Temp Attribute cost and CF
From Sagataflwiki
This article hosts the temporary table for the cost of primary attributes as derived from CF (Cost Factor), and will probably also host Sub-Attribute costs.
Contents |
Primary Attributes
Attribute | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | Cost Rule | |
---|---|---|---|---|---|---|---|---|---|---|---|
9 | 900 | 1050 | 1200 | 1350 | 1500 | 1650 | 1800 | 1950 | 2100 | 300xCF | |
8 | 360 | 420 | 480 | 540 | 600 | 660 | 720 | 780 | 840 | 120xCF | |
7 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | 60xCF | |
6 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 30xCF | |
5 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 12xCF | |
4 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 4xCF | |
3 | 0 | ||||||||||
2 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -2xCF | |
1 | -12 | -14 | -16 | -18 | -20 | -22 | -24 | -26 | -28 | -4xCF | |
0 | -24 | -28 | -32 | -36 | -40 | -44 | -48 | -52 | -56 | -8xCF | |
-1 | -36 | -42 | -48 | -54 | -60 | -66 | -72 | -78 | -84 | -12xCF | |
-2 | -48 | -56 | -64 | -72 | -80 | -88 | -96 | -104 | -112 | -16xCF | |
-3 | -60 | -70 | -80 | -90 | -100 | -110 | -120 | -130 | -140 | -20xCF | |
-4 | -72 | -84 | -96 | -108 | -120 | -132 | -144 | -156 | -168 | -24xCF |
CF is Cost Factor (Humans use CF 5.0 for all Primary Attributes)
3 is Human average, 9 is genetic maximum for Humans, -4 represents no ability.
Secondary Attributes
No content as of yet
sub-Attributes
Value | Cost Factor (CF) | Cost Rule | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | ||
+5 | 120 | 240 | 360 | 480 | 600 | 720 | 840 | 960 | 1080 | 1200 | 1320 | 1440 | 1560 | 1680 | 1800 | 240xCF |
+4 | 24 | 48 | 72 | 96 | 120 | 144 | 168 | 192 | 216 | 240 | 264 | 288 | 312 | 336 | 360 | 48xCF |
+3 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 16xCF |
+2 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 8xCF |
+1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 4xCF |
-1 | -1 | -1 | -2 | -2 | -2 | -3 | -3 | -4 | -4 | -4 | -5 | -5 | -6 | -0.8xCF | ||
-2 | -1 | -2 | -2 | -3 | -4 | -4 | -5 | -6 | -6 | -7 | -8 | -8 | -9 | -10 | -4/3xCF | |
-3 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -15 | -2xCF |
-4 | -1 | -3 | -4 | -6 | -7 | -9 | -10 | -12 | -13 | -15 | -16 | -18 | -19 | -21 | -22 | -3xCF |
-5 | -2 | -4 | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 | -22 | -24 | -26 | -28 | -30 | -4xCF |
To derive the cost, apply the rule" multiplier or divisor, then for a negative value, round towards zero to the nearest 0.5, and for a positive value round down to nearest whole number.