his specialty is (slighly secret information, Insider/Mole information or Gossip, or various forms of skilled aid), but who will not adventure with the character or take any great risk (the Mole being the minor exception to this).
There are 8 kinds of Contacts, and a few more will perhap be added later. The average player character will have several Contacts.
Contents |
Contact Types
Contact type | Base cost | Loyalty | Skill | Notes |
---|---|---|---|---|
Gossip | 3 PP | 2 | 3 | Can provide the latest gossip on everyone in a Village-sized (Ex0) or somewhat larger area |
Information | 15 PP | 4 | 4 | Can provide basic and not-really-secret information from inside an organization |
Mentor | 10 PP | 4 | - | Will give the character advice, according to his own worldview and biases (a Mentor is never a spokesperson for the GM!). Useful if the character is confused, lost or bewildered. |
Mole-B | 30 PP | 2 | 4 | Provides very secret information from inside organization (version B is being Blackmailed by the character, while version F is a Friend doing it due to high Loyalty) |
Mole-F | 30 PP | 5 | 4 | |
Teacher | 15 PP | 4 | 5 | Will Teach or Train the character in a small (or slightly larger) number of Skills. Use the Trainer(C) version for a contact that can train the character in combat skills |
Trainer | 15 PP | 4 | 5 | |
Trainer(C) | 30 PP | 4 | 5 | |
Skilled | 15 PP | 4 | 4 | Will give one kind of skilled aid to the character, e.g. medical aid, or firearm customization, but like all other Contacts will never go adventuring with the character. |
Trader | 10 PP | 3 | - | Is willing to trade with the character, in spite of cultural, religious and racial or species differences, and may even give slightly fabourable deals. |
Supplier | 10 PP | 3 | 4 | Has rare items in stock, such as high-Quality weapons or armour which are otherwise only made to order |
Dealer | 15 PP | 2 | 4 | Sells items that are illegal or highly disapproved of, such as poisons |
Contact Levels
Contact Level | Cost |
---|---|
1 | 1 PP |
2 | 2 PP |
3 | 3 PP |
4 | 4 PP |
5 | 5 PP |
6 | 6 PP |
7 | 7 PP |
8 | 8 PP |
9 | 9 PP |
10 | 10 PP |
Contact Level | Cost |
---|---|
11 | 12 PP |
12 | 14 PP |
13 | 16 PP |
14 | 18 PP |
15 | 20 PP |
16 | 22 PP |
17 | 24 PP |
18 | 26 PP |
19 | 28 PP |
20 | 30 PP |
Contact Level | Cost |
---|---|
21 | 33 PP |
22 | 36 PP |
23 | 39 PP |
24 | 42 PP |
25 | 45 PP |
26 | 48 PP |
27 | 51 PP |
28 | 54 PP |
29 | 57 PP |
30 | 60 PP |
Contact Level | Cost |
---|---|
31 | 64 PP |
32 | 68 PP |
33 | 72 PP |
34 | 76 PP |
35 | 80 PP |
36 | 84 PP |
37 | 88 PP |
38 | 92 PP |
39 | 96 PP |
40 | 100 PP |
Contact Level | Cost |
---|---|
41 | 105 PP |
42 | 110 PP |
43 | 115 PP |
44 | 120 PP |
45 | 125 PP |
46 | 130 PP |
47 | 135 PP |
48 | 140 PP |
49 | 145 PP |
50 | 150 PP |
Contact Level | Cost |
---|---|
51 | 156 PP |
+1 | +6 PP |
Contacts can be improved, in terms of Skill (except those types that don't have Skill) and Loyalty, and in other ways, during character creation. Each such improvement cost one or more Contact Levels. Total up all the Contact Levels for each Contact to find the Perk Point cost. This PP costis added to the base PP cost of the Contacto find the total PP cost.
As an example, a Gossip has a base cost of 3 PP. If improved with 7 Contact Levels, which coss 7 PP, the total cost of this Gossip is 10 PP.
Contact Skill
Note that the Mentor and the Trader Contact type have no Skill level, and so cannot be improved in this way.
b denotes the base Skill level, that which is included in the base cost of the Contact. - denotes that this Skill level is unavailable for this Contact type, either because it is less han the base Skill level, or because it is impossibly high. Skill level 8 is boldfaced throughout this table, for ease of reference.
Skill | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
---|---|---|---|---|---|---|---|---|---|---|---|
Gossip | b | 1 | 2 | 4 | 6 | 9 | 12 | 16 | 21 | 28 | - |
Information | - | b | 2 | 4 | 7 | 10 | 14 | 18 | 23 | 28 | 35 |
Mole(B/F) | - | b | 3 | 6 | 10 | 15 | 22 | 33 | - | - | - |
Teacher | - | - | b | 4 | 8 | 14 | 21 | 30 | - | - | - |
Trainer | - | - | b | 4 | 9 | 16 | 24 | 35 | - | - | - |
Trainer(C) | - | - | b | 5 | 11 | 19 | 31 | - | - | - | - |
Skilled | - | b | 2 | 5 | 8 | 12 | 17 | 22 | 28 | 35 | - |
Supplier | - | b | 2 | 4 | 7 | 10 | 14 | 18 | 23 | 28 | 35 |
Dealer | - | b | 2 | 5 | 8 | 12 | 17 | 22 | 28 | 35 | - |
Skill | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Contact Loyalty
- again denotes a Loyalty value that is unavailable, either because it is lower than base or because it is too high. b benotes base Loyalty, the level that is inluded in the base PP cost of the Contact. The Loyalty 5 column has been boldfaced, for ease of reference.
Loyalty | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|
Gossip | b | 7 | 20 | 40 | - | - | - |
Information | - | - | b | 10 | 30 | - | - |
Mentor | - | - | b | 8 | 20 | 40 | - |
Mole(B) | b | 15 | 45 | - | - | - | - |
Mole(F) | - | - | - | b | 20 | 50 | - |
Teacher | - | - | b | 10 | 30 | - | - |
Trainer | - | - | b | 10 | 30 | - | - |
Trainer(C) | - | - | b | 10 | 30 | - | - |
Skilled | - | - | b | 8 | 25 | 50 | - |
Trader | - | b | 0 | 0 | 0 | 0 | 0 |
Supplier | - | b | 0 | 0 | 0 | 0 | 0 |
Dealer | b | 0 | 0 | 0 | 0 | 0 | 0 |
Loyalty | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Other Contact Improvements
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
After the 50th Contact Level, the cost goes up by 6 PP per CL continously, it does not continue to escalate (i.e. 100 Contact Levels would cost 450 PP). Also note that the vast majority of Contacts will have modest amounts of Contact Levels, perhaps from 5 to 20.
Mini-FAQ
Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.
sub-section
Q:
A:
Q:
A:
The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).
The Ärth setting
Talk about how this trait appears and functions in the Ärth historical fantasy setting.
Design Notes
Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.
Quick mini-glossary
Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).
See also
Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!).
Connections for much more expensive and much broader pseudo-Contacts
Table to use
A | B | C |
---|---|---|
1 | 2 | 3 |
4 | 5 | 6 |