Plant Magic
From Sagataflwiki
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(→Food (P) Magic: BR tags added) |
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- | + | Plant magic can control, detect, analyze and enhance plants, and even allow communication with them in limited ways. Its primary use in most settings will be to enhance agricultural output, but there are medium-and-high level Spells that can occasionally be of use for adventurers. | |
+ | |||
+ | Plant Magic and [[Animal Magic]] together constitute a [[Realm Pair]]. | ||
- | |||
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== The Realm of XYZ == | == The Realm of XYZ == | ||
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=== sub-Realm === | === sub-Realm === | ||
=== sub-Realm === | === sub-Realm === | ||
+ | === Food (P) Magic === | ||
+ | These are Spells that work on food that are made out of vegetable matter (such as fruits or grains) or fungi. All of the pertinent ones have equivalent Spells over in the Animal Magic Realm, each such Spell designated with an (A) instead of a (P), that work on food that contains both vegetable and animal matter (animal matter being things such as mammalian flesh, milk, eggs, fowl and fish). (P)-designated Spells should work poorly on food that contains animal matter, although they should work after a fashion on foods that are mostly vegetable | ||
+ | |||
+ | All of Food (P) magic can be treated as one sub-Realm. | ||
+ | |||
+ | {| | ||
+ | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Shelf Life !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes | ||
+ | |- | ||
+ | ! Normal !! Strong<br> Magic !! Very Str.<br> Magic | ||
+ | |- | ||
+ | | 3 || Preserve Food (P) I || x2 || x2 || x3 || 6 Min. || Touch|| - ||rowspan=3| Plant/fungi only | ||
+ | |- | ||
+ | | 4 || Preserve Food (P) II || +1 TSS || +1 TSS, then double || +1 TSS, then triple || 6 Min. || Touch|| - | ||
+ | |- | ||
+ | | 5 || Preserve Food (P) III || +2 TSS || +3 TSS || +4 TSS || 6 Min. || Touch|| - | ||
+ | |} | ||
+ | The food has the same deterioation curve as if non-magical, just stretched by the prescribed amount. | ||
+ | |||
+ | {| | ||
+ | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Quality !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes | ||
+ | |- | ||
+ | ! Normal !! Strong<br>Magic !! Very Str.<br> Magic | ||
+ | |- | ||
+ | | 3 || Enhance Food (P) I || +1Q || +1Q || +1Q || 1 Round || Touch || 4 Hours ||rowspan=3| Plant/fungi only,<br>does ''not'' work<br> on spices | ||
+ | |- | ||
+ | | 4 || Enhance Food (P) II || +2Q || +3Q || +3Q || 1 Round || Touch || 4 Hours | ||
+ | |- | ||
+ | | 5 || Enhance Food (P) III || +3Q || +4Q || +5Q || 1 Round || Touch || 4 Hours | ||
+ | |- | ||
+ | | 3 || Enhance Spice I || +1Q || +1Q || +1Q || 1 Round || Touch || 4 Hours ||rowspan=3| works on all spices,<br>vegetable and animal,<br>but ''not'' salt | ||
+ | |- | ||
+ | | 4 || Enhance Spice II || +2Q || +3Q || +3Q || 1 Round || Touch || 4 Hours | ||
+ | |- | ||
+ | | 5 || Enhance spice III || +3Q || +4Q || +5Q || 1 Round || Touch || 4 Hours | ||
+ | |} | ||
+ | Note that the culinary Quality of salt is always the same (Q3), it cannot be changed. | ||
+ | |||
+ | {| | ||
+ | ! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! CTI !! R. !! Dur. !! Res. !! Notes | ||
+ | |- | ||
+ | | 1 || sn || eff (-) || cti || r || d || no || xyz | ||
+ | |} | ||
+ | |||
== Build Spells == | == Build Spells == | ||
Put all Spells here that use Build Points | Put all Spells here that use Build Points | ||
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{| | {| | ||
- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
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{| | {| | ||
- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
+ | |||
[[Category:Nature Magic Category]] | [[Category:Nature Magic Category]] | ||
- | |||
- | |||
[[Category:Plant Magic Realm]] | [[Category:Plant Magic Realm]] | ||
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Latest revision as of 09:52, 8 April 2012
Plant magic can control, detect, analyze and enhance plants, and even allow communication with them in limited ways. Its primary use in most settings will be to enhance agricultural output, but there are medium-and-high level Spells that can occasionally be of use for adventurers.
Plant Magic and Animal Magic together constitute a Realm Pair.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Food (P) Magic
These are Spells that work on food that are made out of vegetable matter (such as fruits or grains) or fungi. All of the pertinent ones have equivalent Spells over in the Animal Magic Realm, each such Spell designated with an (A) instead of a (P), that work on food that contains both vegetable and animal matter (animal matter being things such as mammalian flesh, milk, eggs, fowl and fish). (P)-designated Spells should work poorly on food that contains animal matter, although they should work after a fashion on foods that are mostly vegetable
All of Food (P) magic can be treated as one sub-Realm.
SL | Spell name | Shelf Life | CTI | R. | Dur. | Notes | ||
---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | ||||||
3 | Preserve Food (P) I | x2 | x2 | x3 | 6 Min. | Touch | - | Plant/fungi only |
4 | Preserve Food (P) II | +1 TSS | +1 TSS, then double | +1 TSS, then triple | 6 Min. | Touch | - | |
5 | Preserve Food (P) III | +2 TSS | +3 TSS | +4 TSS | 6 Min. | Touch | - |
The food has the same deterioation curve as if non-magical, just stretched by the prescribed amount.
SL | Spell name | Quality | CTI | R. | Dur. | Notes | ||
---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | ||||||
3 | Enhance Food (P) I | +1Q | +1Q | +1Q | 1 Round | Touch | 4 Hours | Plant/fungi only, does not work on spices |
4 | Enhance Food (P) II | +2Q | +3Q | +3Q | 1 Round | Touch | 4 Hours | |
5 | Enhance Food (P) III | +3Q | +4Q | +5Q | 1 Round | Touch | 4 Hours | |
3 | Enhance Spice I | +1Q | +1Q | +1Q | 1 Round | Touch | 4 Hours | works on all spices, vegetable and animal, but not salt |
4 | Enhance Spice II | +2Q | +3Q | +3Q | 1 Round | Touch | 4 Hours | |
5 | Enhance spice III | +3Q | +4Q | +5Q | 1 Round | Touch | 4 Hours |
Note that the culinary Quality of salt is always the same (Q3), it cannot be changed.
SL | Spell name | Effect (SM/VSM) | CTI | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|---|
1 | sn | eff (-) | cti | r | d | no | xyz |
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |