Action Points

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This article is about Action Points, a central mechanic in Sagatafl's rules for physical actions in time-critical situations (e.g. combat).

Action Points measure how much a character can do in a given combat Round, with each physical action costing a number of Action Points (that can be reduced via the Speed Factor mechanic), and with the number of APs per Round being determiend by an Intiative Roll. Characters can store a limited number of unspent APs in the AP Bank.

Note: AP should either redirect here, or disambiguate to DP or here. Not quite sure which is best (clearly if it redirects here, there should be a note at the top pointing old-timers to DP).

Contents

Generating Action Points

Roll for Reflexes (Initiative) on this table to generate your character's APs as te start of each Round:
Initiative_Roll_and_Action_Points#The_Reflexes_Roll
(Note this is the first anchored link ever; it might not have been made properly)
Note that for results of F-2 and worse, characters with the Warrior Training I and Warrior Training II Lores get to use the 3rd and 4th column, respectively, which yield slightly less painfully low amounts of APs.

Also note that the RD of this roll is typically 8, but it can vary a bit, and if some characters - usually one entire side in a conflict - is taken by surprise, e.g. in an ambush, then the RD of their Initiative Roll can be very low indeed (but mitigated for those with the Danger Sense Power).

Examples, Generaitng Action Points

Example already exists in the Initiatve Roll and Action Points article. It should perhaps be moved to here.

Storing Action Points

Example, Storing Action Points

Advice

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Please note

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Mini-FAQ

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Q:
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The world

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World impact

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The Ärth setting

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Design Notes

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Quick mini-glossary

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See also

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Table to use

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