Most important action/combat terms

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This article briefly defines the most important terms, abbreviations and acronyms pertinent to physical actions (especially combat), sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.

Contents

high-Agility Skills

low-Agility Skills

non-Agility Skills

AP

AV

Bank

Bash

Blood

CFP

Critical Strike

Effect Strike

A hypothetical combat action, that works like Critical Strike, but instead of intending to cause a griveous general Wound, the attacker wants to achieve a specific effect, usually some form of abstract leg injury to reduce the target's mobility, or some kind of abstractr arm injury to impair the target's ability to use weapons.

This is a hypothetical game element, and if implemented will be there to compensate for the fact that Sagatafl does not use hit locations and specific injury effects.

Encumbrance

Fleetness

Hardiness

HP

hx

Initiative Roll

Martial Arts

Move Action

PA

Power Strike

Precise STrike

Recovery

Round

SD

SF

Strike

A Strike is a specific combat action, thus distinct from an attack. See Critical Strike, Precise Strike, Power Strike and Tactical Strike for explanations (and Effect Strike for a hypothetical variant of Critical Strike).

Stun

Stun Damage

Stun Factor

Stunned

Stunt

Surprise Initiative Roll

Tactical Strike

TBH

Wound

Wound Damage

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