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  • Temp Movement Modes
    This is a repository for notes and figures pertaining to the different movement modes available to characters, primarily characters of default morphology … == List of Movement Modes ==
    5 KB (682 words) - 10:39, 2 April 2012

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  • Main Page
    …lspan=2 | This defines terms that have to do with physical action, such as movement, combat and damage, and also strategic-scale mass combat || [[Most importa…
    6 KB (811 words) - 14:22, 13 April 2012
  • Jump Factor
    …istics, such as two RD modifiers (Agi-H an Agi-L, see above), Jump Factor, movement distance, in such a way that any time Fleetness goes up or down by 1, at l…
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    …g with traps or locks, nor to breath holding time, or to swimming or other movement endurance. It's about helping the target get into (infiltrate) places ward…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Step
    A Step is a movement action that a character may take as many times as desired, during each com… …as possible, by Running and Charging when possible, or Walking when faster movement isn't safe, and only Stepping when you've exhausted your two Move Actions …
    5 KB (827 words) - 07:28, 26 December 2010
  • Initiative Roll and Action Points
    Charge combines a movement with a melee or unarmed attack (or with a weapon attack, such as a crossbo… Steps are a "safe" movement option, so there's no need to worry over dangerous ground, and also they d…
    22 KB (3759 words) - 10:02, 1 June 2011
  • Animal Shape Build
    … where bigger and stronger is better but rather about abilities, including movement abilities and being able to function in enviroments where Humans either ca…
    3 KB (576 words) - 20:59, 26 December 2010
  • Temp Charsheet Notes
    ==== Agility and Movement====
    18 KB (3015 words) - 12:42, 30 April 2012
  • Editor FAQ
    …, respectively, making a character, resolving physical conflicts including movement and combat, and for learning and using various kinds of magic.
    18 KB (3173 words) - 23:46, 24 May 2011
  • Most important action/combat terms
    …viations and acronyms pertinent to physical actions (especially combat and movement), sorted alphabetically. Note that there are [[:Category:Sagatafl definiti… …ess Skill roll modifiers. These Skills involve swift and precise full-body movement, and tend to have the Agility Attribute heavily present in their APT Block…
    15 KB (2491 words) - 10:48, 6 June 2011
  • Major Changes
    * Movement based on the Move Factor stat, which is modified by Fleetness, but is itse…
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp MA Stunts
    | Non-Combat Styles || Combat Wisdom, Deftness, Mental Training, Movement Style, Socio-Linguistic Style (SL Style). These are all ''low'' tier) …is Dodge rolls are subject to a +2 RD penalty. The CFP cost, the mandatory movement and the penalty for precarious footing can be negated with Stunts.
    23 KB (3584 words) - 08:36, 8 April 2012
  • Temp Movement Modes
    This is a repository for notes and figures pertaining to the different movement modes available to characters, primarily characters of default morphology … == List of Movement Modes ==
    5 KB (682 words) - 10:39, 2 April 2012
  • Temp Attributes and Stats
    … exists as a separate Attribute, governing precise and graceful whole-body movement.
    10 KB (1382 words) - 21:27, 30 June 2013
  • Temp luck traits
    …iends or foes), and only rolls for physical activities, such as combat and movement.
    12 KB (1970 words) - 10:16, 8 June 2012

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