Shadow Magic

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This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed.
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The Shadow Magic Realm contains Spells that lets the caster manipulate shadows in various ways, including creating shadows and suppressing light sources (the Realm of Light Magic can also suppress light sources, but this requires higher level Spells), and Summon and Dominate Shadow Elementals.
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Be sure to mention any crucially important information here, such as whether it is a Prestige Realm (like Weather Magic).
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Summoning a [[Shadow Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat.
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It must be emphasized that there is ''no moral or ethical'' component to Shadow Magic. It is simply the manipulation of shadows in various ways, in the same way that the other six Element Realms enables the caster to manipulate the other six Elements.
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== The Realm of XYZ ==
== The Realm of XYZ ==
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== Quick mini-glossary ==
== Quick mini-glossary ==
== See also ==
== See also ==
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[[Elemental]] for the general rules for Elementals and<br>
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[[Shadow Elemental]] for those rules that are particular to Shadow Elementals.
== Tables ==
== Tables ==
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[[Category:Element Magic Category]]
[[Category:Element Magic Category]]
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[[Category:Shadow Magic Realm]]
[[Category:Shadow Magic Realm]]
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Revision as of 17:30, 22 January 2011

The Shadow Magic Realm contains Spells that lets the caster manipulate shadows in various ways, including creating shadows and suppressing light sources (the Realm of Light Magic can also suppress light sources, but this requires higher level Spells), and Summon and Dominate Shadow Elementals.

Summoning a Shadow Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat.

It must be emphasized that there is no moral or ethical component to Shadow Magic. It is simply the manipulation of shadows in various ways, in the same way that the other six Element Realms enables the caster to manipulate the other six Elements.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Elemental for the general rules for Elementals and
Shadow Elemental for those rules that are particular to Shadow Elementals.

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
1 sn eff (-) r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
3 sn eff (-) r d no xyz
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