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  • Mystery Slots
    …ess works), heightened magical powers (specifically improved Spirit Travel magic, in the Norse and Finnish tradition), or some other kind of benefit that f… …elf a Mystery, and the benefit of that Mystery is that she can cast [[Body Magic]] spells on any willing man who have gone through the Embrace Mystery. She…
    9 KB (1426 words) - 17:30, 19 December 2010
  • Domain Magic effects
    …can be put into a Domain with Domain Magic. See the main article, [[Domain Magic]], for the creation rules, calculating the cost of a DU (Domain Unit), and… There may be other types of Nodes in Domain Magic. Each is limited in number seperately, and may have different rules in all…
    17 KB (2723 words) - 01:03, 16 December 2010
  • Quotes to be placed
    …rtery... pumps 30 liters of blood a minute. There's only five in the human body. I'm sorry. ''' …e a metamorph loose; could be anybody!" X-Men 2. For the Shapechange Magic Realm.
    3 KB (517 words) - 18:37, 19 January 2013
  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… …gers, hands and arms (and legs for kicking) and Agility dealing with whole-body control and awareness of where one is relative to objects, including comat…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Realm article template
    This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed. …ant information here, such as whether it is a Prestige Realm (like Weather Magic).
    2 KB (334 words) - 09:54, 8 April 2012
  • Horror Magic
    …as Necromancy in some other fantasy RPG systems, and the other is horrible body-wrecking or Sanity-damaging Spells (as well as some enviromentally harmful… In the Ärth setting, Horror Magic is the only Realm out of 24 that has a source known with absolute certainty: It was invented…
    3 KB (400 words) - 10:27, 8 April 2012
  • Combat Magic
    Combat Magic is about ''buffing'' characters and weapons so that they can fuction bette… …ps armour-strengthening buffs are found in [[Earth Magic]], and in [[Plant Magic]] for wooden weapons, e.g. staves.
    3 KB (403 words) - 10:00, 8 April 2012
  • Shapechange Magic
    …Spell, and even attempt to cast it, but all Shapechange Spells have out-of-Realm prerequisites, and if these are not met, the casting attempt is at a sever… …ilar to his own (2-arms-2-legs for a Human). These have the [[Body Magic]] Realm as a prerequisite.
    4 KB (676 words) - 09:54, 8 April 2012
  • Body Magic
    …uence cosmetic or important functions. In general, this is a highly useful Realm, and so will be quite popular in most cultures in most worlds. When learned, Body Magic Spells can be cast only on the caster himself, but there are ways, specifi…
    3 KB (428 words) - 09:55, 8 April 2012
  • Archmage Points
    …ourages - wthout ''preventing'' - the creation of characters with powerful magic traits, especially multiple such traits. …ra cost" to be a character who has that particular combination of powerful magic-pertinent traits.
    7 KB (1243 words) - 04:07, 30 March 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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