Frost Magic

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This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed.
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The Realm of Frost Magic contains Spells that can manipulate and create cold in various ways, and also remove cold (although the Fire Realm has Spells with a similar effect that are easier to cast), and Summon and Dominate Frost Elementals.
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Summoning a [[Frost Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Frost Bolt Spell is 3rd level, and is a bit weak.
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Be sure to mention any crucially important information here, such as whether it is a Prestige Realm (like Weather Magic).
 
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== The Realm of XYZ ==
== The Realm of XYZ ==
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== Quick mini-glossary ==
== Quick mini-glossary ==
== See also ==
== See also ==
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[[Elemental]] for the general rules on Elementals and<br>
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[[Frost Elemental]] for those rules that are particular to Frost Elementals
== Tables ==
== Tables ==
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! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
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| 1 || sn || eff (-) || r || d || no || xyz
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! Normal !! Strong<br>Magic !! Very Str.<br>Magic
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| 1 || sn || effect || SM || VSM || cti || r || d || no || xyz
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! GSL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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!rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
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| 3 || sn || eff (-) || r || d || no || xyz
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! Normal !! Strong<br>Magic !! Very Str.<br>Magic
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| 3 || sn || effect || SM || VSM || cti || r || d || no || xyz
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[[Category:Elemental Magic Category]]
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[[Category:Editor stuff]]
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[[Category:Element Magic Category]]
[[Category:Frost Magic Realm]]
[[Category:Frost Magic Realm]]
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<!-- e.g. the Body Magic article should also belong to the Body Magic category -->
 
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Latest revision as of 10:02, 8 April 2012

The Realm of Frost Magic contains Spells that can manipulate and create cold in various ways, and also remove cold (although the Fire Realm has Spells with a similar effect that are easier to cast), and Summon and Dominate Frost Elementals.

Summoning a Frost Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Frost Bolt Spell is 3rd level, and is a bit weak.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Elemental for the general rules on Elementals and
Frost Elemental for those rules that are particular to Frost Elementals

Tables

Table for Spells:

SL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
3 sn effect SM VSM cti r d no xyz
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