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  • Number of Mystery Slots
    …se Mystery Slots than the prerequisite for the given DisAdvantage, then he cannot take it. … (And then if you can afford it - which might not be the case - buy one or two Mystery Slots above and beyond that, just in case.)
    4 KB (669 words) - 16:55, 4 February 2011
  • Essence traits
    … Essence left, he dies, even if he has plenty of Marked Essence left (with two exceptions; see below)). …ch like (Ear-)Marked Essence, except that the character cannot voluntarily choose to spend it. Instead when the character is subject to the [[Undead Minion|…
    6 KB (887 words) - 04:16, 30 March 2011
  • Tree Magic
    …a a specialization of his? This chapter addresses each of these topics and lists all the answers and the options available. …go toward one or more effects belonging to the same category. That is, one cannot cast a Spell that gives 4 Tree Levels in order to imbue an Aura effect tha…
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    For each single Spell sub-Realm, the table of spells has two extra columns, defining the effect of Strong Magic (SM) and VSM. In almost… A character cannot have Strong Magic is his Psyche is lower than 4, and cannot have any Very Strong Magic if his Psyche is lower than 6.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Archmage Points
    Any such trait has two costs, one in aDvantage Points (DPs) which is paid directly, and another i… …you can be completely worry-free if you take one trait of 2 AMP, or one or two traits of 1 AMP each.
    7 KB (1243 words) - 04:07, 30 March 2011
  • Sagatafl FAQ
    <br>'''<font size="+1">Q</font>: The two other designs by Peter Knutsen, Multiclass RPG and Modern Action RPG, both… …otographic memory, talents for languages or music, and so forth. A year or two previously the chief designer had built a future history universe populate…
    17 KB (2976 words) - 09:21, 28 October 2011

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