Search results

From Sagataflwiki

Jump to: navigation, search

No page title matches

There is no page titled "Combat Magic Realm".

For more information about searching Sagataflwiki, see Help.

Showing below 12 results starting with #1.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Page text matches

  • What you can do to help
    …y to posts about issues that concern you (e.g. if you aren't interested in combat rules at all, feel free to ignore those posts; you don't even have to read… … to a particular subsystem (such as Essence which is a core element in the magic system), should only be turned into internal hyperlinks once or twice per …
    38 KB (6551 words) - 11:37, 22 December 2010
  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… … for physical exertion such as running or hiking or using effort-requiring combat maneuvers (all in combination with the [[Fitness]] ''conditioning'' trait,…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Force
    …Force value, but in addition to this, SPF is also affected by the [[Strong Magic]] traits. All such Advantages and DisAdvantages that modify SPF are cumula… …overlaps with [[Strong Magic]]. The cause of the cost multiplier is Strong Magic, so there's no extra cost penalty for having Increased Spell Force that ov…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Combat Magic
    …n offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scal… …ps armour-strengthening buffs are found in [[Earth Magic]], and in [[Plant Magic]] for wooden weapons, e.g. staves.
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    Defence Magic is for defence in combat and against combat-like forms of physical harm. …[Fire Magic|fire]], [[Air Magic|lightning]], and even being hit by [[Earth Magic|stones or falling onto earth]]; these are found in the respective linked-t…
    3 KB (388 words) - 09:59, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Elemental
    | 6 || One Elemental Prince<br> (Very Strong Magic ''only'') || - ( - / 40) || 10 || 3 || Yes || 2d12 * One Elemental Prince (Very Strong Magic ''only'')
    7 KB (1121 words) - 17:07, 18 May 2011
  • Veteran Traits
    … Spellcasting Realm Skills (Necromancy, Fire Magic, Curses), nor to direct combat Skills, armed or unarmed, nor to Dodge or Shield skills, but they can appl…
    11 KB (1794 words) - 19:13, 23 February 2012
  • Sagatafl FAQ
    … non-gamelable experience point system. That there were rules for creating magic items, rather than having these come into existence solely due to GM fiat … … fashion, that one way a character can express his individuality is in the magic item(s) that he creates for his own use, according to his personal needs a…
    17 KB (2976 words) - 09:21, 28 October 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp luck traits
    …e event does not have to be very plausible, but it must be well within the realm of the expectable. Something that could have happened. …uite plausible; it can't be something that makes people stop and wonder if magic has been worked, if there is a psionicist hiding in the corner, or similar…
    12 KB (1970 words) - 10:16, 8 June 2012

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Advanced search

Search in namespaces:

   
   
   
   
   
   
   
   

Search for  
Views
Personal tools
Toolbox