Article completion tags

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This article defines the completion tags that will be used to classify articles.

There are five tags, of this type, used throughout this wiki.

  • No content
  • Stub
  • Incomplete
  • Near complete
  • Complete article

This article is given all five tags, in order that it appears in each of the five categories, but it is in fact considered to be complete (as of October 2010).

Contents

No content

This tag is to be used for articles that are either completely empty of content, save perhaps categorization tags, or that contain no more than about a dozen words.

One might say that this kind of article is a "placeholder".

Stub

This tag is to be used for articles that are very unfinished, having less than 20% or so of the content of the envisioned completed article. Typically a stub has much content in a few sections, often those that are to contain very little content, whereas many more sections, often those that usually have a lot of content in completed articles of similar type, are empty or even missing.

One can say that stub articles do not give the typical reader an at all clear picture of what the full intent of the rules concept described is (although readers with much insight into Sagatafl's design may be able to extrapolate a lot and make further educated guesses).

Please note that this definition of "stub" is different from the one employed over at English Wikipedia.

Incomplete

This tag is to be used for articles that are some way from completion status, but still are more than 10% or 15% as long as the finished article can be expected to be.

At this stage, the typical reader gets a reasonably good idea about the rules concept covered in the article; or even a quite good idea.

Near complete

This tag is to be used for articles that are close to completion. Articles where perhaps only 5% to 25% more content needs to be added before they can be thought of as complete.

Usually for articles warranting this tag, it is the boring stuff that is missing. Cost tables (that take time to generate in a spreadsheet, and type in manually), or elaborative sections, mini-FAQs or similar. At this stage, the typical reader gets a quite good idea about the intent behind the rules concept that is the subject of the article, and he may even achieve a great understanding of the subject in the case of some articles, but he will sit with unanswered questions (sometimes important ones, like point costs!).

Complete article

This tag is to be used for articles that are essentially complete, meaning that they address all the points that an article of that type (e.g. an article about an attribute, or a category of skills, or a game-mechanical term, or a Power or an Enchantment) needs to address, in a thorough fashion.

Do not expect this tag to mean that the article won't change any further; that it is meant to be static. There may still be great changes to the mechanics, but there will not be (much) further elaboration. All questions have already been answered, so no more further questions need to be answered - although the answers to those questions may well change, even radically (although this will not happen often).

Note on expected article length

Predicting how long an article for this wiki has to be is not in any way an exact science. The "Complete article" tag often just means that whoever wrote the article thinks he has said all that there is to say about the issue. (Such as is the case with this article, as of 19th of September 2010; the writer thinks he's done, but a Week or a Moon from now he might return to the article and expand it to twice the original length.)

Note on other tags

Please note that many other tags will be used, having to do with editorial matters other than the completeness (or lack thereoff) of articles.

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