Temp Powers

From Sagataflwiki

(Difference between revisions)
Jump to: navigation, search
(MP and MP regain: specifying that MP are Power-specific)
(PEP regain: adding some BR tags, and specifying that PEPs are Power Category-specific)
Line 1: Line 1:
== PEP regain ==
== PEP regain ==
-
High-tier (x10 PEP multiplier): regains 50% of PEP/Moon
+
High-tier (x10 PEP multiplier): regains 50% of PEP/Moon<br>
-
Mid-tier (x3 PEP multiplier): regains 50% of PEP/Week
+
Mid-tier (x3 PEP multiplier): regains 50% of PEP/Week<br>
-
Low-tier (x1 PEP multiplier): regains 25% of PEP/Day
+
Low-tier (x1 PEP multiplier): regains 25% of PEP/Day<br>
Always round 25%/50% amounts down to nearest whole number, and note that High-ier has many PEPs which probably just about makes up for the slow regain, but strongly encourages a more conservative usage pattern, or saving PEPs for real emergencies.
Always round 25%/50% amounts down to nearest whole number, and note that High-ier has many PEPs which probably just about makes up for the slow regain, but strongly encourages a more conservative usage pattern, or saving PEPs for real emergencies.
 +
 +
PEP are Power Category-specific.
== MP and MP regain ==
== MP and MP regain ==

Revision as of 01:54, 23 June 2011

Contents

PEP regain

High-tier (x10 PEP multiplier): regains 50% of PEP/Moon
Mid-tier (x3 PEP multiplier): regains 50% of PEP/Week
Low-tier (x1 PEP multiplier): regains 25% of PEP/Day
Always round 25%/50% amounts down to nearest whole number, and note that High-ier has many PEPs which probably just about makes up for the slow regain, but strongly encourages a more conservative usage pattern, or saving PEPs for real emergencies.

PEP are Power Category-specific.

MP and MP regain

Power Tier High
tier
Mid
tier
Low<tier>
PL6 3 Years (2)
PL7 2 Years (3) 3 Years (2)
PL8 1 Year (4) 2 Years (3) 3 Years (2)
PL9 3/4 Year (6) 1 Year (4) 2 Years (3)
PL10 1/2 Year (8) 3/4 Year (6) 1 Year (4)

Table cells show MP regain interval, with (max) number of unused MP in paranthesis.

MP are Power-specific.

Things to spend MP on

MP Thing Effects ! Notes
1 Restore PEP I restores PEP equal to the PL4 multiplier
2 Restore PEP II restores PEP equal to the PL7 multiplier
3 Restore PEP III restores PEP equal to the PL10 multiplier
1 Power Roll Bonus I -2 RD bonus to Power Roll
2 Power Roll Bonus II -3 RD bonus to Power Roll
4 Power Roll Bonus III -4 RD bonus to Power Roll
1 Boost Range x30 range Can only use one of these at any given time.
Also Duration is capped at 1 Moon for Boost Duration or Boost R&D
1 Boost Duration Duration +3 TSS
1 Boost R&D x10 range and +2 TSS Duration
1 Affect Large Target I Single-target Power usage can affect a target of up to Size 9 note that a Human is Size 3
2 Affect Large Target II As above, but a Target of Size 10-14
1 Extra Targets I x10 to number of targets Can only use one of these at any given time.
2 Extra Targets II x100 to number of targets
4 Extra Targets III x1000 to number of targets
1
1
1

UP amounts

Power Tier High
tier
Mid
tier
Low<tier>
PL6 1
PL7 2 1
PL8 3 2 1
PL9 4 3 2
PL10 6 4 3

UP are Power-specific.

Ideas for things to spend UP on

Personal tools