Most important character creation terms

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== PP ==
== PP ==
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'''Perk Point''', a kind of points only used in character creation, gained via converting Goodie Points into Perk Points, and used to purchase social advantages, each of which functions as the charcter's "starting position" at game start and thus is not in any way guaranteed to "stick" to the character in spite of realistic consequences of in-game-world developments. Perk Points convert 1:1 to Reputation Points and Popularity Points, which are used to buy - respectively - Reputations and Popularities, and these two kinds of points ''are'' kept track of after character creation.
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== SP ==
== SP ==
[[Category:Sagatafl definitions]]
[[Category:Sagatafl definitions]]

Revision as of 06:03, 6 June 2011

This article briefly defines the most important terms, abbreviations and acronyms pertinent to character creation, sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.

Note, this article is still incomplete.


Contents

Compensatory points

Compensatory points are DPs and PPs that the player gets, during character creation, as a reward (it's essentially a bribe) for choosing that his character is to have a DisAdvantage (DP) or negPerk (PP), with the amount of compensatory points being intended to be roughly proportional to the predicted degree of inconvenience.

DP

DP, or aDvantage Point, is a kind of points used only during character creation, to purchase Advantages, traits that the characters are born with, or that are otherwise genetic or biological in nature, and thus highly unlikely to change.

GP

Short for Goodie Point, GPs are the core currency if character creation. Each player has an amount of GPs to distribute between the four categories: aDvantages, Skills, Perks and Special. GPs put into the first three convert to category-specific points (DP, SP, PP) according to non-linear formulae. GPs spent on Special are, as the name implies, special. A character built on more Goodie Points can be expected to be more competent, and even a few GPs makes a big difference, e.g. an average person (white-collar job, owns home, normal mundane Skills) can be built on 40 Goodie Points, but someone built on 60 Goodie Points is noteworthy in some positive way, clearly different and more capable than a common person. A typical competent adventurer is built on 100 GP, and a great hero perhaps on 180 GP.

PP

Perk Point, a kind of points only used in character creation, gained via converting Goodie Points into Perk Points, and used to purchase social advantages, each of which functions as the charcter's "starting position" at game start and thus is not in any way guaranteed to "stick" to the character in spite of realistic consequences of in-game-world developments. Perk Points convert 1:1 to Reputation Points and Popularity Points, which are used to buy - respectively - Reputations and Popularities, and these two kinds of points are kept track of after character creation.

SP

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