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  • Main Page
    …ont size="-2">20/May 2011</font> ||colspan=3| Temporary Sagatafl Wiki logo created, and put online.
    6 KB (811 words) - 14:22, 13 April 2012
  • What you can do to help
    ==== Improve newly created categories ==== However, not all editors do this all the time. A category may be created hastily, or the editor may be interrupted by a horrible and distracting ph…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Article format guidelines
    Tags may also be created to indicate that an article is incoherent, difficult to understand (for th… … the old spreadsheet, for study purposes, but note that a new one is to be created from scratch, using slightly more clever principles.
    11 KB (1888 words) - 16:54, 4 February 2011
  • Mage Factor
    …ary work, that two or even three such stats are equired, then they will be created and become an integral part of the magic system's character creation mecha…
    7 KB (1209 words) - 22:31, 22 March 2011
  • Domain Magic
    …he ex-Owner won't get back the Essence that he spent), and/or rules may be created for how another character can dis-Enchant a Domain, rendering it non-magic…
    10 KB (1630 words) - 01:09, 16 December 2010
  • Artificer
    …amples mentioned are all blacksmiths (or in one case, an engineer who once created something impressive in a cave with a box of scraps), Artificers, even Myt… …t where the first such Artificer in the Ärth setting may well be a player-created one.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Artificer light sources
    …onfire would). This can be a problem in enclosed air-tight spaces (such as created by elaborately engineered traps in tombs or other underground facilities).
    8 KB (1324 words) - 03:16, 9 October 2010
  • Goodie Points
    …acter can have based on his ''age'' (in Years). This rule has not yet been created, but will be based on the most extreme possibility of a character having r… Characters created with Sagatafl can be seen as falling at any given point in a triangular 2-…
    39 KB (6728 words) - 16:56, 4 February 2011
  • Flaws
    …be similar to one of the Flaws listed as being affected by the religiously created magic item, and therefore affected by it. Also, it is perfectly realistic for your character, or the characters created and played by other players, to have opinions and worldviews that would be…
    46 KB (7732 words) - 02:51, 1 January 2013
  • Creating a character
    …te species packages for Male Human and Female Human have not actually been created. Think of it as being virtual species packages. …he item permanent), while the second element is ignored if the item wasn't created via the Endowing Skill.
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …t is a good idea; note that this section will be updated as new Spells are created and added to the system.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Initiative Roll and Action Points
    …will eventually be moved into other articles, most or all of these not yet created)<br>
    22 KB (3759 words) - 10:02, 1 June 2011
  • Spell
    …e suitable for settles characters than for adventurers. They have not been created yet, but most likely the Control Weather Spells will be Greater Spells, an…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    Obviously many Spells have not yet been created, but there is a (semi-) coherent vision behind the Spells in Sagatafl, and…
    10 KB (1713 words) - 05:31, 26 January 2011
  • Necromancy
    …tion is long. The level of the Spell determines the kind of Undead that is created with the 2nd Spell. …l'' Undead except Liches can be Controlled, including Undead that were not created via Necromancy.
    8 KB (1270 words) - 10:28, 8 April 2012
  • Illusion Magic
    …n Magic is used to create spatially located faked sensations, that is, all created Illusions are sensed by everyone that is within sensory range, rather than…
    3 KB (502 words) - 09:57, 8 April 2012
  • Veteran Traits
    …th [[Veteran Points]], which has its own article. Eventually rules must be created for how characters can acquire Veteran Traits in play; this will - eventua…
    11 KB (1794 words) - 19:13, 23 February 2012
  • Undead Minions
    Please note that Undead Minions are created as powerful as they'll ever be. They do not, in any sense of the word, "le…
    4 KB (598 words) - 17:31, 18 May 2011
  • Undead Minion Abilities
    Please note that Undead Minions are as powerful as they'll ever be, once created. They do ''not'', in any sense of the word, "level up".
    10 KB (1524 words) - 15:06, 25 May 2011
  • Main Page Backup
    …ial removed), in wikitext, so that you can just copy-paste it into a newly created article window<br>
    3 KB (561 words) - 18:41, 20 May 2011
  • Most important character creation terms
    …ely necessary, to represent partial RD differences, such as in the not-yet-created rules for '''Strategic Combat'''. There an Edge represents a 1/4 RD advant…
    5 KB (857 words) - 06:17, 6 June 2011
  • Most important action/combat terms
    Further Action Classes may be created to cover '''Move Actions'''.
    15 KB (2491 words) - 10:48, 6 June 2011
  • Temp Flaws overview
    …character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws. In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak …
    98 KB (13268 words) - 16:49, 17 February 2013
  • Old FAQ content
    Many other RPG systems are created to explore a very narrow subject and so by necessity require players to th… … choices influenced by the rules, and some of the time a character will be created built around one or two special and interesting traits, possibly traits th…
    20 KB (3370 words) - 08:30, 28 October 2011
  • Temp CFP
    Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise t…
    3 KB (391 words) - 09:24, 17 March 2012

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