Elemental

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(Table to use: adding Intelligence)
(Table to use: fixing res. Domin. RDs)
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| 4 ||rowspan=2| Summon Minor<br>Elemental || One Elemental Builder ||rowspan=2| 6 Min<br>10 hx ||rowspan=2| 1d8<br>30 Min || pop || 7 || -1 || s || 5d12
| 4 ||rowspan=2| Summon Minor<br>Elemental || One Elemental Builder ||rowspan=2| 6 Min<br>10 hx ||rowspan=2| 1d8<br>30 Min || pop || 7 || -1 || s || 5d12
|-
|-
-
| 4 || One Elemental Warrior || pop || r || -2 || s || 6d12
+
| 4 || One Elemental Warrior || pop || 7 || -2 || s || 6d12
|-
|-
| 5 ||rowspan=3| Summon Medium<br>Elemental || One Elemental Architect  ||rowspan=3| 6 Min<br>15 hx ||rowspan=3| 1d6<br>1 H || pop || 8 || 0 || s || 4d12
| 5 ||rowspan=3| Summon Medium<br>Elemental || One Elemental Architect  ||rowspan=3| 6 Min<br>15 hx ||rowspan=3| 1d6<br>1 H || pop || 8 || 0 || s || 4d12
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| 6 ||rowspan=3| Summon Major<br>Elemental || One Elemental Lord ||rowspan=3| 6 Min<br>20 hx ||rowspan=4| 1d4<br>2 H || pop || 9 || 2 || s || 3d12
| 6 ||rowspan=3| Summon Major<br>Elemental || One Elemental Lord ||rowspan=3| 6 Min<br>20 hx ||rowspan=4| 1d4<br>2 H || pop || 9 || 2 || s || 3d12
|-
|-
-
| 6 || 1d3+2 Elemental Warriors || pop || 9 || -2 || s || 6d12
+
| 6 || 1d3+2 Elemental Warriors || pop || 8 || -2 || s || 6d12
|-
|-
| 6 || One Elemental Prince<br> (Very Strong Magic ''only'')  || pop || 10 || 3 || s || 2d12
| 6 || One Elemental Prince<br> (Very Strong Magic ''only'')  || pop || 10 || 3 || s || 2d12

Revision as of 17:26, 20 February 2011

This article is the general rules for Summoning and Dominating Elementals, and so deals almost exclusively with what Elementals of all types have in common, only touching upon peculiarities of Elementals of specific elements when the risk of a major assumption clash is great.

Also note that this article is currently designing-while-writing, so the content is at present far from set in stone, and may change drastically, until parts or the whole of this article "hits the spot" and is seen as pleasing to the Designer's eye.

Contents

Subject

Examples I

Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). link
link

Table to use

A B C
1 2 3
4 5 6

spacing

SL Spell
name
Summons CTI R. Dur. Services Power Points
(SM/VSM)
Res.
Dom. RD
Int. Ign.
4 Summon Sprite One Elemental Sprite 1 Min. 30 hx 4 H serv pop 5 -2 8d12

more spacing

GSL Spell
name
Summons CTI
Range
Services
Duration
Power Points
(SM/VSM)
Res.
Dom. RD
Int. Spec. Ign.
4 Summon Minor
Elemental
One Elemental Builder 6 Min
10 hx
1d8
30 Min
pop 7 -1 s 5d12
4 One Elemental Warrior pop 7 -2 s 6d12
5 Summon Medium
Elemental
One Elemental Architect 6 Min
15 hx
1d6
1 H
pop 8 0 s 4d12
5 One Elemental Knight pop 8 -1 s 5d12
5 One Elemental Sage pop 8 1 s 3d12
6 Summon Major
Elemental
One Elemental Lord 6 Min
20 hx
1d4
2 H
pop 9 2 s 3d12
6 1d3+2 Elemental Warriors pop 8 -2 s 6d12
6 One Elemental Prince
(Very Strong Magic only)
pop 10 3 s 2d12

text

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