Simple Flaws

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(Table skeleton: changed costs to actual generic Flaw and MF costs)
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[[Flaws]]
[[Flaws]]
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== Table skeleton ==
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== Generic Flaw values ==
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<!-- Skeleton wikitext tables for use in this article -->
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This table shows the generic costs for Flaws, based on breadth. Note that costs of actual Flaws of those breadths may differ from this norm (mostly from the norm of the ''Typical'' Flaw), due to being favoured, due to being a Cliche flaw, or for other reasons (the reasons are usually stated).
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Note that the costs in the below "skeleton" tables are fictitious and very out of whack. They are filler values only.
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{|
{|
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! Type !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Classif. !! Similar to or overlaps with
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! Type !! Classif. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Similar to or overlaps with
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| St || x || Extr. Narrow Flaw || 0 || 0 || 0 || 1 || 2 || 4 || 7 || 11 || similar
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|-
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| St || x || Very Narrow Flaw || 0 || 1 || 2 || 3 || 5 || 8 || 14 || 20 || similar
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|-
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| St || x || Narrow Flaw || 1 || 2 || 3 || 5 || 10 || 16 || 20 ||  || similar
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|-
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| St || x || Typical Flaw || 1 || 3 || 5 || 8 || 13 || 18 ||  ||  || similar
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|-
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| St || Pride || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || class || similar
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| St || x || Broad Flaw || 2 || 5 || 8 || 12 || 17 || || || || similar
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|-
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| St || Pride || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || class || similar
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| St || x || Very Broad Flaw || 2 || 6 || 11 || 14 || || || || || similar
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|-
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| St || Pride || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || class || similar
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| St || x || Extr. Broad Flaw || 3 || 8 || 12 || || || || || || similar
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|}
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spacing
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Below are the generic costs for Multi-Flaws. Again, actual costs may very, due to the Multi-Flaw bein favoured, being Cliche, or for another (usually stated) reason.
{|
{|
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! Type !! Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! 4d+ !! Possible Edges !! Similar to or overlaps with
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! Type !! Classif. !! Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! 4d+ !! Possible Edges (which are then also Flaws that it is similar to or overlaps with)
|-
|-
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| Mul || Party Animal || || 2 || 3 || 4 || 5 || 6 || notes... notes... notes || stuff
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| Mul || x || Broad || 2 || 4 || 7 || 10 || 14 || 18 || stuff
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|-
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| Mul || Party Animal || || 2 || 3 || 4 || 5 || 6 || notes... notes... notes || stuff
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| Mul || x || Very Broad || 3 || 6 || 10 || 14 || 18 || || stuff
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|-
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| Mul || Party Animal || || 2 || 3 || 4 || 5 || 6 || notes... notes... notes || stuff
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| Mul || x || Extr. Broad || 4 || 8 || 14 || 18 || || || stuff
|}
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Revision as of 09:42, 3 December 2010

This article contains the actual Flaws that may be chosen during character creation, and "purchased" with Flaw Points.

For the rules on how Flaws function, and on how they may be chosen, see Flaws.

Contents

The Flaws

Standard Flaws

Multi-Flaws

Special Flaws

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extrmely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Flaws

Generic Flaw values

This table shows the generic costs for Flaws, based on breadth. Note that costs of actual Flaws of those breadths may differ from this norm (mostly from the norm of the Typical Flaw), due to being favoured, due to being a Cliche flaw, or for other reasons (the reasons are usually stated).


Type Classif. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Similar to or overlaps with
St x Extr. Narrow Flaw 0 0 0 1 2 4 7 11 similar
St x Very Narrow Flaw 0 1 2 3 5 8 14 20 similar
St x Narrow Flaw 1 2 3 5 10 16 20 similar
St x Typical Flaw 1 3 5 8 13 18 similar
St x Broad Flaw 2 5 8 12 17 similar
St x Very Broad Flaw 2 6 11 14 similar
St x Extr. Broad Flaw 3 8 12 similar

Below are the generic costs for Multi-Flaws. Again, actual costs may very, due to the Multi-Flaw bein favoured, being Cliche, or for another (usually stated) reason.

Type Classif. Flaw 2d 2d+ 3d 3d+ 4d 4d+ Possible Edges (which are then also Flaws that it is similar to or overlaps with)
Mul x Broad 2 4 7 10 14 18 stuff
Mul x Very Broad 3 6 10 14 18 stuff
Mul x Extr. Broad 4 8 14 18 stuff
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