http://sagataflwiki.net/index.php?title=Special:Contributions&feed=atom&target=Peter_KnutsenSagataflwiki - User contributions [en]2024-03-28T23:46:11ZFrom SagataflwikiMediaWiki 1.15.4http://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2014-03-22T22:05:32Z<p>Peter Knutsen: boldfaced a few very important changes, changed "Stunts" to ""Wilds" ("Stunts" was an error)</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
== System Name ==<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* '''Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).'''<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation. (Overridden - see next entry!).<br />
* ''' 2013/June''' Subsystem for Minor Mental Deficiencies and Minor Physical Deficiencies introduced. These are minor "disads", often lowerings of quite specfific stats, such as Concentration, Observation or Resist Confusion. Compensation for these are given in DP, but according to a diminishing returns table, so that the more Minor Mentals you take, the fewer DP you get for each, similarly the more Minor Physicals you take, the fewer you get for each. Likewise, sub-Attributes are now not compensated for directly with DP, but instead with SLP, and these convert to DP, again using its own diminishing returns table. That's ultimately somewhat simpler, and a lot more flexible, than the previous subsystem with "allowances" for minor and major (and medium) lowerings.<br />
* '''2013/June''' New stats officially added: Resist Chill (old idea, but only made formal as of now), Mental Bandwidth and Resist Confusion.<br />
* '''2013/June''' The meaning of Frame and Height Secondary Attributes changed. Height now translated directly into physical height in centimeters (instead of denoting the character's "stretchedness") and Frame translates directly into BMI assuming Adiposity 3 and normal Strength.<br />
* '''2013/June''' Change to how Cost Factors work. In all cases, a higher CF now means that the ability is cheaper, and whenever possible, the CF for all Human Primay and Secondary Attributes, and sub-Attributes, is set to 3.0, so that now the CF for Agility for a "Standard Fantasy World" Dwarf is 2.5 (it costs more) and 3.0 for a Human, where before it was 5.0 for a Human and 5.5 (=costs more) for a Dwarf. For each individual trait type, or Power, CF converts into a Cost Multiplier, CM, and this CM is then used to derive the cost of the desired level of the trait, either via a formula or using a lookup table. For instance, for all Primary Attributes, CF 3.0 converts into CM 5.0, perfectly analogous to the previous CF of 5.0. This means that CF is always 3.0 for Humans for both broad (expensive) and narrow (cheap) sub-Attributes, except those with sex-based costs, where either one sex will get a higher CF, or the other sex will get a lower CF (or in some cases both - one sex will be 2.5, the other sex will be 3.5).<br />
<br />
== Magic Systems ==<br />
* '''Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.'''<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* The 2d8-based "Overcome Roll" added. It's not used only for magical purposes, but that is its primary purpose, e.g. to determine how a Supress Light Spell fares against a light source of a particular magnitude (suppress Light II vs a candle or vs a huge bonfire), and how Dispel Magic can succeed or fail at dispelling the target spell. 2d8+strength-resistance is essentially meant to be used in situations where a "more precise balance" is desired than Sagatafl's standard xd12-based roll mechanic. Another place where it is to be used is for Cure Disease rolls, replacing the old multiple-d6 mechanic, and for Control Undead rolls.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
* Spell Deftness Factor (SDF, originally SPF: Spell Force) added, as a stat that can be rolled for to "Push" Spells, to increase their Range or Duration, or increase their effect magnitude (making them directly more powerful), or make them harder to resist (higher RD for the Saving Throw). Pushing Spells is risky and dangerous, increasing the chance of Fumbling. The idea is that some characters may have a raised SDF for a Realm or a sub-Realm, or sometimes a Category.<br />
* Change to Strong Magic/VSM, so that each sub-Realm or individual spell, when possible, needs to be followed by another table that explains how the effects of the Spell are increased or decreased if the caster has a Magic Strength (MS) other than 3, using MS2 and lower for Weak Magic, MS4 for Strong Magic and MS5 for VSM. When at all possible, the effect itself should be affected, not Range or Duration or similar.<br />
<br />
== Other ==<br />
This section is mainly for important changes to how ''in-play'' resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
* Jargon change, TD, Task Difficulty, changed to RD, Roll Difficulty, because the term "Task" got assigned a more specific meaning.<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
* '''2013/June''' Actions that usually cost CFP can no longer be made Effortless, so that they ''don't'' cost CFP, via REF (REduced Effort) Stunts. Instead the first such Stunt allows 1 of the CFP cost (and most actions that cost CFP cost only 1 CFP) to be paid from a pool of Special CFP, on that recharges quickly and automatically (e.g. it's fully recharged after 1 Hour of doing nothing special). Further Stunts adding other allowed traits should slightly increase the size of this Special CFP Pool. For many Actions, perhaps most, there are a higher-tier Stunt that allows for a limited number of free uses, uses that don't cost CFP, per Day or per fight, or per Week. This is to reduce bookkeeping without allowing characters to perform infinite numbers of effortful Actions.<br />
* '''2013/June''' Tricks and Wilds now usually cost CFP to perform. Same for Zerks, Actions that can only be performed while the character is in some kind of combat frenzy or berzerkergang. All such actions are characterized by being very quick, costing a lot fewer AP than normal actions. Smite Foe actions, fuelled by Religious Fervor WillPower Points, should not cost CFP.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Dates_of_the_full_moonDates of the full moon2013-09-29T17:49:43Z<p>Peter Knutsen: /* Source */ updated link to one that actually still shows the lunar phase dates, year by year</p>
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<div>This article contains the dates of the exact full moon (i.e. the one day where it is "truly full"), from 2010, and on to 2015, so far, although the source has dates up to and including 2020.<br />
<br />
== The dates ==<br />
=== Year 2010 ===<br />
{|<br />
| '''2010''' || Jan 30 || Feb 28 || Mar 30 || Apr 28 || May 28 || Jun 26 || Jul 26<br />
|-<br />
| '''2010''' || Aug 24 || Sep 23 || Oct 23 || Nov 21 || Dec 21 || || <br />
|-<br />
|}<br />
=== Year 2011 ===<br />
{|<br />
| '''2011''' || Jan 19 || Feb 18 || Mar 19 || Apr 18 || May 17 || Jun 15 || Jul 15<br />
|-<br />
| '''2011''' || Aug 13 || Sep 12 || Oct 12 || Nov 10 || Dec 10 || || <br />
|-<br />
|}<br />
=== Year 2012 ===<br />
{|<br />
| '''2012''' || Jan 09 || Feb 07 || Mar 08 || Apr 06 || May 06 || Jun 04 || Jul 03<br />
|-<br />
| '''2012''' || Aug 02 || Aug 31 || Sep 30 || Oct 29 || Nov 28 || Dec 28 ||<br />
|-<br />
|}<br />
=== Year 2013 ===<br />
{|<br />
| '''2013''' || Jan 27 || Feb 25 || Mar 27 || Apr 25 || May 25 || Jun 23 || Jul 22<br />
|-<br />
| '''2013''' || Aug 21 || Sep 19 || Oct 19 || Nov 17 || Dec 17 || || <br />
|-<br />
|}<br />
=== Year 2014 ===<br />
{|<br />
| '''2014''' || Jan 16 || Feb 14 || Mar 16 || Apr 15 || May 14 || Jun 13 || Jul 12<br />
|-<br />
| '''2014''' || Aug 10 || Sep 09 || Oct 08 || Nov 06 || Dec 06 || || <br />
|-<br />
|}<br />
=== Year 2015 ===<br />
{|<br />
| '''2015''' || Jan 05 || Feb 03 || Mar 05 || Apr 04 || May 04 || Jun 02 || Jul 02<br />
|-<br />
| '''2015''' || Aug 29 || Sep 28 || Oct 27 || Nov 25 || Dec 25 || || <br />
|-<br />
|}<br />
=== Year 2016 ===<br />
=== Year 2017 ===<br />
=== Year 2018 ===<br />
=== Year 2019 ===<br />
=== Year 2020 ===<br />
== Source ==<br />
This is the source of the data.<br />
[http://eclipse.gsfc.nasa.gov/phase/phases2001.html]<br />
<br />
[[Category:Editor stuff]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Equipment_KitsTemp Equipment Kits2013-09-21T03:47:51Z<p>Peter Knutsen: /* Kit Traits */ fixing rowspan</p>
<hr />
<div>This is a temporary repository for ideas and notes pertaining to Equipment Skill Kits, e.g. Lockpicking Kits and Disguise Kits.<br />
<br />
Each Kit is for a defined Skill, usually just one, sometimes just one subject of a single Skill, possibly occasionally usable freely for multiple related skills, or able to function as lower-bonus Kit for a few additional skills in addition to its usage for its Main Skill.<br />
<br />
== Bonus Grade ==<br />
{|style="margin: 2px;"<br />
! Code !! Term !! RD mod. !! Notes<br />
|-<br />
| K- || No Gear || +4 || Work is 1 TSS slower<br />
|-<br />
| K0 || Improvised || +3 || Work is twice as slow<br />
|-<br />
| K1 || Shoddy || +2 || <br />
|-<br />
| K2 || Poor || +1 || <br />
|-<br />
| K3 || Basic || +0 || <br />
|-<br />
| K3+ || Basic+ || +0 || Can be used at a -1 bonus, a few times per Moon<br />
|-<br />
| K4 || Good || -1 || <br />
|-<br />
| K4+ || Good+ || -1 || Can be used at a further -1 bonus, a few times per Moon<br />
|-<br />
| K5 || Excellent || -2 || <br />
|-<br />
| K5+ || Excellent+ || -2 || Can be used at a further -1 bonus, a few times per Moon. Magic only!<br />
|-<br />
| K6 || Fantastic || -3 || Can only be achieved via powerful Enchantments (e.g. Artificer or Endowing)<br />
|-<br />
| K6+ || Fantastic || -3 || Allows further usages at a -1 bonus a few times per Moon. Can only be achieved via powerful Enchantments (e.g. Artificer or Endowing)<br />
|}<br />
<br />
=== The triggered bonus ===<br />
Add up Dexterity(Manual) and Intelligence, then divide by 4 and round down. This is the number of extra-bonus uses per Moon, with a bonus to a normal roll costing 1 usage, and a bonus to any Task costing 3 usages. (A bonus to a single roll cycle for a Task costs 1 usage.)<br />
<br />
For K6+, include one more Attribute in the usage calculation formula, and divide by 3 instead of 4. Which one is it depends on the kind of magic used. Artificer uses Will, Divine Blessed Items uses Faith, Endowing uses Psyche.<br />
<br />
Other kinds of magic can perhaps use Perception or Charisma, or even Creativity, or some exotic function such as taking the stat for Concentration or Meditation (or even Observation) first doubling it and then subtracting 3 (e.g. so that a Meditation stat of 4.5 yields a result of 6). For some very exotic magics, using Agility, Balance or Reflexes may make sense (or even some figure derived from the number of Luck Traits the character has), but there's no point in sweating over it for hours, since in most cases the stat used does not make a great difference.<br />
<br />
As an example, a Divine Blessed Disguise Kit would have a formula of ''Faith'' + Intelligence + Manual Dexterity, divided by 3, rounded down.<br />
<br />
K6+ items sometimes require the user to do something to trigger the bonus effect, such as say a little prayer, but not always (notably Artificer items do not). K3+, K4+ and K5+ items do not, the decision when to use the bonus is made by the player, not by the character, and what the using character and others percieve is simply that the item seems to be slightly better than the next-lower non-plussed item, e.g. a K4+ Lockpick Kit seems, for those who use it and for those who observe it being used, to be slightly better than a K4 Lockpick Kit but not quite as good as a K5 Lockpick kit.<br />
<br />
Unspent bonused usages are lost.<br />
<br />
Note that from an optimization point of view, Intelligence and Manual Dexterity summing to 12 is good, such as both being 6, or one being 7 and the other being 5. A rogue-type character might have 6 in each, while a thief would have Manual Dexterity 7 and Intelligence 5, and a spy could have Intelligence 7 and Manual Dexterity 5. This yields 3 Moonly bonused usages, except for a K6+ Kit where it yields 4 (possibly more depending on what the third bonus stat is).<br />
<br />
The low number of usages per Moon is based on the assumption that Kit-type skills are rolled for rarely, and so giving a large number of usages will create the effect that in many campaigns, almost all usages are bonused. And that's undesirable, since it removes the incentive for getting the next higher level of Kit.<br />
<br />
== Kit Traits ==<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Code !!scope="col" style="width: 7em;"| Trait !! Picks !!scope="col" style="width: 10em;"| Effect !! Notes<br />
|-<br />
| || Compact I || || 50% mass ||rowspan=2| The Kit weighs less and takes up less space<br />
|-<br />
| || Compact II || || 30% mass, -1 Size<br />
|-<br />
| || Large I || || x8 mass, +2 Size ||rowspan=4| The Kit is large and heavy<br />
|-<br />
| || Large II || || x70 mass, +4 size<br />
|-<br />
| || Large III || || +6 size, weighs about 200 kg (move it by wagon)<br />
|-<br />
| || Large IV || || +9 size, room-sized (weighs several tonnes)<br />
|-<br />
| || || || || <br />
|-<br />
| || || || || <br />
|-<br />
| || Durable I || || +1 Durability ||rowspan=3| The Kit has higher Durability than normal. Useful for Kits intended for field use (adventuring, military)<br />
|-<br />
| || Durable II || || +2 Dur.<br />
|-<br />
| || Durable III || || +3 Dur.<br />
|-<br />
| || || || || <br />
|-<br />
| || || || || <br />
|-<br />
| || Deceptive I || || RD 9 ||rowspan=3| Cannot be combined with Disguised. The Kit looks like what it is (e.g. a Traps Kit), but is deliberately made so that people will underestimate it, and assume it gives only a small bonus and is of generally low Quality. Useful for certain character concepts. Deceptive can be combined with Decorated, to make what seems to be a Fop's Kit, a Kit that seems to be for show only, never intended for actual us, except perhaps during play-acting. The RD is the base Perception, Intelligence or Skill RD to realize that the item is more than it seems.<br />
|-<br />
| || Deceptive II || || RD 10<br />
|-<br />
| || Deeptive III || || RD 11<br />
|-<br />
| || Disguised I || || x3 mass, RD 9 ||rowspan=2| Cannot be combined with Deceptive. The Kit is made so as to appear to be something else, either a completely different Kit, or else a non-Kit item.<br />
|-<br />
| || Disguised II || || x8 mass, +1 Size, RD 10<br />
|-<br />
| || || || || <br />
|-<br />
| || || || || <br />
|-<br />
| || Decorated I || || Grade I ||rowspan=6| The Kit is embellished with decorative patterns (abstract or figurative, as appropriate), inlaid with colours, perhaps made of expensive blingy metal and/or set with semi-precious or precious gemstones. First of all this impresses some people, and secondly, in some worlds, such as most medieval societies, people of high Status are expected to only own and use Decorated gear, and so other people make assumptions about what social class someone is based on what Decoration level of gear they use. It simply won't ''do'' for a Knight to wield a common-looking sword, or for a Duke who dabbles in Surgery to use an ordinary-looking Surgery Kit. One ''has'' to look one's class!<br />
|-<br />
| || Decorated II || || Grade II<br />
|-<br />
| || Decorated III || || Grade III<br />
|-<br />
| || Decorated IV || || Grade IV<br />
|-<br />
| || Decorated V || || Grade V<br />
|-<br />
| || Decorated VI || || Grade VI<br />
|}<br />
<br />
<br />
{|style="margin: 2px;" align="left"<br />
! Code !! Trait !! Picks !! Mod.<br />
|-<br />
| K1 || Shoddy || || +2<br />
|-<br />
| K2 || poor || || +1<br />
|-<br />
| K3 || Basic || || +0<br />
|-<br />
| K3+ || Basic+ || || +0<br />
|-<br />
| K4 || Good || || -1<br />
|}<br />
<br />
{|style="margin: 2px;" align="left"<br />
! Code !! Trait !! Picks !! Mod.<br />
|-<br />
| K4+ || Good+ || || -1 B<br />
|-<br />
| K5 || Excellent || || -2<br />
|-<br />
| K5+ || Excellent+ || || -2 B<br />
|-<br />
| K6 || Fantastic || || -3<br />
|-<br />
| K6+ || Fantastic+ || || -3 B<br />
|}<br />
<br />
<br style="clear:left"><br />
<br />
== Quality, Picks and Monetary cost ==<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Attributes_and_StatsTemp Attributes and Stats2013-06-30T21:27:09Z<p>Peter Knutsen: removed empty cells that shouldn't have been there, because of ROWSPAN, in the 2nd table from the top (Constitution table)</p>
<hr />
<div>This is an overview of Attributes, sub-Attributes, and non-attritive Derived Stats. Attritive Derived Stats such as Blood Points and Spell Energy Points (and Hit Points, in the increasingly unlikely event that they are actually allowed to remain in the system) will either be added later, or else be defined in a separate document, including the derivation formulae.<br />
<br />
Note that some of the formulae below, for (non-attritive) Derived Stats, may be changed later. Also ntote that Attributes and sub-Attributes use different Cost Factor systems. CF5 doesn't mean the same for an Attribute as for a sub-Attribute.<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Dexterity || Base Dexterity || 5 || Parent Attribute (Primary Attribute)<br />
|-<br />
| Dexterity || Combat Dexterity || 5? || Used for interacting with moving or far-away objects, typically of unarmed, melee weapon and ranged combat<br />
|-<br />
| Dexterity || Manual Dexterity || 3? || Used for precise interaction with immobile objects, typically as the basis for crafts Skills and manual thief Skills<br />
|}<br />
Since Dexterity splits into only two sub-Attributes, their cost need to be fairly high. Medium'ish cost for Manual Dexterity, maybe CF3, and high'ish cost for Combat Dexterity, probably CF5, because of the potential for combat monster optimization.<br />
<br />
Note that Agility exists as a separate Attribute, governing precise and graceful whole-body movement.<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Constitution || Base Constitution || 5 || Parent Attribute (Primary Attribute)<br />
|-<br />
| Constitution || Resist Disease || 3? || Used to resist diseases<br />
|-<br />
| Constitution || Resist Poison || 3? || Used to resist poisons<br />
|-<br />
| Constitution || Aging Roll || - ||rowspan=3| Base values equal to (3+Con)/2 rounded, not modified as a sub-Attribute, but using some other scheme<br />
|-<br />
| Constitution || Fertility || <br />
|-<br />
| Constitution || Recovery || <br />
|-<br />
| Constitution || Stamina || SP || Stamina Levels are purchased with Skill Points and "go on top" of Constitution to determine the character's total Endurance<br />
|}<br />
Constitution has two true sub-Attributes, so their cost needs to be high'ish, maybe CF3 each. The cost of modifying Aging Roll, Fertility and Recovery must depend on whether Constitution is an even or odd number (see mailing list post). Recovery is a potentially very powerful Derived Attribute, for creating combat optimized characters, so must be expensive to buy up. Fertility is of little importance, but note the potential for choosing to create a completely Sterie character. Aging Roll is in-between, mattering a lot in some campaigns, not at all in others.<br />
<br />
Stamina is purchased with Skill Points (as a Training) and as such does not use the Cost Factor system.<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Will || Base Will || 5 || Parent Attribute (Primary Attribute) <br />
|-<br />
| Will || Resist Domination || 2? || Used to resists attempts at supernatural mind control (magical, psionic, or hypnosis)<br />
|-<br />
| Will || Resist Fear || 2? || Used to resist fear, whether from a mundane or magical source<br />
|-<br />
| Will || Resist Manipulation || 2? || Used to resist social manipulation, such as Seduction. Note that attempts to bewilder are instead resists with Intelligence<br />
|-<br />
| Will || Resist Pain || 2?* || Used to resist pain. Not too sure, actually, if this is best as a sub-Attribute, or as a three-axis differentiation into Low Pain Threshold, Normal and High Pain Threshold. Until further notice it remains as a sub-Attribute.<br />
|-<br />
| Will || WillPower Points || - || the basis from which WP are derived. Can equal Will, be 3 higher, be 10 higher, or have Faith added in.<br />
|}<br />
Will divides into 4 true sub-Attributes, so Cost Factor should be low'ish, and a bit lower for female Humans for Resist Pain, even though that's a stereotype rather than scientific fact. CF1.5 might be appropriate<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Intelligence || Parent Attribute || 5 || General intellectual potential<br />
|-<br />
| Intelligence || Casual Intelligence || - || The character's inclination to think, to stop and wonder, when he's off-guard. Usually 2 lower than Intelligence itself<br />
|-<br />
| Intelligence || Interpersonal Intelligence || 1?* || Potential for learning to understand other people's inner state and psychology<br />
|-<br />
| Intelligence || Linguistic Intelligence || 1?* || Potential for learning and using languages, e.g. foreign languages, writing prose, composing poetry<br />
|-<br />
| Intelligence || Logical Intelligence || 1?* || Potential for learning subject matter that requires logic<br />
|-<br />
| Intelligence || Mnemonic Intellignce || 1? || Potential for learning material that is facts-intensive, e.g. History Skills<br />
|-<br />
| Intelligence || Musical Intelligence || 1? || Potential for learning musical Skills, including Instruments, Singing and Musical Composition<br />
|-<br />
| Intelligence || Mystical Intelligence || 1? || Potential for learning and understanding mystical matters, such as Spellcasting Skills<br />
|-<br />
| Intelligence || Spatial Intelligence || 1?* || Potential for learning and understanding 2D and 3D spatial relations, useful for mechanics, tactics and strategy<br />
|-<br />
| Intelligence || Thinking Speed || 1? || Thinking quickly, even in crisis situations<br />
|}<br />
Intelligence divides into many sub-Attributes, so Cost Factor should be low'ish, probably 1, but raised slightly, perhaps to CF1.5, for some sub-Attributes depending on sex. CF1.5 might be appropriate for female Humans for Logical and Spatial Intelligence, and likewise CF1.5 for male Humans for Interpersonal and Linguistic Intelligence.<br />
<br />
The Casual penalty, usually -2, must be recorded, since this is often applied to a sub-Attribute, e.g. when the GM tells a player to roll for Casual Interpersonal Intelligence.<br />
<br />
Casual Intelligence, Casual Perception and Casual Charisma can all be increased via Genius Traits, and via Mental Training Style Stunts, and they can also be lowered (relative to the Parent Attribute) via Disadvantages.<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Perception || Base Perception || 5 || Parent Attribute<br />
|-<br />
| Perception || Casual Perception || - || The Casual version<br />
|-<br />
| Perception || Perception (Vision) || ? || The Sense of Vision<br />
|-<br />
| Perception || Perception (Hearing) || ? || The Sense of Hearing<br />
|-<br />
| Perception || Perception (Smell) || ? || The Sense of Smell<br />
|-<br />
| Perception || Perception (Taste) || ? || The Sense of Taste<br />
|-<br />
| Perception || Perception (Touch) || ? || The Sense of Touch<br />
|}<br />
<br />
Casual Perception is used when a character has no reason to be alart and on guard. The GM should err on the side of genrous caution when it comes to assuming that the character has good in-character reasons to pay attention to his surroundings.<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Charisma || Base Charisma || 5 || The Parent Attribute. Called Active Charisma when used to make First Impressions<br />
|-<br />
| Charisma || Casual Charisma || - || <br />
|}<br />
<br />
The use of non-Casual Charisma to make First Impressions on people can sometimes cause problems. A paranoid spouse or girl/boyfriend (or parent, or slave) may interpret the use of Active Charisma as an attempt to seduce. This mostly matters when a woman used Active Charisma on a man, or vice versa, but some NPCs may be paranoid about homosexual seduction, for a variety of reasons.<br />
<br />
Also, use of Active Charisma on a member of a despised group (e.g. a slave, or a pagan or heretic) may be seen as pandering to this group, by others, who view it as an attempt to suck up to one's inferiors. A character who has an Animosity or some other relevant Flaw may also find it difficult or even impossible to use Active Charisma in some situations.<br />
<br />
Primary Attributes that don't have sub-Attributes<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Agility || Agility || || <br />
|-<br />
| Psyche || Psyche || || <br />
|-<br />
| Faith || Faith || || <br />
|}<br />
<br />
Secondary Attributes<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| Strength || fictional Attribute || - || Strength doesn't really "exist" as a Parent Attribute<br />
|-<br />
| Strength || Arm Strength || SP || Upper Body Strength (Arms, Shoulders, Chest, Abdomen)<br />
|-<br />
| Strength || Leg Strength || SP || Lower Body Strength (Legs, Buttocks)<br />
|-<br />
| Face Control || Face Control || ? || Control of facial muscles, making it easier to make sure the facial expression is as desired and does not give any secrets away ("poker face")<br />
|-<br />
| Vocal Control || Vocal Control || ? || Control of the vocal apparatus, to manipulate tone of voice precisely, and imitate voices and sounds<br />
|-<br />
| Frame || Frame || ? || The character's general "bone size" within his gross Size category (Size is always 3 for Humans). Purchased in 0.5 increments<br />
|-<br />
| Height || Height || ? || The character's height relative to his Frame. Height 3 is proportional, Height 4 and 5 are more and more "stretched", Height 6 is freaky stretched and thin, while Height 2 and 1 are increasingly squat and broad<br />
|-<br />
| Hardiness || Hardiness || ? || The charater's resistance to physical injury. Human average is 3, maximum is 4.5, and is purchased in 0.5 increments.<br />
|-<br />
| Appearance || Appearance || ? || The visual quality of the character's face, eyes, skin, hair, according to ''non''-cultural species-wide standards (with some cross-species potential, e.g. in many worlds Humans and Elves seem to share stndards, although Elves verae higher Appearance than Humans)<br />
|-<br />
| || || || <br />
|}<br />
<br />
Derived stats<br />
<br />
{|style="margin: 2px;"<br />
! Attribute !! Value !! Cost Factor<br>(for Humans) !! Notes<br />
|-<br />
| || || || <br />
|-<br />
| || || || <br />
|-<br />
| || || || <br />
|-<br />
| || || || <br />
|-<br />
| || || || <br />
|-<br />
| || || || <br />
|}<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2013-06-28T15:17:00Z<p>Peter Knutsen: /* Other */ adding TD -> RD jargon change.</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
== System Name ==<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation. (Overridden - see next entry!).<br />
* ''' 2013/June''' Subsystem for Minor Mental Deficiencies and Minor Physical Deficiencies introduced. These are minor "disads", often lowerings of quite specfific stats, such as Concentration, Observation or Resist Confusion. Compensation for these are given in DP, but according to a diminishing returns table, so that the more Minor Mentals you take, the fewer DP you get for each, similarly the more Minor Physicals you take, the fewer you get for each. Likewise, sub-Attributes are now not compensated for directly with DP, but instead with SLP, and these convert to DP, again using its own diminishing returns table. That's ultimately somewhat simpler, and a lot more flexible, than the previous subsystem with "allowances" for minor and major (and medium) lowerings.<br />
* '''2013/June''' New stats officially added: Resist Chill (old idea, but only made formal as of now), Mental Bandwidth and Resist Confusion.<br />
* '''2013/June''' The meaning of Frame and Height Secondary Attributes changed. Height now translated directly into physical height in centimeters (instead of denoting the character's "stretchedness") and Frame translates directly into BMI assuming Adiposity 3 and normal Strength.<br />
* '''2013/June''' Change to how Cost Factors work. In all cases, a higher CF now means that the ability is cheaper, and whenever possible, the CF for all Human Primay and Secondary Attributes, and sub-Attributes, is set to 3.0, so that now the CF for Agility for a "Standard Fantasy World" Dwarf is 2.5 (it costs more) and 3.0 for a Human, where before it was 5.0 for a Human and 5.5 (=costs more) for a Dwarf. For each individual trait type, or Power, CF converts into a Cost Multiplier, CM, and this CM is then used to derive the cost of the desired level of the trait, either via a formula or using a lookup table. For instance, for all Primary Attributes, CF 3.0 converts into CM 5.0, perfectly analogous to the previous CF of 5.0. This means that CF is always 3.0 for Humans for both broad (expensive) and narrow (cheap) sub-Attributes, except those with sex-based costs, where either one sex will get a higher CF, or the other sex will get a lower CF (or in some cases both - one sex will be 2.5, the other sex will be 3.5).<br />
<br />
== Magic Systems ==<br />
* Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* The 2d8-based "Overcome Roll" added. It's not used only for magical purposes, but that is its primary purpose, e.g. to determine how a Supress Light Spell fares against a light source of a particular magnitude (suppress Light II vs a candle or vs a huge bonfire), and how Dispel Magic can succeed or fail at dispelling the target spell. 2d8+strength-resistance is essentially meant to be used in situations where a "more precise balance" is desired than Sagatafl's standard xd12-based roll mechanic. Another place where it is to be used is for Cure Disease rolls, replacing the old multiple-d6 mechanic, and for Control Undead rolls.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
* Spell Deftness Factor (SDF, originally SPF: Spell Force) added, as a stat that can be rolled for to "Push" Spells, to increase their Range or Duration, or increase their effect magnitude (making them directly more powerful), or make them harder to resist (higher RD for the Saving Throw). Pushing Spells is risky and dangerous, increasing the chance of Fumbling. The idea is that some characters may have a raised SDF for a Realm or a sub-Realm, or sometimes a Category.<br />
* Change to Strong Magic/VSM, so that each sub-Realm or individual spell, when possible, needs to be followed by another table that explains how the effects of the Spell are increased or decreased if the caster has a Magic Strength (MS) other than 3, using MS2 and lower for Weak Magic, MS4 for Strong Magic and MS5 for VSM. When at all possible, the effect itself should be affected, not Range or Duration or similar.<br />
<br />
== Other ==<br />
This section is mainly for important changes to how ''in-play'' resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
* Jargon change, TD, Task Difficulty, changed to RD, Roll Difficulty, because the term "Task" got assigned a more specific meaning.<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
* '''2013/June''' Actions that usually cost CFP can no longer be made Effortless, so that they ''don't'' cost CFP, via REF (REduced Effort) Stunts. Instead the first such Stunt allows 1 of the CFP cost (and most actions that cost CFP cost only 1 CFP) to be paid from a pool of Special CFP, on that recharges quickly and automatically (e.g. it's fully recharged after 1 Hour of doing nothing special). Further Stunts adding other allowed traits should slightly increase the size of this Special CFP Pool. For many Actions, perhaps most, there are a higher-tier Stunt that allows for a limited number of free uses, uses that don't cost CFP, per Day or per fight, or per Week. This is to reduce bookkeeping without allowing characters to perform infinite numbers of effortful Actions.<br />
* '''2013/June''' Tricks and Stunts now usually cost CFP to perform. Same for Zerks, Actions that can only be performed while the character is in some kind of combat frenzy or berzerkergang. All such actions are characterized by being very quick, costing a lot fewer AP than normal actions. Smite Foe actions, fuelled by Religious Fervor WillPower Points, should not cost CFP.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2013-06-28T15:16:12Z<p>Peter Knutsen: /* Other */ adding more Major Changes still...</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
== System Name ==<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation. (Overridden - see next entry!).<br />
* ''' 2013/June''' Subsystem for Minor Mental Deficiencies and Minor Physical Deficiencies introduced. These are minor "disads", often lowerings of quite specfific stats, such as Concentration, Observation or Resist Confusion. Compensation for these are given in DP, but according to a diminishing returns table, so that the more Minor Mentals you take, the fewer DP you get for each, similarly the more Minor Physicals you take, the fewer you get for each. Likewise, sub-Attributes are now not compensated for directly with DP, but instead with SLP, and these convert to DP, again using its own diminishing returns table. That's ultimately somewhat simpler, and a lot more flexible, than the previous subsystem with "allowances" for minor and major (and medium) lowerings.<br />
* '''2013/June''' New stats officially added: Resist Chill (old idea, but only made formal as of now), Mental Bandwidth and Resist Confusion.<br />
* '''2013/June''' The meaning of Frame and Height Secondary Attributes changed. Height now translated directly into physical height in centimeters (instead of denoting the character's "stretchedness") and Frame translates directly into BMI assuming Adiposity 3 and normal Strength.<br />
* '''2013/June''' Change to how Cost Factors work. In all cases, a higher CF now means that the ability is cheaper, and whenever possible, the CF for all Human Primay and Secondary Attributes, and sub-Attributes, is set to 3.0, so that now the CF for Agility for a "Standard Fantasy World" Dwarf is 2.5 (it costs more) and 3.0 for a Human, where before it was 5.0 for a Human and 5.5 (=costs more) for a Dwarf. For each individual trait type, or Power, CF converts into a Cost Multiplier, CM, and this CM is then used to derive the cost of the desired level of the trait, either via a formula or using a lookup table. For instance, for all Primary Attributes, CF 3.0 converts into CM 5.0, perfectly analogous to the previous CF of 5.0. This means that CF is always 3.0 for Humans for both broad (expensive) and narrow (cheap) sub-Attributes, except those with sex-based costs, where either one sex will get a higher CF, or the other sex will get a lower CF (or in some cases both - one sex will be 2.5, the other sex will be 3.5).<br />
<br />
== Magic Systems ==<br />
* Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* The 2d8-based "Overcome Roll" added. It's not used only for magical purposes, but that is its primary purpose, e.g. to determine how a Supress Light Spell fares against a light source of a particular magnitude (suppress Light II vs a candle or vs a huge bonfire), and how Dispel Magic can succeed or fail at dispelling the target spell. 2d8+strength-resistance is essentially meant to be used in situations where a "more precise balance" is desired than Sagatafl's standard xd12-based roll mechanic. Another place where it is to be used is for Cure Disease rolls, replacing the old multiple-d6 mechanic, and for Control Undead rolls.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
* Spell Deftness Factor (SDF, originally SPF: Spell Force) added, as a stat that can be rolled for to "Push" Spells, to increase their Range or Duration, or increase their effect magnitude (making them directly more powerful), or make them harder to resist (higher RD for the Saving Throw). Pushing Spells is risky and dangerous, increasing the chance of Fumbling. The idea is that some characters may have a raised SDF for a Realm or a sub-Realm, or sometimes a Category.<br />
* Change to Strong Magic/VSM, so that each sub-Realm or individual spell, when possible, needs to be followed by another table that explains how the effects of the Spell are increased or decreased if the caster has a Magic Strength (MS) other than 3, using MS2 and lower for Weak Magic, MS4 for Strong Magic and MS5 for VSM. When at all possible, the effect itself should be affected, not Range or Duration or similar.<br />
<br />
== Other ==<br />
This section is mainly for important changes to how ''in-play'' resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
* '''2013/June''' Actions that usually cost CFP can no longer be made Effortless, so that they ''don't'' cost CFP, via REF (REduced Effort) Stunts. Instead the first such Stunt allows 1 of the CFP cost (and most actions that cost CFP cost only 1 CFP) to be paid from a pool of Special CFP, on that recharges quickly and automatically (e.g. it's fully recharged after 1 Hour of doing nothing special). Further Stunts adding other allowed traits should slightly increase the size of this Special CFP Pool. For many Actions, perhaps most, there are a higher-tier Stunt that allows for a limited number of free uses, uses that don't cost CFP, per Day or per fight, or per Week. This is to reduce bookkeeping without allowing characters to perform infinite numbers of effortful Actions.<br />
* '''2013/June''' Tricks and Stunts now usually cost CFP to perform. Same for Zerks, Actions that can only be performed while the character is in some kind of combat frenzy or berzerkergang. All such actions are characterized by being very quick, costing a lot fewer AP than normal actions. Smite Foe actions, fuelled by Religious Fervor WillPower Points, should not cost CFP.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2013-06-28T15:11:21Z<p>Peter Knutsen: Added more Major Changes, and gave the name change its own L2 header section, mainly to "force" a TOC to appear in the article.</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
== System Name ==<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation. (Overridden - see next entry!).<br />
* ''' 2013/June''' Subsystem for Minor Mental Deficiencies and Minor Physical Deficiencies introduced. These are minor "disads", often lowerings of quite specfific stats, such as Concentration, Observation or Resist Confusion. Compensation for these are given in DP, but according to a diminishing returns table, so that the more Minor Mentals you take, the fewer DP you get for each, similarly the more Minor Physicals you take, the fewer you get for each. Likewise, sub-Attributes are now not compensated for directly with DP, but instead with SLP, and these convert to DP, again using its own diminishing returns table. That's ultimately somewhat simpler, and a lot more flexible, than the previous subsystem with "allowances" for minor and major (and medium) lowerings.<br />
* '''2013/June''' New stats officially added: Resist Chill (old idea, but only made formal as of now), Mental Bandwidth and Resist Confusion.<br />
* '''2013/June''' The meaning of Frame and Height Secondary Attributes changed. Height now translated directly into physical height in centimeters (instead of denoting the character's "stretchedness") and Frame translates directly into BMI assuming Adiposity 3 and normal Strength.<br />
* '''2013/June''' Change to how Cost Factors work. In all cases, a higher CF now means that the ability is cheaper, and whenever possible, the CF for all Human Primay and Secondary Attributes, and sub-Attributes, is set to 3.0, so that now the CF for Agility for a "Standard Fantasy World" Dwarf is 2.5 (it costs more) and 3.0 for a Human, where before it was 5.0 for a Human and 5.5 (=costs more) for a Dwarf. For each individual trait type, or Power, CF converts into a Cost Multiplier, CM, and this CM is then used to derive the cost of the desired level of the trait, either via a formula or using a lookup table. For instance, for all Primary Attributes, CF 3.0 converts into CM 5.0, perfectly analogous to the previous CF of 5.0. This means that CF is always 3.0 for Humans for both broad (expensive) and narrow (cheap) sub-Attributes, except those with sex-based costs, where either one sex will get a higher CF, or the other sex will get a lower CF (or in some cases both - one sex will be 2.5, the other sex will be 3.5).<br />
<br />
== Magic Systems ==<br />
* Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* The 2d8-based "Overcome Roll" added. It's not used only for magical purposes, but that is its primary purpose, e.g. to determine how a Supress Light Spell fares against a light source of a particular magnitude (suppress Light II vs a candle or vs a huge bonfire), and how Dispel Magic can succeed or fail at dispelling the target spell. 2d8+strength-resistance is essentially meant to be used in situations where a "more precise balance" is desired than Sagatafl's standard xd12-based roll mechanic. Another place where it is to be used is for Cure Disease rolls, replacing the old multiple-d6 mechanic, and for Control Undead rolls.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
* Spell Deftness Factor (SDF, originally SPF: Spell Force) added, as a stat that can be rolled for to "Push" Spells, to increase their Range or Duration, or increase their effect magnitude (making them directly more powerful), or make them harder to resist (higher RD for the Saving Throw). Pushing Spells is risky and dangerous, increasing the chance of Fumbling. The idea is that some characters may have a raised SDF for a Realm or a sub-Realm, or sometimes a Category.<br />
* Change to Strong Magic/VSM, so that each sub-Realm or individual spell, when possible, needs to be followed by another table that explains how the effects of the Spell are increased or decreased if the caster has a Magic Strength (MS) other than 3, using MS2 and lower for Weak Magic, MS4 for Strong Magic and MS5 for VSM. When at all possible, the effect itself should be affected, not Range or Duration or similar.<br />
<br />
== Other ==<br />
This section is mainly for important changes to how in-play resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2013-06-28T14:15:09Z<p>Peter Knutsen: /* Character Creation */ added some new Major Changes</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation. (Overridden - see next entry!).<br />
* ''' 2013/June''' Subsystem for Minor Mental Deficiencies and Minor Physical Deficiencies introduced. These are minor "disads", often lowerings of quite specfific stats, such as Concentration, Observation or Resist Confusion. Compensation for these are given in DP, but according to a diminishing returns table, so that the more Minor Mentals you take, the fewer DP you get for each, similarly the more Minor Physicals you take, the fewer you get for each. Likewise, sub-Attributes are now not compensated for directly with DP, but instead with SLP, and these convert to DP, again using its own diminishing returns table. That's ultimately somewhat simpler, and a lot more flexible, than the previous subsystem with "allowances" for minor and major (and medium) lowerings.<br />
* '''2013/June''' New stats officially added: Resist Chill (old idea, but only made formal as of now), Mental Bandwidth and Resist Confusion.<br />
* '''2013/June''' The meaning of Frame and Height Secondary Attributes changed. Height now translated directly into physical height in centimeters (instead of denoting the character's "stretchedness") and Frame translates directly into BMI assuming Adiposity 3 and normal Strength.<br />
<br />
== Magic Systems ==<br />
* Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
<br />
== Other ==<br />
This section is mainly for important changes to how in-play resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Major_ChangesMajor Changes2013-06-28T14:08:39Z<p>Peter Knutsen: typo in L2 header</p>
<hr />
<div>The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may not have kept up with even very significant changes.<br />
<br />
The order is somewhat arbitrary, neither based on absolute importance nor on chronology (any order originally present has also been diminished, due to the changes now being sorted into three categories...).<br />
<br />
* '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''<br />
<br />
== Character Creation ==<br />
* Flaws introduced as a whole new mechanic, similar to "mental disads" or "psychological limitations" in other RPG systems. Characters are "normed" for Flaws totalling 20 Flaw Points; having less than that ''costs'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model.<br />
* Attribute Points and aDvantage Points changed to no longer be separate pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages. In this way at character creation, the Goodie Points are distributed between ''three'' categories, Advantages (DP), Skills (SP) and Perks (PP) instead of ''four'' (AP, DP, SP and PP).<br />
* A ''new'' 4th Goodie Point category was added, Special GP, for buying special traits that don't fit into the Advantage/Perk framework. Eventually most of these Special traits were renamed into Backgrounds (but are still bought with GP) and only the remainder traits (mainly Luck) are still called Special Traits. The category as a whole may be called the Special/Background or S/B Category, or just the Special Category or 4th Category.<br />
* For amounts of up to 25 Goodie Points in any category, the conversion to category Points (aDvantage Points, Skill Points or Perk Points) uses a simple linear function, which yields a ''higher'' result for GP values of 1 to 24, and the same value as the exponential formula for a GP value of 25.<br />
* Luck system changed: it is no longer an Advanage, but instead bought as a Special (i.e. 4th Category) trait, directly with Goodie Points, but is still based from the Faith Attribute. Also, characters no longer automatically have any Luck; it must be purchased.<br />
* The Cost Factor for Primary Attributes for Humans raised from 4 to 5, making above-average Attributes 20% more expensive, in a pre-emptive attempt to improve balance between players who want to create Attribute-heavy characters and players who want to create Skill-heavy characters.<br />
* Also, as per the above goal (but done much later), the exponent in the formulae used to convert Goodie Points to Skill Points and to Perk Points changed from 2.5 to 2.75.<br />
* The Difficulty value for Normal Difficulty Skills increased from 6 to 10. Other Difficulty values increased roughly proportionally (i.e. by 50% or so).<br />
* The base cost (before Learning Speed) of the 1st Level of any Skill now equals 20 times Difficulty, not 10 times Difficulty. Combined with the previous change, this makes Skills about 3 times costlier. The Skill Point Goodie Point formula has been modified accordingly.<br />
* Perks have been made (or should be made) twice as expensive, in an effort to avoid decimal costs (e.g. a Perk that costs 4.5 PP per level now costs 9 PP/lvl). The Perk Point Goodie Point formula has been modified accordingly.<br />
* Advantages can now only have integer value costs, even for values under 14 DP, i.e. no more prices such as 11.5 DP.<br />
* '''2012/April''' All aDvantage Point (DP) amounts and costs have been or should be quadrupled, to make the system more fine-grained (especially with regards to sub-Attribute costs).<br />
* Some Attributes demoted to Secondary Attributes: Strength and Hardiness, and also Size which will be renamed to Frame, with a new Size value denoting ''gross'' size (3 is human-sized, 2 is large child, 5 is a horse, and so forth). Two new Secondary Attributes added: Vocal Control, Face Control. An explicit ruling that Primary Attributes cannot be trained, and that Secondary Attributes work differently from each other (some can be trained, some can't, they're bought at different prices, the Human maximum is not the same for them all, they have very different purposes...).<br />
* As a necessary consequence of the above, Strength can no longer feature in Skill Aptitude Blocks (APT Blocks), as it is explicitly trainable. Strength and Endurance is bought with skill Points.<br />
* New stats Frame and Height introduced, Frame taking on the function originally served by Size (see above), and Height denoting mass relative to Frame, that is Height 3 is a normally proportioned character but does not denote a ''specific'' height.<br />
* The Intelligence (Thinking Speed) Sub-Attribute can now feature in APT Blocks, e.g. for Skills such as Bluff and Feint.<br />
* The maximum for the Hardiness Secondary Attribute for Humans is 4.5. In many fantasy settings the maximum is 5 for Dwarves but 4 for Elves. Also, Hardiness is bought up and sold down during character creation in increments of 0.5, and is much more expensive.<br />
* Professions introduced as a new kind of very broad Super Skill, including the OmniSkill (and there was much rejoicing?) and the Profstat Secondary Attribute (which was later removed as a variable again - it ''always'' counts as 3). Later Special Professions (such as Musical Versatility and Linguistics: Practical) were added, replacing the old Versatile Training mechanic.<br />
* The Martial Arts training system changed, replacing "enhancers" (xD, xDD, xC, xI...), which give a multiplier to the skill cost and must be chosen when the character starts learning the Skill, with Stunts, Lores that cost Stunt Slots (and which can be trained at any time)), meaning that the more Stunts you want to add to a specific Skill, the higher the SP cost.<br />
* A similar "it costs extra if you want a lot" subsystem added for Genius Traits, and a whole new character creation unit, the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase one of these" tables of different Advantages.<br />
* WillPower Points changed to be a more generic mechanic, with everyone having a very few (an amount equal to Will per 12 Moons), but some characters having 'many' more.<br />
* The costs of Addictions, Distinctive Feature and Contacts have been simplified, to use a somewhat simpler additive cost progression per level (reducing the need for table lookups) rather than the old multiplicative cost progression. Note that these traits are still not flat per-level cost.<br />
* Veteran Traits added to system. They're bought with Goodie Points directly, as Backgrounds (in the 4th Category).<br />
* Beneficial Linguistic Backgrounds (Bilingual, semi-Bilingual, Trilingual, et cetera) are now Backgrounds, and purchased directly with Goodie Points as 4th Category items.<br />
* '''2012/03/26''' New stats added: ''Casual'' Intelligence, Casual Perception and Casual Charisma. These are what the character uses/rolls for when he has no in-character motivation for trying hard. Normally they are two lower than the normal stat (sometimes referred to as Active, e.g. Active Intelligence), but this difference can be reduced by 1 with a Genius Trait (one for each Attribute) and by 1 with a Mental Training Stunt (again, one for each Attribute). For instance an eperienced detective or spy should have Mental Training to increase Casual Perception, while a natural born hunter should have the Genius Trait to increase Casual Perception.<br />
* '''2012/April''' Limits proposed on how many sub-Attributes of each Attribute can be lowered in return for compensatory points. Further lowerings are of course always possible, but will not give compensation.<br />
<br />
== Magic Systems ==<br />
* Life Force renamed to Essence, to avoid misleading people into assuming that characters are hurting or crippling themselves when they spend Essence to render magic permanent.<br />
* The Enchanting Skill renamed to Endowing, so that Endowing is now just one of several ways in which one can render an item permanently magical (all such processes collectively referred to as "Enchanting an item", and each distinct property of an item called "an Enchantment").<br />
* New item creation methods introduced, alternatives to Endowing, most being inborn ones (not learnable Skills), such as Artificer and Charm-Maker, Divine Bless Item, and Royal Imbue and Heroic Imbue.<br />
* The system of supernatural Alignments changed and unified so that there are only three Alignments: Divine, Pagan and Satanic. This list can obviously be modified or enlarged to fit specific worlds, but it ought to work surprisingly well without modifications in most fantasy worlds.<br />
* Mage Factor introduced, to calculate appropriate compensatory points for magic-related disadvantages (such as Incompetences), trying to estimate how much they suck for the individual character based on his long-term developmental potential.<br />
* Mysteries added to the magic system, including Mystery Slots bought at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which makes somewhat more sense.<br />
* Forms introduced as a special kind of "routine" shape that characters can shapechange into, more quickly an easily, and stay in for longer without adverse effects.<br />
* Divine Magic is no longer Spell-based, but is instead based on the Powers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''always'' work). As such, the White Category, with its 3 Realms of Aid, Bless and Healing, was removed completely.<br />
* Active Powers sorted into tiers. Divine Powers are high-tier and so have large PEP totals but recharge them slowly ("save your PEPs, in case you meet a Balrog!"). Low-tier Powers have small PEP totals but recharge them quickly. Mid-tier Powers are, as the name may suggest, in between these two extremes. (Bardic Powers and Lunar or Nature Powers are examples of low tier; while Royal Powers and Virgin Powers are examples of mid-tier.)<br />
* Instead of complex varieties of "intervalled" abilities ("At this Power Level, twice er 3 Years, at this Power Level, you may Resurrect a recently deceased person, and once per Year you may"...), Active Powers get Mega Power Points that recharge ''very'' slowly, and the even rarer (an ''non''-recharging) Ultra Power Points, this being more flexible. Abbreviated MP and UP.<br />
* Two small Spell Categories with 4 Realms each were combined into the Grey Category with 7 Realms. This change happened ''so long ago'' that the names of the original two Categories are no longer remembered, but they each contained a Realm of magical detection, so these were combined into the Divination Realm in the Grey Category, making for a total of 7 Realms rather than 8.<br />
* Greater Spells introduced. These are very flexible Spells, and thus are harder to learn, and more dangerous when Fumbled. Some existing Spells, primarily the Illusion I to V Spells, and the Control [Element] I to V Spells, are now Greater Spells, while more purpose-specific non-Greater versions should be made, e.g. an Invisility II Spell, a Disguise Self I Spell, a Move Air III Spell and a Destroy Fire IV Spell.<br />
* Spells can be cast even when Partially Learned.<br />
* Spell Safety introduced as a concept; it's a beneficial modifier on Spellcasting Fumble Outcome Rolls.<br />
* Spell Force introduced as a concept; used to Push Spells for increased Range, RI or Duration.<br />
* The Strong Magic Advantage introduced, giving a similar feel as a Spellcasting Talent but through different means (trying as best it can to make the character's magic "feel more powerful").<br />
* Spell Investments changed, to use a more flexible Investment Level system.<br />
* Investments of non-Spells no longer called Item Powers or just Powers, but instead Item Abilities.<br />
* The Essence cost of a Spellcasting Focus Enchantment now depends on the size of the item, with large items like staves being slightly cheaper, and tiny items like finger rings being slightly more expensive, encouraging most characters to choose large items, often staves.<br />
* The Spellcasting Focus Enchantment made more flexible, so that it can give an RD bonus to a Realm Pair, or to a sub-Realm, or a single Spell.<br />
* Focus Enchantments divided into Simple and Complex Focus types.<br />
* Small changes made to Essence cost of Focus Enchantmens, to make the cost for a 3 standard Focus types (all Large: Focus II All Spells, Focus III 1 Category, Fous IV 1 Realm) a uniform 3.0 Essence. Later other small changes were made to make very narrow and very high Level Focus Enchantments cheaper, e.g. Focus VI for 1 Spell.<br />
* The whole idea of a Lens Enchantment to aid in Spellcasting, functioning orthogonally to the RD bonus of the Focus Enchantment, scrapped.<br />
* The idea of an Enchanment that would allow multiple characters to pool their Essence towards paying the cost of a single very expensive Enchantment scrapped.<br />
* Weather Magic and Shapechange Magic were made into more-or-less Prestige Realms, one that are completely or nearly useless on their own. To control weather it helps a lot to have Skill with Air Magic and Water Magic, and Shapechange Magic is ''completely'' useless without either Body Magic or Animal Magic (depending on the kind of shapechange desired).<br />
<br />
== Other ==<br />
This section is mainly for important changes to how in-play resolution subsystems work.<br />
<br />
* '''Roll mechanic changed from using ten-sided dice to using twelve-sided ones. The Fumble scale expanded so that the worst possible Fumble is F-6 Disastrous Fumble, instead of F-5 previously. The worst several types of Fumbles got new formal names. All Roll Difficulties incrased by 2 (since a ten-sider generates results in the 0 to 9 range, and a twelve-sider generates results in the 1-12 range).'''<br />
<br />
* Drastic changes to the fatigue system, changing from using a Stamina Point system, where characters with high cardo-vascular fitness would routinely have triple digit Stamina Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Intervals mainly used for long-term travel and -labour. Fatigue recovery is somewhat simplified in the process, and the new system allows the simulation of characters with unusual muscle fibre types (white fibre or red fibre prevalence).<br />
* The combat system switched from using Blows to using a more fluid and flexible Action Point system.<br />
* The unit of monetary account changed from d to f, from penny to farthing. 1d equals 4f. This is to remove the need for decimals in the prices of the cheapest items, such as a 1-liter mug of beer.<br />
* Etiquettes changed from regular Skills (which Cap social Skills) to Lores. Each missing situation-pertinent Etiquette results in a cumulative +1 RD penalty on social Skill Rolls.<br />
* Normal (or Human Average) Fleetness is 3, not 0.<br />
* Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Factor is 3.<br />
* Similarly, Climb Factor, Jump Factor and Swim Factor average 3 for Humans.<br />
* Complementary Skill Rolls (CSR) added to system. If you get 4S or better with the Complementary Skill, you get a -1 RD bonus to the Core Skill (the Skill you're trying to Complement), but if you get F-4 or worse you instead get a +1 RD penalty. Choosing to do a Complementary Skill Roll usually adds to the time an activity requires, and even more so if the CSR is done by a different character from the one rolling for the Core Skill.<br />
* Terrain Skills can now be used for Complementary Skill Rolls.<br />
* Precise Strike, Power Strike and Tactical Strike added as combat options. Precise Strikes attempts to hit the chinks in the target's worn armour, or weak points in natural armour. Power Strike involves a Strength roll to attempt to increase damage by brute force, and Tactical Strike is a fast re-action used against an enemy who tries to run past the combatant, in this way empowering characters to control ground (a bit like the "en passant" rule in chess).<br />
* Feints added to the combat system. These are used to add "Feint Points" ("combo points"), FEP, on a target, representing the Feinter gaining abstract combat advantage and/or confusing or tricking the target. Feint Points can be "collected" with "finishing moves", which inflict potentially devastating effects on the target.<br />
* Item Quality added as a formal term, 3 being the average value for a good-but-not-unusual item (based on materials and craftsmanship). Abbreviated Qx, as in Q3, Q-1, Q11 or Q6 (values below 0 and above 9 are rare, but often possible). Some items can only have certain Quality values, for instance armour may not be able to have even-numbered Quality values. For some items, such as Skill Kits, Weapons, Armour and clothing, Quality above average may be used to select "picks" that give specific benefits, e.g. +1 Durability on a metal-bladed weapon may cost 1 pick, or 2 picks on a very short (dagger) or long (two-hander) blade, or on a non-metal-bladed weapon, such as an axe.<br />
* '''2012/June''' The Resist Pain sub-Attribute of Will removed, in favour of a Pain Threshold stat, serving to reduce the amount of rolls needed, especially during combat.<br />
[[Category:Sagatafl]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T16:08:43Z<p>Peter Knutsen: /* new 2mm cells */ adding more info</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
=== Preliminary testing results ===<br />
Libre Office seems to lack a function to "print centered" so I'll have to set the margins for A4, and rely on USAns to re-adjust margins to fit their preferred paper format.<br />
<br />
4.4mm height seems to work very well with TNR 9.5, so I've opted for square 2.2mm cells, doubled to 4.4mm height for text. I had hoped to get "almost square", so being able to go perfectly square is nice.<br />
<br />
This empirically gives me 82 cells height (41 lines ignoring internal spacing), while the "math" says 197 mm / 2,2mm = 89.5 and some decimals. The old MS Excel version had 43 lines, but of course had its own space efficiency problems.<br />
<br />
Width-wise, right now with even-width cells I've got 116 cells emperically, while the "math" says 257mm / 2.2mm = 116.8 cells. So that's less discrepancy than height-wise. I'll sacrifice one central column to be extra-wide (4mm), and of course one at each side, which will almost certainly limit me to 115 cells, of which 112 are usable, 66 on each side, or 14.5 cm of width on each side.<br />
<br />
=== margins ===<br />
As stated above, I'll probably have to set margins to non-zero. A4 format requires 10mm at top and bottom, and 20mm at each side, while Letter increases top/bottom margins from 10mm to 20mm. And maybe adds 2 mm to right/left, not sure about that.<br />
<br />
== Later Monday ==<br />
I think I'll start over again, using 2mm squares instead of 2.2mm ones, mainly to see if the TNR 9.5 font is still readable. It seems very readable at 4.4mm, almost as if it is over-spaced.<br />
<br />
=== new 2mm cells ===<br />
Okay, this gives a 2x4,5mm double-column down the center, and 61 2mm cells on each side, 122mm. Height-wise we get 93 usable cells (95 but 1 for top, 1 for bottom), which is 46 usable text lines. The new logo has been made, a bit smaller than previous ones, but still looking nice, still the same style.<br />
<br />
61 cells on each side...<br />
<br />
On the left side, I might like to have 4 rough columns, each about 14 or 15 cells wide. With one "spacer" cell in each such column, the effective space is 6+7 or 6+8 or 7+7 cells, or sometimes 8+5, 8+6 or 9+4, depending on what's needed. Some columns will be double-width, such as Flaws, and Specific Resistances (a merged place for Constitution subsubs and Will subsubs). (Then again, width 4 might no longer be feasible, since that's only 8mm, down from 8.8mm previously which was feasible. I may have to use a minimum width of 5 now. The way to find out is experimenting.)<br />
<br />
On the right side, I think 3 columns, the first a bit wider than the last two. 61 cells split up, minus 2 for spacers gives 59... The two narrower columns could be 9+1+6 or 16 cells, 32 total, leaving 27 for the wide column, probably tending towards 11+1+16 or 9+1+18.<br />
<br />
Of course, with the new layout, based on massive use of horizontally merged cells, the super-columns don't have to line up neatly, but I think they'll often tend to. The greatest benefit of flexibility is that I can re-distribute cells within each column, so that for some boxes I have a wide left side and a narrow right side, as in 10+1+5, while in others I can go for more balanced (8+1+7) or wide-right (6+1+9).<br />
<br />
What is and isn't doable will be found out by experiment. And of course, I'm not even sure if readability is good with text lines 4mm apart instead of 4.4mm. But the layout looked very airy at 4.4mm, and it's not prose text built around sentences, so the readability rules are sligthly different.<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T14:45:19Z<p>Peter Knutsen: /* Later Monday */ updating to new 2mm cells</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
=== Preliminary testing results ===<br />
Libre Office seems to lack a function to "print centered" so I'll have to set the margins for A4, and rely on USAns to re-adjust margins to fit their preferred paper format.<br />
<br />
4.4mm height seems to work very well with TNR 9.5, so I've opted for square 2.2mm cells, doubled to 4.4mm height for text. I had hoped to get "almost square", so being able to go perfectly square is nice.<br />
<br />
This empirically gives me 82 cells height (41 lines ignoring internal spacing), while the "math" says 197 mm / 2,2mm = 89.5 and some decimals. The old MS Excel version had 43 lines, but of course had its own space efficiency problems.<br />
<br />
Width-wise, right now with even-width cells I've got 116 cells emperically, while the "math" says 257mm / 2.2mm = 116.8 cells. So that's less discrepancy than height-wise. I'll sacrifice one central column to be extra-wide (4mm), and of course one at each side, which will almost certainly limit me to 115 cells, of which 112 are usable, 66 on each side, or 14.5 cm of width on each side.<br />
<br />
=== margins ===<br />
As stated above, I'll probably have to set margins to non-zero. A4 format requires 10mm at top and bottom, and 20mm at each side, while Letter increases top/bottom margins from 10mm to 20mm. And maybe adds 2 mm to right/left, not sure about that.<br />
<br />
== Later Monday ==<br />
I think I'll start over again, using 2mm squares instead of 2.2mm ones, mainly to see if the TNR 9.5 font is still readable. It seems very readable at 4.4mm, almost as if it is over-spaced.<br />
<br />
=== new 2mm cells ===<br />
Okay, this gives a 2x4,5mm double-column down the center, and 61 2mm cells on each side, 122mm. Height-wise we get 93 usable cells (95 but 1 for top, 1 for bottom), which is 46 usable text lines. The new logo has been made, a bit smaller than previous ones, but still looking nice, still the same style.<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T13:56:10Z<p>Peter Knutsen: /* Later Monday = */ fixed formatting error</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
=== Preliminary testing results ===<br />
Libre Office seems to lack a function to "print centered" so I'll have to set the margins for A4, and rely on USAns to re-adjust margins to fit their preferred paper format.<br />
<br />
4.4mm height seems to work very well with TNR 9.5, so I've opted for square 2.2mm cells, doubled to 4.4mm height for text. I had hoped to get "almost square", so being able to go perfectly square is nice.<br />
<br />
This empirically gives me 82 cells height (41 lines ignoring internal spacing), while the "math" says 197 mm / 2,2mm = 89.5 and some decimals. The old MS Excel version had 43 lines, but of course had its own space efficiency problems.<br />
<br />
Width-wise, right now with even-width cells I've got 116 cells emperically, while the "math" says 257mm / 2.2mm = 116.8 cells. So that's less discrepancy than height-wise. I'll sacrifice one central column to be extra-wide (4mm), and of course one at each side, which will almost certainly limit me to 115 cells, of which 112 are usable, 66 on each side, or 14.5 cm of width on each side.<br />
<br />
=== margins ===<br />
As stated above, I'll probably have to set margins to non-zero. A4 format requires 10mm at top and bottom, and 20mm at each side, while Letter increases top/bottom margins from 10mm to 20mm. And maybe adds 2 mm to right/left, not sure about that.<br />
<br />
== Later Monday ==<br />
I think I'll start over again, using 2mm squares instead of 2.2mm ones, mainly to see if the TNR 9.5 font is still readable. It seems very readable at 4.4mm, almost as if it is over-spaced.<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T13:35:46Z<p>Peter Knutsen: updating with new section</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
=== Preliminary testing results ===<br />
Libre Office seems to lack a function to "print centered" so I'll have to set the margins for A4, and rely on USAns to re-adjust margins to fit their preferred paper format.<br />
<br />
4.4mm height seems to work very well with TNR 9.5, so I've opted for square 2.2mm cells, doubled to 4.4mm height for text. I had hoped to get "almost square", so being able to go perfectly square is nice.<br />
<br />
This empirically gives me 82 cells height (41 lines ignoring internal spacing), while the "math" says 197 mm / 2,2mm = 89.5 and some decimals. The old MS Excel version had 43 lines, but of course had its own space efficiency problems.<br />
<br />
Width-wise, right now with even-width cells I've got 116 cells emperically, while the "math" says 257mm / 2.2mm = 116.8 cells. So that's less discrepancy than height-wise. I'll sacrifice one central column to be extra-wide (4mm), and of course one at each side, which will almost certainly limit me to 115 cells, of which 112 are usable, 66 on each side, or 14.5 cm of width on each side.<br />
<br />
=== margins ===<br />
As stated above, I'll probably have to set margins to non-zero. A4 format requires 10mm at top and bottom, and 20mm at each side, while Letter increases top/bottom margins from 10mm to 20mm. And maybe adds 2 mm to right/left, not sure about that.<br />
<br />
== Later Monday ===<br />
I think I'll start over again, using 2mm squares instead of 2.2mm ones, mainly to see if the TNR 9.5 font is still readable. It seems very readable at 4.4mm, almost as if it is over-spaced.<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T07:08:57Z<p>Peter Knutsen: /* The numbers */ adding more info</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
=== Preliminary testing results ===<br />
Libre Office seems to lack a function to "print centered" so I'll have to set the margins for A4, and rely on USAns to re-adjust margins to fit their preferred paper format.<br />
<br />
4.4mm height seems to work very well with TNR 9.5, so I've opted for square 2.2mm cells, doubled to 4.4mm height for text. I had hoped to get "almost square", so being able to go perfectly square is nice.<br />
<br />
This empirically gives me 82 cells height (41 lines ignoring internal spacing), while the "math" says 197 mm / 2,2mm = 89.5 and some decimals. The old MS Excel version had 43 lines, but of course had its own space efficiency problems.<br />
<br />
Width-wise, right now with even-width cells I've got 116 cells emperically, while the "math" says 257mm / 2.2mm = 116.8 cells. So that's less discrepancy than height-wise. I'll sacrifice one central column to be extra-wide (4mm), and of course one at each side, which will almost certainly limit me to 115 cells, of which 112 are usable, 66 on each side, or 14.5 cm of width on each side.<br />
<br />
=== margins ===<br />
As stated above, I'll probably have to set margins to non-zero. A4 format requires 10mm at top and bottom, and 20mm at each side, while Letter increases top/bottom margins from 10mm to 20mm. And maybe adds 2 mm to right/left, not sure about that.<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Charsheet_2013_first_pageCharsheet 2013 first page2013-05-20T06:17:39Z<p>Peter Knutsen: Creating the page</p>
<hr />
<div>This is a minor re-working of the ideas from [[Temp_Charsheet_Notes]].<br />
<br />
The format will still be the combined "safe" area of the international A4 and the USA-centric "Letter" format, 257mm in width and 190mm in height. It will still be 140%-zoomable so as to be printable on 2 pages, for the slightly vision-impaired. That can probably be done with all the pages, not just the first page, the "front page".<br />
<br />
The font will be Times New Roman, due to its being so widespread. Font size will be 9.5, chosen because it's not prose text, so 9.5 ought to be almost as readable as 10.0 or 10.5, and it's only at 8 that true "eyestrain" is said to begin. Using the "zoom print" solution, effective font size is 9.5x1.41 = 13.4, which is presumably readable by almost everyone. There really isn't anything that can be done, I think, for the severely vision-impaired, in terms of making an information-dense system, with detailedly-defined characters, such as Sagatafl, usable.<br />
<br />
The new thing is that I'd like to use height-merged cells too, so that most cells containing text aren't just merged horizontally (from a base cell width of perhaps 2.8 or 2.9mm) but also height-wise merged so that 2 cells' worth of height combined to becomeone cell large enough to contain text. I imagine the height of each such cell will be 3 or 3.5mm, making for a height of 6 or 7mm for a merged cell. Or whatever is required to comfortably fit 9.5 TNR text.<br />
<br />
The effect of this is that the grey spacing between the white boxes will be of more uniform width, whereas with the current layout method, while admittedly much simpler, you tend to get big vertical spacing and narrow horzontal spacing, differing by a factor of about 2 or even slightly omre, which is less visually appealing.<br />
<br />
== The numbers ==<br />
There's be an empty stripe down the middle (of the landscape-format - wider-than-tall - layouted sheet) preferably of more than one cell's width.<br />
<br />
with 257mm total width to work with, a cell width of 2,8mm gives 91,79 cells' width. Subtracting 2 for the left- and right-side border leaves 89 cells and small change. If the central column of cells, all empty grey, are allowed to be 1,79 times as wide as a normal cell, that makes for 5mm width, which is probably fine.<br />
<br />
I'll save this, and fire up Libre Office and do some tests...<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-02-17T16:49:55Z<p>Peter Knutsen: /* Tags */ adding the R tag</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Tags and Markers used ==<br />
=== Type ===<br />
St and MF and so forth. To be added later...<br />
<br />
===Tags===<br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''R''' Roleplay Flaw. Such Flaws require active roleplaying, the player must be ''vigilantly'' looking out for opportunities to roleplay them, and the GM must be ''quick'' to give out XP penalties for consistent failure to roleplay (whereas for Flaws not tagged R, the GM should be more patient and tolerant, give lower XP penalties and give them later).<br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
=== Religious Favouring / DisFavouring ===<br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
=== Overlaps ===<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
== Simple Flaws ==<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
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<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
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<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 5.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 5 || Religious (OR/DD/EE/MM/XXX/11e): Moslem || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
For the Ärth setting, player-created Religious Flaws should be based on one of the examples above, but ''modified'', with Elements reduced in strength, increased in strength, or added or removed, or on other religions occuring in the setting and documented by at least basic research, e.g. Hinduism or the various Native North/South American ("Vinland") religions.<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T13:31:00Z<p>Peter Knutsen: Changed section/subsection structure</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Tags and Markers used ==<br />
=== Type ===<br />
St and MF and so forth. To be added later...<br />
<br />
===Tags===<br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
=== Religious Favouring / DisFavouring ===<br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
=== Overlaps ===<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
== Simple Flaws ==<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 5.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 5 || Religious (OR/DD/EE/MM/XXX/11e): Moslem || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
For the Ärth setting, player-created Religious Flaws should be based on one of the examples above, but ''modified'', with Elements reduced in strength, increased in strength, or added or removed, or on other religions occuring in the setting and documented by at least basic research, e.g. Hinduism or the various Native North/South American ("Vinland") religions.<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:54:02Z<p>Peter Knutsen: /* Simple Flaws */ added section/subsection structure</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
=== Tags and Markers used ===<br />
==== Type ====<br />
St and MF and so forth. To be added later...<br />
<br />
====Tags====<br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
==== Religious Favouring / DisFavouring ====<br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
==== Overlaps ====<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 5.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 5 || Religious (OR/DD/EE/MM/XXX/11e): Moslem || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
For the Ärth setting, player-created Religious Flaws should be based on one of the examples above, but ''modified'', with Elements reduced in strength, increased in strength, or added or removed, or on other religions occuring in the setting and documented by at least basic research, e.g. Hinduism or the various Native North/South American ("Vinland") religions.<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:49:55Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ updated Severities for Christian/Moslem (oops!), and added advisory text</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 5.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 5 || Religious (OR/DD/EE/MM/XXX/11e): Moslem || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
For the Ärth setting, player-created Religious Flaws should be based on one of the examples above, but ''modified'', with Elements reduced in strength, increased in strength, or added or removed, or on other religions occuring in the setting and documented by at least basic research, e.g. Hinduism or the various Native North/South American ("Vinland") religions.<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:36:36Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ adding EE Elements, updating FP values</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
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<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
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<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/EE/MM/XXX/11e): Moslem || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:34:55Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ updated FP values for Christian</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:34:08Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ Jew: Adding E, removing 1 X (no change in element total)</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (E/DD/PP/RR/XX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:32:41Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ adding T and EE Elements to Christian (FP values will be adjusted at the end)</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (ABDT/EE/MM/OO/RR/XX/14e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:31:42Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ 1 typo, and adding 1xB Element to Christian</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a definition of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (ABD/MM/OO/RR/XX/11e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:29:38Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ improving subsubsection intro text a bit</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions ''can'' take within the setting. All Catholic Christians are not religous in ''exactly'' the same way (nor are all Ärth's Christians Catholics), and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the ''individial'' character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:28:47Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ 1 typo fixed, and adding reference to Angsty in the NOTE</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as '''F'''avoured and '''A'''ngsty, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:27:59Z<p>Peter Knutsen: /* Examples of Ärth setting Religious Flaws */ adding in the A tags</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:26:48Z<p>Peter Knutsen: /* Religious */ adding the A tag</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Angst and Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || AF || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || AF || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || AF || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || AF || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || AF || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || AF || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || AF || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || AF || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || AF || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || AF || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:24:59Z<p>Peter Knutsen: /* Elements of Religous Flaw */ few small changes</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform or participate in religious activities, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact details of the beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:22:09Z<p>Peter Knutsen: /* Elements of Religous Flaw */ typo</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit others to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:20:45Z<p>Peter Knutsen: /* Elements of Religous Flaw */ made a bunch of small changes</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || The character adheres to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character might believe that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust. Note that other variations are possible. The character might be particularly troubled by the thought of homosexual acts, or pleasurable acts that do not serve a reproductive function. A single '''E''' Element for a married character could also just mean that he or she takes the marital duties ''very'' seriously.<br />
|-<br />
| '''M''' || Missionary || The character is compelled by his faith to spread the word, either trying to recruit othes to his specific faith (conversion), or else to demonstratively assert the superiority of his faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion his religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || The character defers to, respects, and obeys his religious superiors (for a layperson, ''all'' clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's even slightly different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:15:57Z<p>Peter Knutsen: /* Elements of Religous Flaw */ changing "Theological Angst" to "Theoloical angst"</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:14:52Z<p>Peter Knutsen: /* Honesty */ fixed strange error w. boldface S</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&'''S''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:11:46Z<p>Peter Knutsen: /* Respectful */ typo</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:10:44Z<p>Peter Knutsen: /* Respectful */ added more advisory text</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
Note that even though Respectful ''is'' a Favoured Flaw, it is ''not'' a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:08:19Z<p>Peter Knutsen: /* Respectful */ inserted blank line between the single-Element versions and the multi-Element versions</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
|<br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-28T12:06:44Z<p>Peter Knutsen: /* MPOW */ 2 minor errors fixed</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T19:10:37Z<p>Peter Knutsen: /* MPOW */ fixed a small error, and added more text pointing to societal reinforcement of gender roles</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
Note also that in both cases, it is plausible that most societies ''encourage'' and ''reinforce'' such stereotypical behavioural patterns of gender roles.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T19:06:23Z<p>Peter Knutsen: /* MPOW */ rowspanning the two Sev. 5 / 2-Element versions</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St ||rowspan=2| 5 || MPOW (2 of '''ACIT''') ||rowspan=2| 5 ||rowspan=2| 13 ||rowspan=2| 27 ||rowspan=2| 34 ||rowspan=2| 37 ||colspan=3 rowspan=2| 39 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s || <br />
|-<br />
| St || MPOW (doubled '''TT''':<br>3+ different trades)<br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T18:33:20Z<p>Peter Knutsen: /* MPOW */ rowspanning Sev 4.5 for the 2 sex-specific versions of MPOW</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St ||rowspan=2| 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T18:32:47Z<p>Peter Knutsen: /* MPOW */ shortening Flaw Name from 20em back to 18em</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T18:29:50Z<p>Peter Knutsen: /* MPOW */ male/female italicized and moved into Flaw Name cells</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''': (''male'' version)<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - ''female'' version) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - ''male'' version)<br />
|-<br />
|<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T18:28:12Z<p>Peter Knutsen: /* MPOW */ trying to fold the sex thing into the Flaw Name cells</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social - ''male'') ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics - ''female'')<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - ''female'') ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - ''male'')<br />
|-<br />
|<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:59:59Z<p>Peter Knutsen: /* MPOW */ changing "Favoured" to "sex Favoured", and adding empty line before the multi-Element versions.</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - ''sex'' Favoured) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| || Female characters<br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - ''sex'' Favoured) || Male characters<br />
|-<br />
|<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:58:48Z<p>Peter Knutsen: /* MPOW */ adding text explaining the sex-specific versions</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - Favoured) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| || Female characters<br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - Favoured) || Male characters<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br><br />
'''A''' counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly fewer CP) rather than the generic version.<br><br />
'''C''' likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.<br><br />
Note that ''nothing'' forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, ''nothing'' forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:54:25Z<p>Peter Knutsen: /* MPOW */ shortening Flaw Name row to 18cm</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 18em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - Favoured) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| || Female characters<br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - Favoured) || Male characters<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:54:04Z<p>Peter Knutsen: /* MPOW */ adding stereotypical gender role versions of A and C</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''' - Favoured) ||rowspan=2| 4 ||rowspan=2| 12 ||rowspan=2| 25 ||rowspan=2| 30 ||rowspan=2| 33 ||rowspan=2| 34 ||colspan=2 rowspan=2| 35 ||rowspan=2| d ||rowspan=2| p ||rowspan=2| s ||rowspan=2| || Female characters<br />
|-<br />
| St || 4.5 || MPOW (1x'''C''' - Favoured) || Male characters<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:50:36Z<p>Peter Knutsen: /* MPOW */ lowering Severity of 1xElement from 4.5 to 4</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St ||rowspan=4| 4 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 11 ||rowspan=4| 22 ||rowspan=4| 27 ||rowspan=4| 29 ||rowspan=4| 30 ||colspan=2 rowspan =4| 31 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:49:08Z<p>Peter Knutsen: /* MPOW */ massive use of ROWSPAN (even combined with 1 use of COLSPAN)</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''':<br>Allure / social) ||rowspan=4| 4 ||rowspan=4| 12 ||rowspan=4| 25 ||rowspan=4| 30 ||rowspan=4| 33 ||rowspan=4| 34 ||colspan=2 rowspan =4| 35 ||rowspan=4| d ||rowspan=4| p ||rowspan=4| s ||rowspan=4| <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics)<br />
|-<br />
| St || 4.5 || MPOW (1x'''I''':<br>Intellect / self-control / strategy)<br />
|-<br />
| St || 4.5 || MPOW (1x'''T''':<br>1-2 Trades / professional competence)<br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:46:23Z<p>Peter Knutsen: /* MPOW */ changing an errant "C" to lower-case</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''':<br>Allure / social) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''I''':<br>Intellect / self-control / strategy) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''T''':<br>1-2 Trades / professional competence) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
<br />
<br />
<br />
<br />
=== Multi-Flaws ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Temp]]</div>Peter Knutsenhttp://sagataflwiki.net/index.php?title=Temp_Flaws_overviewTemp Flaws overview2013-01-27T17:45:38Z<p>Peter Knutsen: /* MPOW */ saving to see what the explanatory text looks like</p>
<hr />
<div>This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.<br />
<br />
To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)<br />
<br />
== Reference links ==<br />
[[Flaws]]<br><br />
[[Simple Flaws]]<br />
<br />
== Simple Flaws ==<br />
'''Tags'''<br><br />
'''A''' Angst Flaw, one that is ''highly likely'' to result in Sanity damage if violated. Other Flaws ''can'' also cause Sanity damage if violated, but that should occur only in extreme cases<br><br />
'''C''' Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)<br><br />
'''F''' Favoured Flaw (players encouraged to take these, by increased low-RS FP values)<br><br />
'''G''' Driving Goal Flaw<br><br />
'''S''' version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are ''reduced'' in campaigns that are ''not'' Soap Operatic).<br><br />
<br />
'''Favouring / DisFavouring'''<br><br />
'''D''' Divine<br><br />
'''P''' Pagan<br><br />
'''S''' Satanic<br><br />
<br />
'''Overlaps'''<br />
'''Flaw?''' overlaps infrequently.<br><br />
'''Flaw''' overlaps frequently.<br><br />
'''Flaw!''' overlaps ''very'' frequently.<br><br />
<br />
<br />
=== A ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || C || 1 || Adventurer || 1 || 5 || 6 ||colspan=5| 7 || <br />
|-<br />
| St. || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St. || || 4 || Absent-Minded || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || C || 1 || Adventurer || 1 || 5 || 7 || 8 ||colspan=4| 9 || ||colspan=2| + || || <br />
|}<br />
whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.<br />
<br />
This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Aloof || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Loner! || <br />
|}<br />
You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.<br />
<br />
=== B ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || P+S || D || <br />
|-<br />
| St || || 3 || Bully|| 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || S || D || <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bad Temper || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || Pride || <br />
|}<br />
You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.<br />
<br />
Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || Boaster || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || - ||colspan=2| + || || <br />
|}<br />
You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can ''consistently'' fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Braggart || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - ||colspan=2| + || || <br />
|}<br />
You're not the least bit shy about telling the world about your accomplishments - the things you ''have'' done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Bully || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.<br />
<br />
=== C ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Charitable || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || + || || - || Generous! Soft-Hearted || <br />
|}<br />
You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Confused || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|}<br />
You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Curious || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || + || || <br />
|}<br />
You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.<br />
<br />
Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.<br />
<br />
=== D ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Dignified || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St ||F || 4 || Deferential || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || + || || - || || <br />
|}<br />
Deferential means that the character is always respectful and obedient of his ''betters'' (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for '''F'''avoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || Depressed || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || || || <br />
|}<br />
You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || Dignity || 1 || 7 || 12 || 14 ||colspan=4| 15 || - || || + || Pride! || <br />
|}<br />
You take yourself ''very'' seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || Distrustful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || - || || + || || <br />
|}<br />
You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.<br />
<br />
=== E and F ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || F || 5 || Enigmaphilia || 7 || 15 || 28 || 34 || 37 ||colspan=3|39 || <br />
|-<br />
| St. || || 5 || Fond of Drink || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|}<br />
<br />
=== G ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || C || 2 || Gambler || 1 || 7 || 11 || 12 ||colspan=4| 13 || <br />
|-<br />
| St || || 3 || Glutton || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Greed || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Glory-Seeker || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 2 || Gourmet || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
<br />
=== I ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Impatient || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Impulsive || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== K ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Killer || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 3 || Kleptomania || 3 || 9 || 15 || 20 ||colspan=4| 21 || <br />
|}<br />
<br />
=== L ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Liar || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Loner || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
<br />
=== M ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 5 || Megalomania || || 13 || 27 || 34 || 37 ||colspan=3| 38 || || || Minimum Roll Strength 3d<br />
|-<br />
| St. || || 3 || Merciless || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Mood Swings || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 5 || MPOW (C or I) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || || ||rowspan=2| '''M'''ust '''P'''rove '''O'''wn '''W'''orth<br>(see below)<br />
|-<br />
| St. || || 6.5 || MPOW (C ''and'' I) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
'''NOTE''' that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.<br />
<br />
=== O ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 2 || Oath-Keeper || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St. || C || 4 || Omen-Seeker || 4 || 11 || 22 || 24 || 25 ||colspan=3| 27 || <br />
|-<br />
| St. || || 3 || On the Edge || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 4 || Overconfidence || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|}<br />
Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (''especially''!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.<br />
<br />
=== P ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 3 || Paranoid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 2 || Polite || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St. || F || 4 || Pride || 6 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on over 70 GP<br />
|-<br />
| St. || || 4 || Pride || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || || || for characters built on 70 GP or less<br />
|-<br />
| St. || C || 3 || Pyromania || 3 || 9 || 16 || 19 ||colspan=4| 20 || <br />
|}<br />
<br />
=== S ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 8em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St. || || 4 || Shyness || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 4 || Sociable || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St. || || 3 || Soft-Hearted || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || || 3 || Staid || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St. || C || 1.5 || Sweet Tooth || 1 || 6 || 9 ||colspan=5| 10 || <br />
|}<br />
<br />
=== T ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 4 || Thirst for Knowledge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 3 || Thrill-Seeker || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || C || 3 || Trademark || 3 || 9 || 17 || 19 ||colspan=4| 20 || <br />
|-<br />
| St || || 3 || Trickster || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
=== V and W ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 10em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Fav !! Dis-<br>Fav !! Notes<br />
|-<br />
| St || || 3 || Vengeful || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3 || Wise-Cracking || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|}<br />
<br />
== Special Flaws ==<br />
<br />
=== Number of Flaws ===<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes <br />
|-<br />
| 0 Flaws || 0 ||rowspan=7| This is the total<br>number of chosen<br>Flaws <br />
|-<br />
| 1 Flaw || -2<br />
|-<br />
| 2-7 Flaws || 0<br />
|-<br />
| 8 Flaws || -3<br />
|-<br />
| 9-10 Flaws || -6<br />
|-<br />
| 11-13 Flaws || -10<br />
|-<br />
| 14+ Flaws || -15<br />
|-<br />
| || || <br />
|-<br />
| Has 0-2 Multi-Flaws || 0 ||rowspan=3| This is specifically<br> the total number of<br> chosen Multi-Flaws<br />
|-<br />
| Has 3 Multi-Flaws || -10<br />
|-<br />
| Has 4+ Multi-Flaws || -15<br />
|-<br />
|}<br />
<br />
=== Sexual Orientation ===<br />
This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.<br />
<br />
==== Strength of Orientation ====<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Reduced Sexual Orientation || -5 || Sexual Orientation is 1d12<br />
|-<br />
| Asexual || 0 || This costs 100 DP, but does ''not'' cost flaw Points. Sexual orientation is ''zero''<br />
|-<br />
| Lecherous || 12 || Sexual Orientation is 3d12<br />
|-<br />
| Very Lecherous || 24 || Sexual Orientation is 4d12<br />
|-<br />
| Extr. Lecherous || 40 || Sexual Orientation is 5d12<br />
|-<br />
| Hyper Lecherous || 50 || Sexual Orientation is 6d12<br />
|-<br />
| Silly Lecherous || 55 || Sexual Orientation is 7d12<br />
|}<br />
Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).<br />
<br />
Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.<br />
<br />
==== Direction of Orientation ====<br />
This is the direction as universally valued, ''without'' regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.<br />
<br />
Do note the next table further down, which deals with the ''world-specific'' societal response to the character's Sexual Orientation.<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Heterosexual || 0 || Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation <br />
|-<br />
| Homosexual || 0 || character is oriented towards fertile-age members of the same sex<br />
|-<br />
| Bisexual || 4 || Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.<br />
|-<br />
| Xenophilic || 8 ||rowspan=2| Character is instinctively somewhat open - or ''very'' open - to seduction from alien species.<br />
|-<br />
| Very Xenophilic || 18<br />
|-<br />
| Other-Sexual || 12 || The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and ''do'' note that many societies have a ''strong and very consistently negative'' response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.<br />
|-<br />
| Auto-Erotic || -4 || The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.<br />
|}<br />
Sexual orientation automatically includes species that look ''similar'' to the character's own, e.g. Humans and Elves are oriented towards each other ''without'' needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be ''uglier'' on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).<br />
<br />
Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's ''duty'' to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.<br />
<br />
Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically ''pumped'' for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel ''really'' good").<br />
<br />
All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.<br />
<br />
==== Expected Social Response ====<br />
Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).<br />
<br />
Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".<br />
<br />
Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.<br />
<br />
{|style="margin: 2px;"<br />
! Special<br>Flaw !! FP !! Notes<br />
|-<br />
| Seen as Normal || 0 || The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide<br />
|-<br />
| Seen as quirky || 1 || The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw ''isn't'' available - either you're whatever they consider "straight" (e.g. as above) or else you're a ''deviant'' (any of the entries below)<br />
|-<br />
| Seen as Odd || 3 || The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "''Very'' Odd" - an example of how times and mores change)<br />
|-<br />
| Seen as Very Odd || 6 || As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)<br />
|-<br />
| Seen as Extr. Odd || 12 || Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children<br />
|-<br />
| Seen as Totally Odd || 18 || A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation<br />
|}<br />
<br />
Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three ''or'' four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, ''is'' indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.<br />
<br />
=== Tweak Balance ===<br />
This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.<br />
<br />
To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw ''more likely'' to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw ''less likely'' to trigger), and defined for specific subsets of the overall stimuli of the Flaw.<br />
<br />
As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character ''more'' likely to trigger on wine than the 3d would suggest, but rather ''a lot less'' likely to trigger on beer, and does ''not'' affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).<br />
<br />
'''Fond of Drink 3d'''<br><br />
'''(-1 RD Wine +2 RD Beer)'''<br />
<br />
Sometimes Tweaks are about stimuli that can come in multiple ''degrees''. When it is intended that the RD modifier be ''multiplied'' for a very strong stimuli, an "E" or "e" should be appended ('''E''' for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with ''very'' short hair, and +6 RD when exposed to a ''bald'' woman.<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair)'''<br />
<br />
At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are ''Lethally'' Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(-2 RD Thin)'''<br />
<br />
In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has ''very'' long hair, and -6 if she has ''extremely'' long hair.<br />
<br />
In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:<br />
<br />
'''Sexual Orientation: Hetero 2d'''<br><br />
'''(+2E RD Short Hair +0 RD Long Hair)'''<br />
<br />
That way, it is clearly defined that while the character ''is'' less likely to trigger on short hair, he is ''not'' more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".<br />
<br />
It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:<br />
<br />
'''Sexual Orientation: Hetero 2d<br />
-1 RD Dark Hair<br />
+5 RD Bald'''<br />
<br />
... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.<br />
<br />
Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).<br />
<br />
{|style="margin: 2px;"<br />
! Flaw<br>Tweak<br>Balance !! FP !! Notes<br />
|-<br />
| Unreasonable down-Tweak || x || A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely<br />
|-<br />
| Extreme down-Tweak || -12 || Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks<br />
|-<br />
| Major down-Tweak || -5 || Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this<br />
|-<br />
| Minor down-Tweak || -2 || One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks<br />
|-<br />
| Rough Tweak Balance || 0 || The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out<br />
|-<br />
| Minor up-Tweak || 2 || One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks<br />
|-<br />
| Major up-Tweak || 5 || Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this<br />
|-<br />
| Extreme up-Tweak || 12 || Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks<br />
|-<br />
| Unacceptable up-Tweak || x || A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore ''not approved'', and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely<br />
|}<br />
<br />
It is important not the worry about this evaluation procedure. In most all cases, the player will be able to ''predict'' what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".<br />
<br />
In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.<br />
<br />
Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.<br />
<br />
That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.<br />
<br />
== Driving Goal ==<br />
Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the ''semblance'' of an ''individual'' personality. To compensate for this, a few compensatory DPs are also given directly.<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! Notes<br />
|-<br />
| St || G || 1.5 || Major Goal || || || 9 ||colspan=2| 11 || 12 || <br />
|-<br />
| St || G || 3 || Grand Goal || || 9 || 17 || 21 ||colspan=2| 22 ||<br />
|-<br />
| St || G || 4 || Epic Goal || 4 || 11 || 22 ||colspan=3| 27 || <br />
|-<br />
| St || G || 5 || Mythic Goal || 5 || 13 ||colspan=4| 27 || <br />
|}<br />
<br />
<br />
{|style="margin: 2px;"<br />
! Goal<br>Class !! XP !! DP !! Example<br />
|-<br />
| Major || x1.5 || -5 ||<br />
|-<br />
| Grand || x2 || -10 || The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)<br />
|-<br />
| Epic || x2.5 || -15 || Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians<br />
|-<br />
| Mythic || x3 || -20 || Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom<br />
|}<br />
<br />
The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are ''divided'' by this value instead, serving to encourage monomaniacal behaviour.<br />
<br />
A Mythic Goal is just that, something extreme that is almost certainly impossible, such as ''slaying'' Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.<br />
<br />
In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.<br />
<br />
One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?<br />
<br />
'''Note''': The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.<br />
<br />
== Multi-Flaws ==<br />
{|<br />
! Sev. !! Tags !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)<br />
|-<br />
| 10 || F || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour<br />
|-<br />
| 13 || || Immature || 13 || 20 || 26 || 29 || 30 || <br />
|-<br />
| 11 || C || Multi-Phobia || 11 || 16 || 19 ||colspan=2| 20 || <br />
|-<br />
| 11 || || Party Animal || 11 || 16 || 21 || 23 || 24 || <br />
|-<br />
| 11 || || PTSD || 11 || 16 || 21 || 23 || 24 || <br />
|}<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Comfort-Seeker || 12 || 16 || 19 || 20 || 21 || Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour || || - || || + || <br />
|}<br />
Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are ''truly 'ard'', serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.<br />
<br />
The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).<br />
<br />
Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more ''real'' and authentic. Without a clear and obvious motivational reason, it is a Human ''instinct'' to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).<br />
<br />
=== Macho Man and Girly Girl ===<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 14 || F || Macho Man || 17 || 24 || 29 ||rowspan=2| 32 ||rowspan=2| 33 ||rowspan=2| Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval ||rowspan=2| Pride!!! and others ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For male characters<br />
|-<br />
| 14 || || Macho Woman || 14 || 22 || 28 || For female charaters<br />
|}<br />
This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.<br />
<br />
<br />
<br />
<br />
{|<br />
! Sev. !! Tag !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 11 || F || Girly Girl || 14 || 18 || 22 || 23 || 24 ||rowspan=2| Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners ||rowspan=2| Pride, Digity, Comfort-Seeker? ||rowspan=2| - ||rowspan=2| + ||rowspan=2| + || For female characters<br />
|-<br />
| 11 || C || Girly Man || 11 || 16 || 21 ||colspan=2| 22 || For male characters<br />
|}<br />
Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in ''all'' cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.<br />
<br />
== Complex Flaws ==<br />
<br />
<br />
=== Phobias ===<br />
(See also Multi-Phobia, under Multi-Flaws)<br />
<br />
=== Pacifism and Kill-Taboo ===<br />
<br />
=== Protective ===<br />
<br />
== Element Flaws ==<br />
<br />
=== Religious ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || || 2 || Religious (1 Element) || 1 || 7 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || || 2.5 || Religious (2 Elements) || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || || 3 || Religious (3 Elements) || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || || 3.5 || Religious (4-5 Elements) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || || 4 || Religious (6-7 Elements) || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || || 4.5 || Religious (8-10 Elements) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || || 5 || Religious (11-13 Elements) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || || 5.5 || Religious (14-17 Elements) || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || || 6 || Religious (18-23 Elements) || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || || 6.5 || Religious (24+ Elements) || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 2 || Religious (1 Element) || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2.5 || Religious (2 Elements) || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 3 || Religious (3 Elements) || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Religious (4-5 Elements) || 5 || 12 || 21 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Religious (6-7 Elements) || 5 || 13 || 23 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Religious (8-10 Elements) || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Religious (11-13 Elements) || 7 || 15 || 28 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
| St || F || 5.5 || Religious (14-17 Elements) || 8 || 16 || 31 || 38 || 42 || 43 ||colspan=2| 44 || <br />
|-<br />
| St || F || 6 || Religious (18-23 Elements) || 9 || 18 || 35 || 44 || 49 || 51 ||colspan=2| 52 || <br />
|-<br />
| St || F || 6.5 || Religious (24+ Elements) || 10 || 20 || 41 || 51 || 57 || 59 || 60 || 61 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
<br />
<br />
==== Elements of Religous Flaw ====<br />
<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''A''' || Ascetic || The character must deny himself pleasures and live austerely, eating little food and never luxury food.<br />
|-<br />
| '''B''' || Objects || The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate. <br />
|-<br />
| '''D''' || Diet || You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one '''R''' Element, while the many dietary laws of Judaism constitutes two or three '''R''' Elements depending on how important it is for the character. <br />
|-<br />
| '''E''' || sEx || The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one '''E''' Element, the character believes that it would be a ''very grave sin'' for him to have sex with someone he's not married to, while triple '''EEE''' means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.<br />
|-<br />
| '''M''' || Missionary || You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are ''stronger'' than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.<br />
|-<br />
| '''O''' || Obedience || You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the '''O''' Element ''tripled''.<br />
|-<br />
| '''P''' || Purity || The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.<br />
|-<br />
| '''R''' || Ritual || It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two. <br />
|-<br />
| '''T''' || Theological Angst || The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.<br />
|-<br />
| '''U''' || UnWorldliness || The character is withdrawn from some aspects of the lives of regular people (''many'' aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.<br />
|-<br />
| '''X''' || eXclusivitiy || Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.<br />
|}<br />
<br />
Note that one or more Elements may be doubled (e.g. '''AA''' or '''RR''') or even tripled (e.g. '''PPP''' or '''UUU'''). '''DDDRRR''' thus counts as six elements, '''3'''x'''D''' and '''3'''x'''R'''.<br />
<br />
==== Examples of Ärth setting Religious Flaws ====<br />
Keep in mind, thes are only ''examples'' of the shape that various religions can take within the setting. All Catholic Christians are not religous in ''exactly'' the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 4.5 || Religious (AD/MM/OO/RR/XX/10e): Christian || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 4.5 || Religious (DD/PP/RR/XXX/9e): Jew || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 3 || Religious (U/RR/3e): Keltic pagan || 4 || 11 || 18 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 4.5 || Religious (OR/DD/MM/XXX/9e): Moslem || 6 || 14 || 26 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 2.5 || Religious (RR/2e): Norse pagan || 3 || 9 || 14 || 17 || 18 ||colspan=3| 19 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Satanist || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|-<br />
| St || F || 2 || Religious (R/1e): Slavic pagan || 2 || 8 || 12 || 14 ||colspan=4| 15 || <br />
|}<br />
Note that player-created Religious Flaws should ''also'' be treated as Flavoured, ''unless'' they are not taken from the setting (including from extant or past ''heresies''), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).<br />
<br />
=== Respectful ===<br />
Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on ''other'' criteria.<br />
<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St || F || 3 || Respectful ('''C''' - the strong and '''C'''ombat-competent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''F''' - adult '''F'''emales) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''H''' - people who are '''H'''oly) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''I''' - the wise and '''I'''ntelligent) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''M''' - adult '''M'''en) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''R''' - senior '''R'''elatives) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''W''' - those of '''W'''ealth) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3 || Respectful ('''Z''' - those that seem cra'''Z'''y) || 5 || 10 || 17 || 21 || 22 ||colspan=3| 23 || <br />
|-<br />
| St || F || 3.5 || Respectful (2 of '''CFHIMRWZ''') || 6 || 12 || 20 || 24 || 26 ||colspan=3| 27 || <br />
|-<br />
| St || F || 4 || Respectful (3 of '''CFHIMRWZ''') || 7 || 13 || 22 || 27 || 29 || 30 ||colspan=2| 31 || <br />
|-<br />
| St || F || 4.5 || Respectful (4 or 5 of '''CFHIMRWZ''') || 7 || 14 || 25 || 30 || 33 || 34 ||colspan=2| 35 || <br />
|-<br />
| St || F || 5 || Respectful (6 or more of '''CFHIMRWZ''') || 8 || 16 || 27 || 34 || 37 ||colspan=3| 39 || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|}<br />
It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.<br />
<br />
A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.<br />
<br />
=== Honesty ===<br />
{|<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St || || 3.5 || Honesty ('''L'''ie) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 2 || Honesty ('''S'''teal) || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St || || 3.5 || Honesty ('''D'''eceive) || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St || || 5 || Honesty ('''L'''&S'''Bold text''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 6 || Honesty ('''L'''&'''D''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St || || 5 || Honesty ('''S'''&'''D''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St || || 7.5 || Honesty ('''LSD''') || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".<br />
<br />
Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.<br />
<br />
Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.<br />
<br />
Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.<br />
<br />
Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.<br />
<br />
Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of ''lie'' that is ''non-verbal'', although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.<br />
<br />
=== Animosity ===<br />
An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic '''CHIPS''':<br />
==== Animosity Elements ====<br />
{|style="margin: 2px;"<br />
! Letter !! Meaning !! Explanation<br />
|-<br />
| '''C''' || underestimates '''C'''ombat/'''C'''ourage || The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.<br />
|-<br />
| '''H''' || '''H'''ates || The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.<br />
|-<br />
| '''I''' || underestimates '''I'''ntellect || The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.<br />
|-<br />
| '''P''' || insults/'''P'''rovokes || The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).<br />
|-<br />
| '''S''' || '''S'''uspects (paranoia) || The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.<br />
|}<br />
<br />
==== Huge Group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates): ''H.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''P'''rovokes/insults): ''H.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects/paranoia): ''H.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''H.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4 ||align="right"| Animosity (two of '''CIP'''): ''H.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''H.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''H.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (three of '''CHIP'''): ''H.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''H.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (four of '''CHIP'''): ''H.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 7.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''H.g'' || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83<br />
|}<br />
<br />
==== Large group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''H'''ates): ''L.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''P'''rovokes/insults): ''L.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''L.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''L.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (two of '''CIP'''): ''L.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''L.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''L.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (three of '''CHIP'''): ''L.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''L.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|-<br />
| St. || 6 ||align="right"| Animosity (four of '''CHIP'''): ''L.g'' || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 6.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''L.g'' || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61<br />
|}<br />
<br />
==== Medium group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates): ''M.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''P'''rovokes/insults): ''M.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''M.g'' || || 4 || 5 ||colspan=5| 6<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''M.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (two of '''CIP'''): ''M.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''M.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''M.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (three of '''CHIP'''): ''M.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''M.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|-<br />
| St. || 5 ||align="right"| Animosity (four of '''CHIP'''): ''M.g'' || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 5.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''M.g'' || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44<br />
|}<br />
<br />
==== Small group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''H'''ates): ''Sm.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 0 ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || 0 ||align="right"| Animosity ('''P'''rovokes/insults): ''Sm.g'' || ||colspan=2| 3 ||colspan=5| 4<br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''S'''uspects/paranoia): ''Sm.g'' || ||colspan=6| 2 || 3<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity (two of '''CIP'''): ''Sm.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Sm.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Sm.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| St. || 3 ||align="right"| Animosity (three of '''CHIP'''): ''Sm.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Sm.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| St. || 4 ||align="right"| Animosity (four of '''CHIP'''): ''Sm.g'' || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 4.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Sm.g'' || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35<br />
|}<br />
<br />
==== Tiny group ====<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''C'''ombat/'''C'''ourage): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || -0.5 ||align="right"| Animosity ('''H'''ates): ''Ti.g'' || ||colspan=6| 2 || 3<br />
|-<br />
| St. || ||align="right"| Animosity (underestimates '''I'''ntellect/strategy): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''P'''rovokes/insults): ''Ti.g'' ||colspan=8| <br />
|-<br />
| St. || ||align="right"| Animosity ('''S'''uspects/paranoia): ''Ti.g'' ||colspan8| <br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 0.5 ||align="right"| Animosity ('''S'''uspects and ''one'' of '''CIP'''): ''Ti.g'' || || 4 || 5 ||colspan=5| 6<br />
|-<br />
| St. || 1 ||align="right"| Animosity ('''S'''uspects ''and'' '''H'''ates): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1 ||align="right"| Animosity (two of '''CIP'''): ''Ti.g'' || 1 || 5 || 7 || 8 ||colspan=4| 9<br />
|-<br />
| St. || 1.5 ||align="right"| Animosity ('''H'''ates and ''one'' of '''CIP'''): ''Ti.g'' || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 25em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d<br />
|-<br />
| St. || 2 ||align="right"| Animosity ('''S'''uspects and ''two'' of '''CHIP'''): ''Ti.g'' || 1 || 7 || 12 || 14 ||colspan=4| 15<br />
|-<br />
| St. || 2.5 ||align="right"| Animosity (three of '''CHIP'''): ''Ti.g'' || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3 ||align="right"| Animosity ('''S'''uspects and ''three'' of '''CHIP'''): ''Ti.g'' || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23<br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (four of '''CHIP'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|-<br />
| || || || || || || || || || || <br />
|-<br />
| St. || 3.5 ||align="right"| Animosity (''all'' of '''CHIPS'''): ''Ti.g'' || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27<br />
|}<br />
<br />
==== Ärth example Animosities ====<br />
This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:<br />
<br />
<br>Anti-Semitism<br><br />
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)<br><br />
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)<br><br />
Misogyny<br><br />
Homophobia<br><br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Anti-Semitism (Animosity) || CHPS || Small || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Christian lands, and African Caliphate<br />
|-<br />
| St. || 3 || Anti-Semitism (Animosity) || CHPS || Tiny || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || Version for use in pagan lands<br />
|-<br />
| St. || 4.5 || Anti-Semitism (Animosity) || CHPS || Medium || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || Iberian or Arabic Caliphate<br />
|}<br />
<br />
Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.<br />
<br />
Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Christian Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Christian Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
{|<br />
! Type !! Sev. !! Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 ||scope="col" style="width: 15em;" | Islamic Intolerance (Animosity) || IPS || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical version of this Animosity<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IS || Large || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version without the P ('''P'''rovokes/Insults) Element<br />
|-<br />
| St. || 2 || Islamic Intolerance (Animosity) || IPS || Tiny || 1 || 7 || 12 || 14 ||colspan=4| 15 || Version that tolerates religions with a written scripture<br />
|-<br />
| St. || 0.5 || Islamic Intolerance (Animosity) || IS || Tiny || || 4 || 5 ||colspan=5| 6 || As above, but without the '''P''' Element<br />
|}<br />
See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 17em;" | Flaw !! Elem. !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Abrahamic Intolerance (Animosity) || IPS || Small || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || Typical version of this Animosity<br />
|-<br />
| St. || 1 || Abrahamic Intolerance (Animosity) || IS || Small || 1 || 5 || 7 || 8 ||colspan=4| 9 || Version without the P ('''P'''rovokes/Insults) Element<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).<br />
<br />
Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 15em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3.5 || Jewish Intolerance (Animosity) || IS || Huge || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Typical Jewish-specific version<br />
|-<br />
| St. || 5 || Jewish Intolerance (Animosity) || IPS || Huge || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || As above but with a '''P''' Element added<br />
|}<br />
Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.<br />
<br />
<br />
Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 11em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 2.5 || Misogyny (Animosity) || CI || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || use in Christian and Moslem lands<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CIP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || as above, but added '''P''' Element<br />
|-<br />
| St. || 4 || Misogyny (Animosity) || CI || Huge || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Use in Keltic lands<br />
|-<br />
| St. || 5.5 || Misogyny (Animosity) || CIP || Huge || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || as above, but added '''P''' Element<br />
|-<br />
| St. || 3.5 || Misogyny (Animosity) || CI || Large || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || Use in non-Keltic pagan lands<br />
|-<br />
| St. || 5 || Misogyny (Animosity) || CIP || Large || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || as above, but added '''P''' Element<br />
|}<br />
<br />
Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 13em;" | Flaw !! Elements !! Gr.Siz. !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! Notes<br />
|-<br />
| St. || 3 || Homophobia (Animosity) || CHP || Small || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || vs active (and suspected) male "bottoms"<br />
|-<br />
| St. || 4 || Homophobia (Animosity) || CHP || Medium || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || Wider version, vs all men that fail to live up to heteronormative standards of masculinity<br />
|-<br />
| St. || 2.5 || Homophobia (Animosity) || CP || Medium || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || The wider version, but without the '''H''' Element<br />
|}<br />
<br />
Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.<br />
<br />
Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).<br />
<br />
=== MPOW ===<br />
<br />
{|<br />
! Type !! Sev. !!scope="col" style="width: 20em;" | Flaw ('''E'''lements) !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps<br />
|-<br />
| St || 4.5 || MPOW (1x'''A''':<br>Allure / social) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''C''':<br>Combat / Courage / brawn / tactics) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''I''':<br>Intellect / self-Control / strategy) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 4.5 || MPOW (1x'''T''':<br>1-2 Trades / professional competence) || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (2 of '''ACIT''') || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5 || MPOW (doubled '''TT''':<br>3+ different trades) || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || <br />
|-<br />
| St || 5.5 || MPOW (3 of '''ACITT''') || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || <br />
|-<br />
| St || 6 || MPOW (4 of '''ACITT''') || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || <br />
|-<br />
| St || 6.5 || MPOW (all of '''ACITT''') || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || <br />
|-<br />
! Type !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps <br />
|}<br />
<br />
MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:<br><br />
'''A''' Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for ''social validation'', not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).<br><br />
'''C''' Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery. <br><br />
'''I''' This is the need to prove one's worth in terms of intellect, cleverness, wisdom, strategy, rationality and self-control.<br><br />
'''T''' This is the need to prove one's excellent in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single '''T''' Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a ''doubled'' '''TT''' Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.<br><br />
<br />
== Soap Opera Flaws ==<br />
When a GM starts a Sagatafl campaign, he must decide whether it is to be a ''normal'' campaign or a ''soap operatic'' campaign.<br />
<br />
In a ''normal'' campaign, interpersonal relations, romance and sex, will play only a ''secondary role'', whereas in a ''soap operatic'' campaign, it is expected to be the ''focus'' of the campaign. Therefore, in a campaign defined as normal, the Flaw versions ''without'' the '''S''' tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions ''with'' the '''S''' are, having a higher FP value, are used.<br />
<br />
=== Flaws of Want ===<br />
These are Flaws representing the character with the Flaw being attracted to another character (the ''target'' of the Flaw) in a particular way.<br />
<br />
==== Lust ====<br />
Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)<br />
<br />
==== Conquest ====<br />
Conquest represents the character wanting to have sex with the target once (see also Lust, above)<br />
<br />
==== Desire ====<br />
Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by ''becoming'' owned by the target as a sex slave.<br />
<br />
==== Crush ====<br />
Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.<br />
<br />
=== Flaws of being a Target ===<br />
These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.<br />
<br />
==== Target/Lust ====<br />
==== Target/Conquest ====<br />
==== Target/Desire ====<br />
==== Target/Crush ====<br />
<br />
=== Flaws of Revenge ===<br />
These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).<br />
<br />
==== Revenge ====<br />
Revenge represents the character wanting to get revenge on the target.<br />
==== Target/Revenge ====<br />
Target/Revenge represents the ''target'' being out to get revenge on the character.<br />
<br />
=== Flaws of Relationships ===<br />
==== Relationship ====<br />
<br />
==== Flaws of Looking ====<br />
<br />
== Religious magic items and Flaws ==<br />
Some preliminary ideas for favour/disfavour:<br />
<br />
=== B to D ===<br />
'''Bad Temper''' and '''Bully'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Braggart'''<br><br />
disfav Divine<br><br />
fav Pagan and Satanic<br />
<br />
'''Charitable'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Curious'''<br><br />
fav Satanic<br />
<br />
'''Deferential'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Distrustful'''<br><br />
fav Satanic<br />
<br />
=== E to G ===<br />
'''Enigmaphilia'''<br><br />
fav Satanic<br />
<br />
'''Fond of Drink'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Gambler'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Glory-Seeker'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
'''Glutton''' and '''Greed'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
=== I to M ===<br />
'''Impatient''' and '''Impulsive'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Killer'''<br><br />
disfav Divine<br><br />
fav Pagan and satanic<br />
<br />
'''Kleptomania''' and '''Liar''' and '''Loner'''<br><br />
disfav Divine and Pagan<br><br />
fav Satanic<br />
<br />
'''Megalomania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Merciless'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
=== O to P ===<br />
'''Oath-Keeper'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Omen-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''On the Edge'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Overconfidence'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Paranoid'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Polite'''<br><br />
disfav Satanic<br />
<br />
'''Pride'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Pyromania'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== R to S ===<br />
'''Shyness'''<br><br />
fav Satanic<br><br />
disfav Pagan and Divine<br />
<br />
'''Sociable'''<br><br />
fav Pagan and Divine<br><br />
disfav Satanic<br />
<br />
'''Soft-hearted'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== T to V ===<br />
'''Thirst for Knowledge'''<br><br />
fav Satanic<br />
<br />
'''Thrill-Seeker'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''Trickster'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Vengeful'''<br><br />
fav Satanic and Pagan<br><br />
disfav Divine<br />
<br />
=== Multi-Flaws ===<br />
'''Comfort-Seeker'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Immature'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
'''Phobia''' and '''Multi-Phobia'''<br><br />
disfav Divine<br />
<br />
'''Party Animal'''<br><br />
fav Pagan and Satanic<br><br />
disfav Divine<br />
<br />
'''PTSD'''<br><br />
fav Satanic<br><br />
disfav Divine<br />
<br />
=== Element Flaws ===<br />
'''Honesty'''<br><br />
fav Divine and Pagan<br><br />
disfav Satanic<br />
<br />
'''Animosity'''<br><br />
disfav Divine<br><br />
fav Satanic<br />
<br />
'''Religion Flaw'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
'''Respectful'''<br><br />
fav Divine<br><br />
disfav Satanic<br />
<br />
=== Mandatory Flaws ===<br />
'''Sexual Orientation Flaw'''<br><br />
fav Pagan and Satanic'<br><br />
disfav Divine<br />
<br />
== New Flaw costs ==<br />
=== Standard progression Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Simple table with integer values only ====<br />
<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
==== Coarsegrained table with odd integer values only ====<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 12em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
|-<br />
| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
|-<br />
| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
|-<br />
! Type !! Tag !! Sev. !! Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|}<br />
<br />
=== Multi-Flaw Reference ===<br />
<br />
{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Overlaps !! D !! P !! S !! Notes<br />
|-<br />
| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|-<br />
| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
|-<br />
| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
|-<br />
| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|-<br />
| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|-<br />
| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
<br />
== New Single Entries to use ==<br />
=== Flaws ===<br />
{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || -0.5 || f || ||colspan=6| 2 || 3 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0 || f || ||colspan=2| 3 ||colspan=5| 4 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 0.5 || f || || 4 || 5 ||colspan=5| 6 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1 || f || 1 || 5 || 7 || 8 ||colspan=4| 9 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 1.5 || f || 1 || 6 || 9 ||colspan=2| 11 ||colspan=3| 12 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2 || f || 1 || 7 || 12 || 14 ||colspan=4| 15 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 2.5 || f || 2 || 8 || 14 || 17 || 18 ||colspan=3| 19 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 3 || f || 3 || 9 || 17 || 21 || 22 ||colspan=3| 23 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 3.5 || f || 3 || 10 || 20 || 24 || 26 ||colspan=3| 27 || d || p || s || || <br />
|}<br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4 || f || 4 || 11 || 22 || 27 || 29 || 30 ||colspan=2| 31 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
|-<br />
| St || || 4.5 || f || 4 || 12 || 25 || 30 || 33 || 34 ||colspan=2| 35 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 5 || f || 5 || 13 || 27 || 34 || 37 ||colspan=3| 39 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 5.5 || f || 5 || 14 || 30 || 38 || 42 || 43 ||colspan=2| 44 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 6 || f || 6 || 16 || 35 || 44 || 49 || 51 ||colspan=2| 52 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 6.5 || f || 7 || 18 || 41 || 51 || 57 || 59 || 60 || 61 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 7 || f || 8 || 20 || 46 || 59 || 66 || 68 || 69 || 70 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 7.5 || f || 9 || 23 || 54 || 70 || 78 || 81 || 82 || 83 || d || p || s || || <br />
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{|<br />
! Type !! Tag !! Sev. !!scope="col" style="width: 9em;" | Flaw !! 2d !! 3d !! 4d !! 5d !! 6d !! 7d !! 8d !! 9d !! D !! P !! S !! Overlaps !! Notes<br />
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| St || || 8 || f || 10 || 26 || 62 || 81 || 91 || 94 || 96 || 97 || d || p || s || || <br />
|}<br />
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=== Multi-Flaws ===<br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 10 || Extr. N. || 10 || 14 || 18 || 20 || 21 || edges || || d || p || s || <br />
|}<br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 11 || V. Narrow || 11 || 16 || 21 || 23 || 24 || edges || || d || p || s || <br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 12 || Narrow || 12 || 18 || 23 || 26 || 27 || edges || || d || p || s || <br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 13 || Normal || 13 || 20 || 26 || 29 || 30 || edges || || d || p || s || <br />
|}<br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 14 || Broad || 14 || 22 || 28 || 32 || 33 || edges || || d || p || s || <br />
|}<br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
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| 15 || V. Broad || 15 || 24 || 31 || 35 || 37 || edges || || d || p || s || <br />
|}<br />
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{|<br />
! Sev. !! Multi-Flaw !! 2d !! 2d+ !! 3d !! 3d+ !! 4d !! Possible Edges<br> (which can also be Flaws that<br> the Multi-Flaw is similar to) !! Over-<br>laps !! D !! P !! S !! Notes<br />
|-<br />
| 16 || Extr. Br. || 16 || 26 || 34 || 39 || 41 || edges || || d || p || s || <br />
|}<br />
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[[Category:Temp]]</div>Peter Knutsen