Magic traits

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This article contains a selection of Advantages and DisAdvantages that modify the character's ability to cast spells, Endow magic items, or use magic in some other ways.

For all of the DisAdvantages below, Mage Factor is important.

Contents

Endowing Talent/Incompetence

Endowing Talent

These Advantages give a RD bonus to all uses of the Endowing skill to put Enchantments into items, and to function as an Assistant to another Endower, but not to other uses, e.g. uses reflecting the character's factual knowledge about Endowing or about Enchantments.

Advantage Cost Notes
Endowing Talent 5 DP -1 RD to all Endowing skill rolls.
Endowing Major Talent 15 DP -2 RD to Endowing.
Endowing Grand Talent 60 DP -3 RD to Enwoding.

In addition to the bonus, this general Endowing Talent also lowers the threshold at which the character may pour some of his Essence into an Essence Storage item. The threshold is lowered by the grade, i.s. a character with Major Endowing Talent may pour Essence into an Essence Storage item as soon as his Endowing skill is 4.

Endowing Aspected or Limited Talent

These Advantages give an RD bonus to use of the Endowing skill to put a particular category of Enchantments into items, with this category being chosen by the character crator from the list further down. The higher grades of the Aspected version of the Advantag also gives a lesser RD bonus to all other uses of the Endowing skill.

Aspected Talent with Endowing

Endowing Aspected Talent 3 DP -1 RD to Endow the specified class of Enchantments.
Endowing Aspected Talent 8 DP -2 RD to Endow the specified class of Enchantments, -1 RD to Endow anything else.
Endowing Aspected Talent 25 DP -3 RD to Endow the specified class of Enchantments, -2 RD to Endow anything else.

Limited Talent with Endowing

Advantage Cost Notes
Endowing Limited Talent 3 DP -1 RD to Endow the specified class of Enchantments.
Endowing Limited Major Talent 6 DP -2 RD to Endow the specified class of Enchantments.
Endowing Limited Grand Talent 15 DP -3 RD to Endow the specified class of Enchantments.

Yes, Endow Aspected Talent is exactly similar to Endow Limited Talent. Only at the higher grades is there any difference.

Endowing Talent, legal Aspects/Limitations

This is a list of legal choices for Aspects or Limitations for the above Advantages. Note that any of the below are also legal choices for the Specialization of any character's Endowing skill.

  • Focus, and other Spellcasting Tools
  • Weapon Enchantments (any available to the Endowing method, including Steered/Returning Weapon))
  • Armour Enchantments (any available to the Endowing method)
  • Attribute bonus (incl. sub-attribute bonus, Senses, Endurance, and Aging-affecting Enchantments, Amulet bonuses)
  • Amulets and Talismans (note there is some overlap with previoous category)
  • Skill bonus
  • Power bonus
  • Enviromental/Survival (Sustenance, Heat/Cold Tolerance, Diving Enchantments)
  • Slave/Control items (including Cursed Items)
  • Battle Items
  • Oddball Enchantments (Shrink/Transform, Create Wealth, and anything else not fitting any of the above categories)

Any Aspect or Limitation bonus also applies to putting the Item Toughness Enchantment into items.

Endowing Incompetence

Advantage Cost Notes
Endowing Incompetence -1/2xMF DP +1 RD to all Endowing skill rolls
Endowing Major Incompetence -1xMF DP +2 RD to Endowing
Endowing Grand Incompetence -1.5xMF DP +3 RD to Endowing

In addition, the threshold at which the character can function as an Assistant for another Endower, without the character having to make a skill roll, goes up by 1 for each penalty, thus a character with a Major Incompetence with Endowing must have a skill of 8 in Endowing in order to not have to roll.

Spellcasting Talent/Incompetence

This section deals with Talents and Incompetences with spellcasting, in the form of a general or specific RD modifier. Talent modifiers do not stack with each other. If a character has two Talents, e.g. a -1 RD Talent with All Spellcasting and a -2 RD Talent with Fire Magic, use only the highest Talent bonus (in thise case -2 RD to Fire Magic).

Incompetence modifiers do stack, however. If a character has a +2 RD Incompetence penalty with All Spellcasting, and a +2 RD Incompetence penalty with Element Category Spellcasting, and a -1 RD bonus with Fire Magic, he casts Fire Magic spells at a +3 RD penalty and all other spells at a +4 RD penalty.

Spellcasting Talent

Spellcasting General Talent

Advantage Cost Notes
Talent All Spellcasting 20 DP -1 RD, all spellcasting
Major Talent All Spellcasting 80 DP -2 RD, all spellcasting
Grand Talent All Spellcasting 560 DP -3 RD, all spellcasting

Spellcasting Category Talent

Advantage Cost Notes
Talent One Category 10 DP -1 RD, spells from one Category
Major Talent One Category 30 DP -2 RD, spells from one Category
Grand Talent One Category 150 DP -3 RD, spells from one Category

Spellcasting Realm Talent

Advantage Cost Notes
Talent One Category 6 DP -1 RD, spells from one Realm
Talent One Category 15 DP -2 RD, spells from one Realm
Talent One Category 60 DP -3 RD, spells from one Realm

Spellcasting Incompetence

Incompetence points

The compensatory points given for Spellcasting Incompetences are initially given in IPs, Incompetence Points, which are then later converted into a DP value, with the character's Mage Factor (MF) playing a part in the conversion formula.

Spellcasting Incompetence DisAdvantages

Grade One Realm One Category All Spells Effect
Normal Incompetence 1 IP 2 IP 4 IP +1 RD penalty
Major Incompetence 2 IP 5 IP 15 IP +2 RD penalty
Grand Incompetence 5 IP 15 IP 60 IP +3 RD penalty

IP to DP conversion

Terrain Affinity

Advice

Please note

See also

Mage Factor Essence traits

Advantage Cost Notes
DP
DP
DP
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