Contacts

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A Contact is a single individual whom the character knows, and who has a certain degree of Loyalty towards the character, and is willing to help the character in certain ways, according to what his specialty is (slighly secret information, Insider/Mole information or Gossip, or various forms of skilled aid), but who will not adventure with the character or take any great risk (the Mole being the minor exception to this).

There are 8 kinds of Contacts, and a few more will perhap be added later. The average player character will have several Contacts.

Contents

Contact Types

Contact
type
Base
cost
Loyalty Skill Notes
Gossip 3 PP 2 3 Can provide the latest gossip on everyone in a Village-sized (Ex0) or somewhat larger area
Information 15 PP 4 4 Can provide basic and not-really-secret information from inside an organization
Mentor 10 PP 4 - Will give the character advice, according to his own worldview and biases (a Mentor is never a spokesperson for the GM!). Useful if the character is confused, lost or bewildered.
Mole-B 30 PP 2 4 Provides very secret information from inside organization (version B is being Blackmailed by the character, while version F is a Friend doing it due to high Loyalty)
Mole-F 30 PP 5 4
Teacher 15 PP 4 5 Will Teach or Train the character in a small (or slightly larger) number of Skills. Use the Trainer(C) version for a contact that can train the character in combat skills
Trainer 15 PP 4 5
Trainer(C) 30 PP 4 5
Skilled 15 PP 4 4 Will give one kind of skilled aid to the character, e.g. medical aid, or firearm customization, but like all other Contacts will never go adventuring with the character.
Trader 10 PP 3 - Is willing to trade with the character, in spite of cultural, religious and racial or species differences, and may even give slightly fabourable deals.
Supplier 10 PP 3 4 Has rare items in stock, such as high-Quality weapons or armour which are otherwise only made to order
Dealer 15 PP 2 4 Sells items that are illegal or highly disapproved of, such as poisons

Contact Levels

Contact
Level
Cost
1 2 PP
2 4 PP
3 6 PP
4 8 PP
5 10 PP
6 12 PP
7 14 PP
8 16 PP
9 18 PP
10 20 PP
Contact
Level
Cost
11 23 PP
12 26 PP
13 29 PP
14 32 PP
15 35 PP
16 38 PP
17 41 PP
18 44 PP
19 47 PP
20 50 PP
Contact
Level
Cost
21 54 PP
22 58 PP
23 62 PP
24 66 PP
25 70 PP
26 74 PP
27 78 PP
28 82 PP
29 86 PP
30 90 PP
Contact
Level
Cost
31 95 PP
32 100 PP
33 105 PP
34 110 PP
35 115 PP
36 120 PP
37 125 PP
38 130 PP
39 135 PP
40 140 PP
Contact
Level
Cost
41 146 PP
42 152 PP
43 158 PP
44 164 PP
45 170 PP
46 176 PP
47 182 PP
48 188 PP
49 194 PP
50 200 PP
Contact
Level
Cost
51 207 PP
+1 +7 PP

Contacts can be improved, in terms of Skill (except those types that don't have Skill) and Loyalty, and in other ways, during character creation. Each such improvement cost one or more Contact Levels. Total up all the Contact Levels for each Contact to find the Perk Point cost. This PP costis added to the base PP cost of the Contacto find the total PP cost.

As an example, a Gossip has a base cost of 3 PP. If improved with 7 Contact Levels, which coss 14 PP, the total cost of this Gossip is 17 PP.

Contact Skill

Note that the Mentor and the Trader Contact type have no Skill level, and so cannot be improved in this way.
b denotes the base Skill level, that which is included in the base cost of the Contact. - denotes that this Skill level is unavailable for htis Contact type, either because it is less han the base Skill level, or because it is impossibly high. Skill level 8 is boldfaced throughout this table, for ease of reference.

3 4 5 6 7 8 9 10 11 12 13
Gossip b 1 2 4 6 9 12 16 21 28 -
Information - b 2 4 7 10 14 18 23 28 35
Mole(B/F) - b 3 6 10 15 22 33 - - -
Teacher - - b 4 8 14 21 30 - - -
Trainer - - b 4 9 16 24 35 - - -
Trainer(C) - - b 5 11 19 31 - - - -
Skilled - b 2 5 8 12 17 22 28 35 -
Supplier - b 2 4 7 10 14 18 23 28 35
Dealer - b 2 5 8 12 17 22 28 35 -
3 4 5 6 7 8 9 10 11 12 13

Contact Loyalty

- again denotes a Loyalty value that is unavailable, either because it is lower than base or because it is too high. b benotes base Loyalty, the level that is inluded in the base PP cost of the Contact. The Loyalty 5 column has been boldfaced, for ease of reference.

Loyalty 2 3 4 5 6 7 8
Gossip b 0 0 0 0 0 0
Information - - b 0 0 0 0
Mentor - - b 0 0 0 0
Mole(B) b 0 0 0 0 0 0
Mole(F) - - - b 0 0 0
Teacher - - b 0 0 0 0
Trainer
Trainer(C)
Skilled - - b 0 0 0 0
Trader - b 0 0 0 0 0
Supplier - b 0 0 0 0 0
Dealer b 0 0 0 0 0 0
Loyalty 2 3 4 5 6 7 8

Other Contact Improvements

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

After the 50th Contact Level, the cost goes up by 7 PP per CL continously, it does not continue to escalate (i.e. 100 Contact Levels would cost 550 PP). Also note that the vast majority of Contacts will have modest amounts of Contact Levels, perhaps from 5 to 20.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). Connections for much more expensive and much broader pseudo-Contacts


Table to use

A B C
1 2 3
4 5 6
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