Action Points
From Sagataflwiki
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== Generating Action Points == | == Generating Action Points == | ||
Roll for Reflexes (Initiative) on this table to generate your character's APs as te start of each Round: | Roll for Reflexes (Initiative) on this table to generate your character's APs as te start of each Round: | ||
- | <br>[[Initiative_Roll_and_Action_Points#The_Reflexes_Roll]] | + | <br>[[Initiative_Roll_and_Action_Points#The_Reflexes_Roll|Link to table]] |
- | + | ||
<br> | <br> | ||
Note that for results of F-2 and worse, characters with the Warrior Training I and Warrior Training II Lores get to use the 3rd and 4th column, respectively, which yield slightly less painfully low amounts of APs. | Note that for results of F-2 and worse, characters with the Warrior Training I and Warrior Training II Lores get to use the 3rd and 4th column, respectively, which yield slightly less painfully low amounts of APs. | ||
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=== Examples, Generaitng Action Points === | === Examples, Generaitng Action Points === | ||
Example already exists in the Initiatve Roll and Action Points article. It should perhaps be moved to here. | Example already exists in the Initiatve Roll and Action Points article. It should perhaps be moved to here. | ||
+ | |||
== Storing Action Points == | == Storing Action Points == | ||
Revision as of 18:01, 4 February 2011
This article is about Action Points, a central mechanic in Sagatafl's rules for physical actions in time-critical situations (e.g. combat).
Action Points measure how much a character can do in a given combat Round, with each physical action costing a number of Action Points (that can be reduced via the Speed Factor mechanic), and with the number of APs per Round being determiend by an Intiative Roll. Characters can store a limited number of unspent APs in the AP Bank.
Note: AP should either redirect here, or disambiguate to DP or here. Not quite sure which is best (clearly if it redirects here, there should be a note at the top pointing old-timers to DP).
Contents |
Generating Action Points
Roll for Reflexes (Initiative) on this table to generate your character's APs as te start of each Round:
Link to table
Note that for results of F-2 and worse, characters with the Warrior Training I and Warrior Training II Lores get to use the 3rd and 4th column, respectively, which yield slightly less painfully low amounts of APs.
Also note that the RD of this roll is typically 8, but it can vary a bit, and if some characters - usually one entire side in a conflict - is taken by surprise, e.g. in an ambush, then the RD of their Initiative Roll can be very low indeed (but mitigated for those with the Danger Sense Power).
Examples, Generaitng Action Points
Example already exists in the Initiatve Roll and Action Points article. It should perhaps be moved to here.
Storing Action Points
Example, Storing Action Points
Advice
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Please note
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The world
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See also
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Table to use
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