MetaMagic

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The Spell Realm of MetaMagic is for those Spells that deal with magic. Spells of detection, analysis, protection from, and negation of, magic.

MetaMagic works best on Traditional Magic, e.g. Spell Magic, but can also be used on other forms of magic; it just requires higher level Spells. Since Traditional Magic is one of the most common forms of magic, or at least is believed to be the most powerful of the common form (with Folk Magic being recognized as more common by some, but seen as weak), many MetaMagic users do not bother to learn these higher level Spells whose only purpose is to deal with non-Traditional Magic.

Contents

The Realm of MetaMagic

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
3 sn effect SM VSM cti r d no xyz
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