Strong Magic
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Revision as of 14:38, 19 December 2010
Strong Magic is an expensive Advantage that applies to a subset of the Spells available in the Spell Magic system, making soe spells cast by the character more powerful.
The most common choice is Strong Magic (SM) for a single Realm. Several Realms may be chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
Contents |
Benefits of Strong Magic and VSM
For each single Spell sub-Realm, the table of spells have two extra columns, defining the effect of Strong Magic (SM) and VSM. In almost all cases, SM affects only Spells of level 4, 5 and 6, thus not low or low-medium level spells. VSM usually affects only 6th level spells. The primary benefit is in a stronger spell effect, meaning more build points for the effect (as with Shapechange Magc or Illusion Magic), more damage from a damage-causing spell, and so forth.
It is a common case for a Realm to not have all its high level Spells affected by Strong Magic, simply because there is no "effect magnitude" that it can act upon. In a few cases, most obviously Divination, there is no effect magnitude of most Spells (perhaps of any Spells), and there Strong Magic and VSM therefore works differently, by increasing the range of the Spells, so that there is at least some benefit.
In addition to this primary benefit, there are also a few minor ones.
Benefits of Strong Magic (SM)
These are the benefits of Strong magic:
- Higher level Spells are more powerful (when possible); this tends to affect Spells of levels 4 to 6.
- All Spellcasting to which Strong Magic applies gets 1 level of Spell Safety.
Benefits of Very Strong Magic (VSM)
These are the benefits of Very Strong magic:
- The highest level Spells are more powerful (when possible); this tends to affect only 6th level Spells. Lower level Spells use the SM column for effect.
- When there is a Saving Throw to resist the Spell, the target suffers a +1 RD penalty to it.
- All Spellcasting to which Very Strong Magic applies gets 2 levels of Spell Safety.
The cost of Strong Magic
This section defines the costs of the various Strong Magic and Very Strong Magic Advantages. Note that only one Advantage may be chosen from the below tables.
Strong Magic | Cost | Notes |
---|---|---|
1 sub-Realm | 20 DP | Affects any one sub-Realm |
1 Realm | 30 DP | Affects any one Realm; the most popular choice |
1 Realm Pair | 70 DP | Affects one Realm Pair |
2 Realms (same Cat.) | 80 DP | Affects two Realms from the same Category |
2 Realms (diff. Cat.) | 90 DP | Affects two Realms not from the same Category |
Strong Magic | Cost | Notes |
---|---|---|
3 Realms (diff. Cat.) | 180 DP | Affects three Realms not all from the same Category |
4 Realms (diff. Cat.) | 400 DP | Affects four Realms not all from the same Category |
Black Category | 180 DP | Affects all Spells from the Black Category |
Other Category | 210 DP | Affects all Spells from the Element, Green or Grey Category |
Very Strong Magic | Cost | Notes |
---|---|---|
1 sub-Realm | 100 DP | Affects one sub-Realm |
1 Realm | 120 DP | Affects one Realm |
Realm Pair | 300 DP | Affects one Realm Pair |
1 Realm + SM (same) | 180 | VSM for 1 Realm, SM for another Realm in the same Category |
1 Realm + SM (other) | 240 | VSM for 1 Realm, SM for another Realm not in the same Category |
Realm by Realm Advice
This section talks briefly about each Realm, whether choosing Strong Magic or Ver Strong MAgic for it is a good idea; note that this section will be updated as new Spells are created and added to the system.
Black Magic Category
Curses
Demonology
Horror Magic
Necromancy
=== Elemental Magic Category
Air Magic
Earth Magic
Fire Magic
Frost Magic
Light Magic
Shadow Magic
Water MAgic
Green Magic Category
Animal Magic
Body Magic
Healing Magic
Plant Magic
Shapechange Magic
Weather Magic
Grey Magic Category
Combat Magic
Defence Magic
Divination
Emotion Magic
Illusion Magic
MetaMagic
Thought Magic
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