Focus

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Describe - briefly - what the article is about, in 1 or 2 sentenes, or 3 at the most.
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The Focus [[Enchantment]] is immensely attractive to a caster of [[Spell]]s, because it significantly lowers the RD of [[Spellcasting|spellcasting]] attempts.
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The Focus Enchantment is almost only available via the item creation method of [[Endowing]] ([[Satanic Rites]] can also create some Focus Enchantments, and possibly Divine Bless Item - this later has not yet been finally decided), and affects either a given set of Spells, from all Spells and down to a single Spell. The only effect of the Focus Enchantment is to lower the RD of Spellcasting attempts, that are covered by it, by the grade of the Focus Enchantment, but since this is typically an RD bonus of -2, -3 or -4, it helps a lot.
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The idea is to make it easy for the reader to decide whether this article is relevant to his current goals, so include hugely important advice here, in a second paragraph, if you think it is necessary.
 
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== Subject ==
== Subject ==

Revision as of 05:57, 26 January 2011

The Focus Enchantment is immensely attractive to a caster of Spells, because it significantly lowers the RD of spellcasting attempts.

The Focus Enchantment is almost only available via the item creation method of Endowing (Satanic Rites can also create some Focus Enchantments, and possibly Divine Bless Item - this later has not yet been finally decided), and affects either a given set of Spells, from all Spells and down to a single Spell. The only effect of the Focus Enchantment is to lower the RD of Spellcasting attempts, that are covered by it, by the grade of the Focus Enchantment, but since this is typically an RD bonus of -2, -3 or -4, it helps a lot.

Contents

Subject

Examples I

Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
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link

Table to use

A B C
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