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  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Shadow Magic
    …t sources, but this requires higher level Spells), and Summon and Dominate Shadow Elementals. Summoning a [[Shadow Elemental]] should be done inside a [[Pentagram]], for safety, and the Sum…
    3 KB (387 words) - 10:01, 8 April 2012
  • Light Magic
    …ng it, and suppressing or extinguishing it (although the Realm of [[Shadow Magic]] can do this better - it can do the same with lower level Spells), and Su… …led Photon Magic (and Shadow Magic would then have been called Anti-Photon Magic) if it wasn't because those terms are excessively scientifical and therefo…
    4 KB (555 words) - 10:01, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Elemental
    | 6 || One Elemental Prince<br> (Very Strong Magic ''only'') || - ( - / 40) || 10 || 3 || Yes || 2d12 * One Elemental Prince (Very Strong Magic ''only'')
    7 KB (1121 words) - 17:07, 18 May 2011

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