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  • Most important character creation terms
    …ely necessary, to represent partial RD differences, such as in the not-yet-created rules for '''Strategic Combat'''. There an Edge represents a 1/4 RD advant…
    5 KB (857 words) - 06:17, 6 June 2011
  • Most important action/combat terms
    Further Action Classes may be created to cover '''Move Actions'''.
    15 KB (2491 words) - 10:48, 6 June 2011
  • Temp Flaws overview
    …character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws. In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak …
    98 KB (13268 words) - 16:49, 17 February 2013
  • Old FAQ content
    Many other RPG systems are created to explore a very narrow subject and so by necessity require players to th… … choices influenced by the rules, and some of the time a character will be created built around one or two special and interesting traits, possibly traits th…
    20 KB (3370 words) - 08:30, 28 October 2011
  • Temp CFP
    Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise t…
    3 KB (391 words) - 09:24, 17 March 2012

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