Talk:Artificer light sources
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(Created page with 'Ok, I tried a couple of minor corrections just to test the waters and see how it works. Apparently it worked out ok and I'm slowly getting the hang of things. A couple of notes …') |
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A couple of notes on the actual content: | A couple of notes on the actual content: | ||
- | a. You may want to consider spelling Lesser Item capitalizing both words. It both matches the table headers better and it gives a better feeling that it's a | + | a. You may want to consider spelling Lesser Item capitalizing both words. It both matches the table headers better and it gives a better feeling that it's a Sagatafl-related game term. |
- | + | b. The feeling I got from reading the Artificer preview a couple days ago was that, though the power is magical in nature, the Artificer doesn't really 'perform a ritual' while created enhanced objects. Given this premise, it feels somewhat restricitve/metagamish to force him to create candles or torches in batches. Could it not be said that he spends all the necessary Essence immediately as he starts creating them, but he can manufacture them when he sees fit (provided, of course, he has all the necessary tools)? So a Level 9 Artificer would pay 0.1 Essence and decide on the picks for the batch and then, the next 9 torches he manufactures, are enhanced. This way he is not forced to bring them along or hide/lock them somewhere safe and be forced to go back once he needs them. | |
- | b. The feeling I got from reading the Artificer preview a couple days ago was that, though the power is magical in nature, the Artificer doesn't really | + | c. There should probably be a link to a Skill document which details materials/standard durations and light classes and so on for Crafting torches/candles. (BTW, the wiki is in its infancy now, that's why I'm just pointing this out and not creating an internal link right off.) |
- | + | d. There is a potential for confusion in the 4d12-2 notation. I know that it indicates a bonus in your system (-2 to RD means an easier roll) but in most system that looks like a penalty. It will be obviously explained in the core mechanics section, but I was thinking.. How about switching to a 4d12(-2) notation (or something along those lines) to make the transition from other systems to yours easier? | |
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- | c. There should probably be a link to a Skill document which details materials/standard durations and light classes and so on for Crafting torches/candles. | + | |
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- | d. There is a potential for confusion in the 4d12-2 notation. I know that it indicates a bonus in your system (-2 to RD means an easier roll) but in most | + | |
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Revision as of 10:25, 27 August 2010
Ok, I tried a couple of minor corrections just to test the waters and see how it works. Apparently it worked out ok and I'm slowly getting the hang of things.
A couple of notes on the actual content:
a. You may want to consider spelling Lesser Item capitalizing both words. It both matches the table headers better and it gives a better feeling that it's a Sagatafl-related game term. b. The feeling I got from reading the Artificer preview a couple days ago was that, though the power is magical in nature, the Artificer doesn't really 'perform a ritual' while created enhanced objects. Given this premise, it feels somewhat restricitve/metagamish to force him to create candles or torches in batches. Could it not be said that he spends all the necessary Essence immediately as he starts creating them, but he can manufacture them when he sees fit (provided, of course, he has all the necessary tools)? So a Level 9 Artificer would pay 0.1 Essence and decide on the picks for the batch and then, the next 9 torches he manufactures, are enhanced. This way he is not forced to bring them along or hide/lock them somewhere safe and be forced to go back once he needs them. c. There should probably be a link to a Skill document which details materials/standard durations and light classes and so on for Crafting torches/candles. (BTW, the wiki is in its infancy now, that's why I'm just pointing this out and not creating an internal link right off.) d. There is a potential for confusion in the 4d12-2 notation. I know that it indicates a bonus in your system (-2 to RD means an easier roll) but in most system that looks like a penalty. It will be obviously explained in the core mechanics section, but I was thinking.. How about switching to a 4d12(-2) notation (or something along those lines) to make the transition from other systems to yours easier?