Temp Attributes and Non-Linear Effects
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Revision as of 07:24, 2 April 2012
This article is a repository for ideas about non-linear effects of Attribute values, e.g. intended for use in cases where there must be a positive effect of an Attribute between -3 and 1, acting as a divisor or multiplier, such as for the Recover sub-Attribute of Constitution, which determines how fast the character's Wounds heal. Or for that matter how many Luck Points characters get from Faith.
The idea is that for relatively "normal" values, between 2 and 6, the effect is linear, so that a Faith Attribute of 6 simply gives you twice as many Luck Points as an Attribute of 3, and a Recovery Attribute of 6 simply means that you heal twice as fast as with Recovery 3. But outside that range, the effect is non-linear.
LS is given for comparison only. It is still calculated as it has always been, square then divide by 9 (to "normalize" to 1). NLE is a fairly subdued non-Linear Effect. Heal times are for Minor Wounds, Major Wounds and Incapacitating Wounds, and are derived from the NLE value but may be "rounded" somewhat for ease ot use.
Attribute | LS | NLE | Minor Wound | Major Wound | Incapacitating Wound |
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 |