Mage Factor

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A computer can calculate a character's MF very easily. For humans it is slightly more tricky. First take four times the character's [[Psyche]], three times the character's [[Faith]], twice the character's [[Will]], and the character's [[Mystical]] [[Intelligence]], and add these four numbers up. That's the easy part.
A computer can calculate a character's MF very easily. For humans it is slightly more tricky. First take four times the character's [[Psyche]], three times the character's [[Faith]], twice the character's [[Will]], and the character's [[Mystical]] [[Intelligence]], and add these four numbers up. That's the easy part.
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An average person has a 3 in each of the four attributes, so the numbers added would be 12 (4xPsyche), 9 (3xFaith), 6 (2xWill) and 3 (Intelligence (Mystical), and the sum would be 30. A character with Psyche 5 and Will 4 would instead have a sum of 20+9+8+3=40.
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An average person has a 3 in each of the four attributes, so the numbers added would be 12 (4xPsyche), 9 (3xFaith), 6 (2xWill) and 3 (Intelligence (Mystical)), and the sum would be 30. A character with Psyche 5 and Will 4 would instead have a sum of 20+9+8+3=40.
Once the sum has been found, either perform the following arithmetical operations, or else un-hide the lookup table  in the next section and use that, to look up the final value.
Once the sum has been found, either perform the following arithmetical operations, or else un-hide the lookup table  in the next section and use that, to look up the final value.

Revision as of 17:30, 19 December 2010

Mage Factor is a statistic that is used during character creation. It attempts to estimate the character's total potential for magic, so as to increase the fairness of the compensatory points given for some DisAdvantages. It is very often abrevieated MF.

Contents

Calculating MF

A computer can calculate a character's MF very easily. For humans it is slightly more tricky. First take four times the character's Psyche, three times the character's Faith, twice the character's Will, and the character's Mystical Intelligence, and add these four numbers up. That's the easy part.

An average person has a 3 in each of the four attributes, so the numbers added would be 12 (4xPsyche), 9 (3xFaith), 6 (2xWill) and 3 (Intelligence (Mystical)), and the sum would be 30. A character with Psyche 5 and Will 4 would instead have a sum of 20+9+8+3=40.

Once the sum has been found, either perform the following arithmetical operations, or else un-hide the lookup table in the next section and use that, to look up the final value.

Doing it manually, square the sum (multiply it with itself), so that e.g. 30 becomes 900, and 40 becomes 1600. Then divide that result by 300, and round to one decimal place (round to nearest). Thus the MF for an average person is 3.0, and the MF for the other example character is 5.3.

MF lookup table

Insert lookup table here, for sums from 1 to 120. (A sum of 120 comes from a character with Psyche 11, Faith 11, Will 11, and an Intelligence (Mystical) of 20.)

Note the collapse-table function isn't working yet.

(test of hide function)

test table taken directly from MediaWiki article

Simple collapsible table
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Uses of MF

Mage Factor is currently only used during character creation, and it is used for deriving the amount of compensatory points given for certain DisAdvantages, because the suck factor (how annoying they are for the character) of those DisAdvantages depends completely or partially on how much the character's ability to use magic is reduced. Examples of DisAdvantages that depend completely on MF for the amount of compensatory points they give are Spellcasting Incompetences and Reduced Mystery Slots, while the various Speech DisAdvantage have their cost influenced by the MF.

See also

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