Bank

From Sagataflwiki

Jump to: navigation, search

The word Bank, when capitalized and without specifying what kind of bank it is, refers to the Action Point Bank, or AP Bank, that each character has, which can be used to store a number of unsued APs that carry over to the next combat Round and counts towards letting the character perform his first action sooner. Different characters have different Bank capacities; having a larger Bank is more desirable, in proportion to how much physical combat the character is likely to be involved in.

Please note that the Bank measures the absolute capacity to store APs, not how many APs can be put away per Round for later use, e.g. a character with a Bank of 2 (good but unimpressive) cannot save 2 APs in the 1st Round, 1 more AP in the 2nd Round, 2 more AP in the 3rd Round, and then withdraw 5 APs in the 4th Round in order to kick massive amounts of enemy tail end. Rather, all stored APs are automatically withdrawn at the beginning of each new Round.

Almost all characters have a default Bank size of 1 (excepting those of a species with a very primitive central nervous system, such as most reptilians). This can easily be increased to 2, fairly easily to 3, an with some effort (and thus cost) to 4. Any character with a Bank of only 1 can and will be classified, by most others, as a noncombatant.

Contents

Subject

Examples I

Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). link
link

Table to use

A B C
1 2 3
4 5 6
Personal tools