Charm-Maker

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Charm-Making is an inborn Power, of the Item Creation type, that lets the character make charms, small objects of almost any type and material, and pour some of his Essence into them during the creation, so that they become magical, and give specific benefits to the wearer.

Charm-Making is not really skilled labour. The character must have some skill at something, in order to make Charms that don't fall apart after a few Days or Week, but anything beyond low skill (or medium skill for charms made of not-very-durable materials) is superflous. Charm-Making benefits somewhat from levels of Pagan Alignemnt, but it is not required.

Contents

Manifestation and roleplaying

Power cost

Cost factor

Cost table

Power Levels and effects

Gift charms

Great Charms

Advice

Please note

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

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