Temp Special GP

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(Overview: clarifying on Connections, and moving the two "tax" entries down to the bottom)
(Adding Linguistic Background and NAtive Terrain, and re-writing Connections. Also dividing into Backgrounds and Special)
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== Overview ==
== Overview ==
This is an overview of all the things that 4th category GPs can be spent on:
This is an overview of all the things that 4th category GPs can be spent on:
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* Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value).
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'''Backgrounds'''<br>
* Increased [[Profstat]] (below-average Profstat is a DisAdvantage and thus compensated for in DPs).
* Increased [[Profstat]] (below-average Profstat is a DisAdvantage and thus compensated for in DPs).
* Increased [[Omniskill]] Threshold.
* Increased [[Omniskill]] Threshold.
* [[Veteran Points]] (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy [[Veteran Traits]].
* [[Veteran Points]] (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy [[Veteran Traits]].
* Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have).
* Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have).
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* Pay GP to be allowed to have Overall Contacts, with 2 GP for the first such Overall Contact and 1 GP for each additional one, limited to within the area covered by Well-Travelled, and still having to pay PPs to improve the Base OVerall Contact stats. This ''might not get implemented'', or it might get implemented eventually, but if it is implemented it will probably use Contact Types like in Modern Action RPG. Note that these are now called Connections instead of Overall Contacts, and they will be implemented.
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* Pay GP to be allowed to have Connections, with 2 GP for the first such Connection and 1 GP for each additional one, limited to within the area covered by Well-Travelled, and still having to pay PP to improve the Base OVerall Contact stats. Contact Types are used, like in Modern Action RPG, e.g. a player who wants Skilled Craftsmen, Magic Users and Religious Minorities pays 4 GP, 2 for the first Connction, and 1 for each additional.
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* Linguistic Background otherthan Mono-Lingual (semi-Bilingual, ABCCC), costs 1 DP, while anything better costs 1 or more GP, while disadvantageous Linguistic Backgrounds give compensation in DP).
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* Native Terrain, one or at much higher cost two.
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'''Special GP'''<br>
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* Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value).
* "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs).
* "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs).
* "Tax" for a [[Species Package]] with a very high (obscene, or multiple GPs for very obscene) [[UMF]].
* "Tax" for a [[Species Package]] with a very high (obscene, or multiple GPs for very obscene) [[UMF]].

Revision as of 07:21, 22 February 2012

This article is for temporary stuff that pertains to the 4th or "Special" GP category.

Overview

This is an overview of all the things that 4th category GPs can be spent on: Backgrounds

  • Increased Profstat (below-average Profstat is a DisAdvantage and thus compensated for in DPs).
  • Increased Omniskill Threshold.
  • Veteran Points (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy Veteran Traits.
  • Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have).
  • Pay GP to be allowed to have Connections, with 2 GP for the first such Connection and 1 GP for each additional one, limited to within the area covered by Well-Travelled, and still having to pay PP to improve the Base OVerall Contact stats. Contact Types are used, like in Modern Action RPG, e.g. a player who wants Skilled Craftsmen, Magic Users and Religious Minorities pays 4 GP, 2 for the first Connction, and 1 for each additional.
  • Linguistic Background otherthan Mono-Lingual (semi-Bilingual, ABCCC), costs 1 DP, while anything better costs 1 or more GP, while disadvantageous Linguistic Backgrounds give compensation in DP).
  • Native Terrain, one or at much higher cost two.

Special GP

  • Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value).
  • "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs).
  • "Tax" for a Species Package with a very high (obscene, or multiple GPs for very obscene) UMF.

More elaboration on the above to come later...

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