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  • Mystery Slots
    …eligious practice, and similar, each such Mystery requiring one or several Mystery Slots of "space". … either 50% or 75% from the final number of Mystery Slots. See [[Number of Mystery Slot]] for more information.
    9 KB (1426 words) - 17:30, 19 December 2010
  • Number of Mystery Slots
    This article contains the rules for how to derive the natural number of [[Mystery Slots]] that a character has, as well as [[Advantages]] and [[DisAdvantage… Start with 3 Mystery Slots, then add extra (free) slots if the character meets each of the foll…
    4 KB (669 words) - 16:55, 4 February 2011

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  • Mage Factor
    …tory points they give are [[Spellcasting]] [[Incompetences]] and Reduced [[Mystery Slots]], while the various [[Speech DisAdvantage]] have their cost influen…
    7 KB (1209 words) - 22:31, 22 March 2011
  • Mystery Slots
    …eligious practice, and similar, each such Mystery requiring one or several Mystery Slots of "space". … either 50% or 75% from the final number of Mystery Slots. See [[Number of Mystery Slot]] for more information.
    9 KB (1426 words) - 17:30, 19 December 2010
  • Number of Mystery Slots
    This article contains the rules for how to derive the natural number of [[Mystery Slots]] that a character has, as well as [[Advantages]] and [[DisAdvantage… Start with 3 Mystery Slots, then add extra (free) slots if the character meets each of the foll…
    4 KB (669 words) - 16:55, 4 February 2011
  • Rote-Casting
    Rote-Casting is a learnable Mystery, that is one way for a character to specialize in a few favorite low-level… …his is known as taking multiple instances of Rote-Casting, each additional Mystery Slot spent giving another amount of picks equal to I(Me)+1.
    5 KB (845 words) - 14:30, 20 January 2011
  • Rote Cantrip
    Rote Canntrip is a learnable Mystery, that is one way for a (low-skill) character to specialize in his favourit… …nables the character to develop both the Rote-Casting and the Rote Cantrip Mystery, both of them and several times each if desired).
    4 KB (662 words) - 14:30, 20 January 2011
  • Creating a character
    …are included in this value, including the modifier from the Internal Focus Mystery, but never the effects of normal (external) Foci, nor Casting Options whic…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …e a Major Talent, even a Major Talent with an entire Category. Buy many of Mystery Slots. Buy extra Essence and a Talent with Endowing. Or crank your Psyche … …sharp contrast to other choices such as Talent or having a large number of Mystery Slots. You don't have to take it. But if you do take it, it'll affect your…
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Safety
    …ers desire it, but are held back by the cost of it, usually in the form of Mystery Slots that can be better spent on other things, and by the competition fro… Various other options include Spell Safety coming from Mystery Slots paid to specialize in particular subsets of Spellcasting, usually Re…
    6 KB (1071 words) - 00:18, 20 December 2010
  • Spell Force
    …those conditions, or else find a solution to the problem, such as a useful Mystery, or putting a nifty Enchantment into the weapon or suit of armour.
    9 KB (1463 words) - 03:56, 30 March 2011
  • Body Magic
    …can be cast only on the caster himself, but there are ways, specifically [[Mystery|Mysteries]], that can be used to bypass this in limited ways.
    3 KB (428 words) - 09:55, 8 April 2012
  • Most important magic systems terms
    == Mystery == == Mystery Slot ==
    9 KB (1529 words) - 11:37, 14 July 2011
  • Major Changes
    …ught at character creation. Some things that used to cost Essence now cost Mystery Slots instead (e.g. having Forms for use with Shapechange Magic), which ma…
    22 KB (3608 words) - 22:05, 22 March 2014

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