Animal Magic

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The Animal Magic Realm contains Spells that deal with animals in all sorts of ways. Animal Spells let the caster sense, analyze or control animals, or lets him heal them or communicate with them, or enhance them in various ways, including enhanced health and fertility (what farmer doesn't want disease resistant and super-fertile cows?).

Shapechange Magic can also, if used in combination with Animal Magic, let the caster shapechange himself or willing targets into animal shapes and Forms, and if also combined with Curse Magic, unwilling targets can also be shapechanged into animals.

Because Sagatafl distinguishes between magic that can affect animals, and magic that can affect humanoids and other intelligent beings, thus subject must be dealt with in detail in the article Animals and magic. For instance, is a Chimpanzee an animal or a humanoid? What about Dolphins or Squid? Or an animal that has been magically uplifted to Human-level Intelligence, e.g. to serve as a Familiar?

Plant Magic and Animal Magic constitute a Realm Pair.


The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.



Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also


Table for Spells:

SL Spell
Effect CTI R. Dur. Res. Notes
Normal Strong
Very Str.
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
Effect CTI R. Dur. Res. Notes
Normal Strong
Very Str.
3 sn effect SM VSM cti r d no xyz
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