Animal Shape Build

From Sagataflwiki

(Difference between revisions)
Jump to: navigation, search
m (moved Shape Build to Animal Shape Build: Attempting to change the name via URL editing did not work, so I'm moving the article instead, since the new name is better and more informative.)
(Table to use: Adding categories)
Line 48: Line 48:
<!-- Tables are used so extensively in this wiki, that it makes sense to include a simple refence table here -->
<!-- Tables are used so extensively in this wiki, that it makes sense to include a simple refence table here -->
-
[[Category:Sagatafl]]
+
[[Category:Magic]]
-
[[Category:Character creation]]
+
[[Category:Shapechange Magic]]
-
[[Category:x]]
+
[[Category:Animal Magic]]
<!-- Use this to "shift down", as the article progresses. Remember, only one completion tag at a time should be "un-commented" -->
<!-- Use this to "shift down", as the article progresses. Remember, only one completion tag at a time should be "un-commented" -->

Revision as of 20:46, 26 December 2010

This article contains the various traits available to animal shapechange, including Shapechange Spells, Forms and so forth.

In Sagatafl, shapechanging into an animal isn't about combat power, where bigger and stronger is better but rather about abilities, including movement abilities and being able to function in enviroments where Humans either can't go, or can only visit with difficulty and risk.

Contents

Subject

Examples I

Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). link
link

Table to use

A B C
1 2 3
4 5 6
Personal tools