Shadow Magic
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- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
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- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
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+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
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- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
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- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
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[[Category:Element Magic Category]] | [[Category:Element Magic Category]] |
Latest revision as of 10:01, 8 April 2012
The Shadow Magic Realm contains Spells that lets the caster manipulate shadows in various ways, including creating shadows and suppressing light sources (the Realm of Light Magic can also suppress light sources, but this requires higher level Spells), and Summon and Dominate Shadow Elementals.
Summoning a Shadow Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat.
It must be emphasized that there is no moral or ethical component to Shadow Magic. It is simply the manipulation of shadows in various ways, in the same way that the other six Element Realms enables the caster to manipulate the other six Elements.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Elemental for the general rules for Elementals and
Shadow Elemental for those rules that are particular to Shadow Elementals.
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |