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  • Quotes to be placed
    …e a metamorph loose; could be anybody!" X-Men 2. For the Shapechange Magic Realm.
    3 KB (517 words) - 18:37, 19 January 2013
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Force
    …Force value, but in addition to this, SPF is also affected by the [[Strong Magic]] traits. All such Advantages and DisAdvantages that modify SPF are cumula… …overlaps with [[Strong Magic]]. The cause of the cost multiplier is Strong Magic, so there's no extra cost penalty for having Increased Spell Force that ov…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Curse Magic
    Curse Magic is probably the most generally useful of the 4 Realms in the small Black C… Curse Magic makes ''extensive'' use of Build Points, making it versatile but also non-…
    4 KB (707 words) - 10:27, 8 April 2012
  • Shapechange Magic
    …Spell, and even attempt to cast it, but all Shapechange Spells have out-of-Realm prerequisites, and if these are not met, the casting attempt is at a sever… Shapechange Spells come in three types.
    4 KB (676 words) - 09:54, 8 April 2012
  • Body Magic
    …uence cosmetic or important functions. In general, this is a highly useful Realm, and so will be quite popular in most cultures in most worlds. When learned, Body Magic Spells can be cast only on the caster himself, but there are ways, specifi…
    3 KB (428 words) - 09:55, 8 April 2012
  • Animal Magic
    The Animal Magic Realm contains Spells that deal with animals in all sorts of ways. Animal Spells… … targets into animal shapes and [[Form]]s, and if also combined with Curse Magic, unwilling targets can also be shapechanged into animals.
    3 KB (423 words) - 09:56, 8 April 2012
  • Sagatafl FAQ
    … non-gamelable experience point system. That there were rules for creating magic items, rather than having these come into existence solely due to GM fiat … … fashion, that one way a character can express his individuality is in the magic item(s) that he creates for his own use, according to his personal needs a…
    17 KB (2976 words) - 09:21, 28 October 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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