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  • What you can do to help
    … to a particular subsystem (such as Essence which is a core element in the magic system), should only be turned into internal hyperlinks once or twice per … This is an extension of the previous sub-section, and can be thought of as a slightly higher level of involvement.
    38 KB (6551 words) - 11:37, 22 December 2010
  • Goodie Points
    …er with good Wilderness skills, a spellcaster with high ability in a Spell Realm or decent ability in an entire Spell Category, a highly trained Warring-St… … the character some nifty, powerful Perk, such as ownership of a permanent magic item, or high Rank in an Organization (Guild Master, or General). Or buy s…
    39 KB (6728 words) - 16:56, 4 February 2011
  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… … both Attributes pertinent to the magic systems, and in worlds with little magic one or both of them may be delegated to Secondary Attribute status, and re…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell
    …several magic systems in Sagatafl. A character can use many other kinds of magic, without ever having learned Spells. Likewise, for Illusion Magic, the five Greater Spell, Illusion I to Illusion V, are super-flexible, giv…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    Sagatafl's spell magic system differs starkly from many other fantasy RPG magic systems, in that a character's power is in no way measured by the ''number… …g. Fire Bolt III), then he can ''attempt'' to cast it, but unless his Fire Magic Skill is ''a lot higher'' than 1, the person he is threatening has nothing…
    10 KB (1713 words) - 05:31, 26 January 2011
  • Divination
    …nnot detect magic, at least not well. For that, you want the [[MetaMagic]] Realm. The Realm of [[Thought Magic]] offers medium-distance telepathic-communication Spells that work on thei…
    3 KB (437 words) - 09:59, 8 April 2012
  • Emotion Magic
    …uce ecstacy, discomfort and pain but only with a prerequisite of [[Thought Magic]]. Thought Magic constitute a [[Realm Pair]] together with Emotion Magic, and deals with thoughts, memories and various forms of remote communicati…
    2 KB (351 words) - 23:26, 19 February 2011
  • Thought Magic
    …an become more powerful, or the minor buffs can be used on others. Thought Magic can also be used to percieve the memories of targets (and ''edit'' them - … … these Spells have Emotion Magic as a prerequisite. There are also Thought Magic Spells that can facilitqate long-distance communication, with ranges of 30…
    3 KB (447 words) - 09:57, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Archmage Points
    …ourages - wthout ''preventing'' - the creation of characters with powerful magic traits, especially multiple such traits. …ra cost" to be a character who has that particular combination of powerful magic-pertinent traits.
    7 KB (1243 words) - 04:07, 30 March 2011
  • Sagatafl FAQ
    … non-gamelable experience point system. That there were rules for creating magic items, rather than having these come into existence solely due to GM fiat … … fashion, that one way a character can express his individuality is in the magic item(s) that he creates for his own use, according to his personal needs a…
    17 KB (2976 words) - 09:21, 28 October 2011

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