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  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… … both Attributes pertinent to the magic systems, and in worlds with little magic one or both of them may be delegated to Secondary Attribute status, and re…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Safety
    Spell Safety is a stat that can apply to single Spells, sub-Realms, Realm, Categories or all of a character's spellcasting. Multiple instances of ap… …Fumbling a Spellcasting attempt is the primary limiter to the use of Spell magic, characters will usually be very keen on getting more Spell Safety, especi…
    6 KB (1071 words) - 00:18, 20 December 2010
  • Spell Force
    …Force value, but in addition to this, SPF is also affected by the [[Strong Magic]] traits. All such Advantages and DisAdvantages that modify SPF are cumula… …overlaps with [[Strong Magic]]. The cause of the cost multiplier is Strong Magic, so there's no extra cost penalty for having Increased Spell Force that ov…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    …several magic systems in Sagatafl. A character can use many other kinds of magic, without ever having learned Spells. … wishes on various effects. In contrast to this there are many non-Greater Illusion Spells, but for all of them the Build Points have been pre-spent, to creat…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    Sagatafl's spell magic system differs starkly from many other fantasy RPG magic systems, in that a character's power is in no way measured by the ''number… …g. Fire Bolt III), then he can ''attempt'' to cast it, but unless his Fire Magic Skill is ''a lot higher'' than 1, the person he is threatening has nothing…
    10 KB (1713 words) - 05:31, 26 January 2011
  • Illusion Magic
    Illusion Magic is used to create spatially located faked sensations, that is, all created… …he illusionist Spell caster must make a SKill roll for his worst pertinent Illusion Art Skill.
    3 KB (502 words) - 09:57, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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