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  • What you can do to help
    …y for Item Creation Powers (e.g. the Divine Power of Bless Item, the Royal Power of Royal Imbue, and so forth), but also a catch-all category for ''all'' P…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Mystery Slots
    … risk of the procedure itself, which may indeed be great. Sometimes, great power comes at a great cost. That's also part of the Mystery mechanics: How great is your character's ''thirst for power''? To what extremes are he willing to go?
    9 KB (1426 words) - 17:30, 19 December 2010
  • Article in wikitext
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    3 KB (461 words) - 10:43, 30 March 2011
  • Domain Magic
    …ll define whether Psyche or Faith is to be used (it depends on whether the Power is magical or religious in nature).
    10 KB (1630 words) - 01:09, 16 December 2010
  • Article completion tags
    …out an attribute, or a category of skills, or a game-mechanical term, or a Power or an Enchantment) needs to address, in a thorough fashion.
    4 KB (681 words) - 17:26, 27 May 2011
  • Essence
    ** In some cases, Essence can be spent to drastically boost the power of magic, without this magic being permanent. Any time Jürgen used his Charm-Making Power to make a Charm, he should spend Essence from his (Ear-)Marked Reserve fir…
    11 KB (1887 words) - 02:45, 9 October 2010
  • Magic traits
    * Power bonus
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …st (if not all) other Item Creation procedures, the character must use the Power while he is physically creating the item, i.e. weaving an item of clothing… …one or more of the craftsman skills he needs to learn in order to use this Power.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Lesser item
    …hanted items that can only be made by characters using the [[Artificer]] [[Power]]. These items can only contain a single Enchantment each, chosen from bel… …ntments that produce a similar effect, and at high Levels of the Artificer Power, the Artificer may be able to make a limited extra amount of these items, …
    3 KB (430 words) - 03:11, 9 October 2010
  • Artificer light sources
    …then his Artificer Level is 5 (Artificer Level is always 1 higher than the Power Level rounded down to the nearest whole number), and so he actually gets 5…
    8 KB (1324 words) - 03:16, 9 October 2010
  • Charm-Maker
    Charm-Maker is an inborn Power, of the Item Creation type, that lets the character make charms, small obj… …able characters. Since Charm-Maker is an Item Creation Power, there are no Power Points.
    2 KB (236 words) - 10:37, 23 May 2011
  • Cleanser
    Cleanser is a Divine Power that lets the character do a variety of things, of which the most importan… …evels of Divine Alignment is getting more Power Points. Also, while Divine Power Points are plentiful, they recharge only once every ''Moon'', so a wise ch…
    3 KB (555 words) - 11:56, 8 October 2010
  • Liberator
    Liberator is a Divine Power that lets the character do a variety of things, having to do with overcomi… …evels of Divine Alignment is getting more Power Points. Also, while Divine Power Points are plentiful, they recharge only once every ''Moon'', so a wise ch…
    4 KB (570 words) - 11:56, 8 October 2010
  • Lightbringer
    Lightbringer is a Divine Power that lets the character do a variety of things, such as inspiring courage,… …evels of Divine Alignment is getting more Power Points. Also, while Divine Power Points are plentiful, they recharge only once every ''Moon'', so a wise ch…
    5 KB (764 words) - 11:56, 8 October 2010
  • Goodie Points
    …2. The Goodie Points are raised to the second power. Raise 3 to the second power, you get 9. … the entire campaign. If you think that you're starting at a slightly high power level of 120 GPs, then you're mistaken. You're not deciding on a starting …
    39 KB (6728 words) - 16:56, 4 February 2011
  • Action Point table
    | '''E''' || Power || Power, Prec || || Charge || || || || || || '''E''' …ower || Power Strike (or Power Bash; Power/P is Power Punch and Power K is Power Kick)
    3 KB (374 words) - 09:11, 1 June 2011
  • Willpower
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    7 KB (1044 words) - 15:49, 27 June 2011
  • Flaws
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    46 KB (7732 words) - 02:51, 1 January 2013
  • Simple Flaws
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    4 KB (578 words) - 21:41, 25 December 2010
  • Creating a character
    … the workings of Sagatafl, but it is probably not very wrong to suggest a "power doubling interval" of 25 or 30 GPs. …n any one non-standard attack, such as Critical Strike, Precise Strike, or Power Strike.
    42 KB (7209 words) - 10:33, 21 December 2010
  • Tree Magic
    === Magical Power === === Lunar Power ===
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    …doesn't make a big difference, and for almost all Spells, there is no more power for Spell level 1 to 3, so you have to be able to cast at least 4th level … … usually only to 6th level Spells. Spells of level 4 and 5 are improved in power only as per Strong Magic. This means that you're not truly benefitting fro…
    25 KB (3878 words) - 11:49, 7 May 2011
  • Satanic Item Abilities
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r… …e hobbyist level. Any such agenda tends to suit Satan (or any similar Dark Power in a non-Earth fantasy setting) well. And of course a character who is a p…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Initiative Roll and Action Points
    … Initiative Roll has a base RD of 11, but characters with the Danger Sense Power get to lower the RD of Surprise Initiative Rolls only (not normal Initiati… …t (and like almost all Powers, Danger Sense cannot be had at less than two Power Levels), reduce the RD by 1, thus a character with Danger Sense 2d12 reduc…
    22 KB (3759 words) - 10:02, 1 June 2011
  • Animal Shape Build
    In Sagatafl, shapechanging into an animal isn't about combat power, where bigger and stronger is better but rather about abilities, including… …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    3 KB (576 words) - 20:59, 26 December 2010
  • Spell
    The [[Grade]] of a Spell denotes its level of power relative to similar named Spells that produce the same effect, for instanc…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    …s starkly from many other fantasy RPG magic systems, in that a character's power is in no way measured by the ''number'' of Spells he knows. The real measures of Power are two-fold: Having a high Skill in one or more Realms (and higher Skill …
    10 KB (1713 words) - 05:31, 26 January 2011
  • Demonology
    Demons come in several grades, and these can be seen as a sort of power level, with Minor, Medium and Major Demons, and so forth. … systems, and many of those magic systems offer a wide variety of paths to power. Please think carefully about why your character has chosen this very risk…
    3 KB (521 words) - 10:27, 8 April 2012
  • Necromancy
    … better, or some annoying wielder of Divine Powers (or possibly some other Power) can destroy your Undead, or the Undead can be destroyed through natural m… …st. Additional Essence can be spent initially on giving the Minion greater power, or more utility, in a variety of ways, but this cannot be done later as a…
    8 KB (1270 words) - 10:28, 8 April 2012
  • Healing Magic
    … that while powerful and flashy, such Powers cannot be used often, because Power Points are either scarce, or else they recharge slowly. The ideal healer c…
    3 KB (497 words) - 09:55, 8 April 2012
  • Old deleted Spell Categories and Realms
    …ently rare (by virtue of not being learnable, in the style of Sagatafl's [[Power]]s), some of them would still bother him to a large degree, due to enablin…
    12 KB (1952 words) - 13:41, 20 January 2011
  • Focus
    …quest he might well steal a Focus item from a third person, so he has some power during the quest. From his point of view he's merely borrowing this other … …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    10 KB (1696 words) - 06:56, 26 January 2011
  • Action Points
    … can be very low indeed (but mitigated for those with the [[Danger Sense]] Power). …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    5 KB (922 words) - 18:18, 4 February 2011
  • Bank
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    4 KB (627 words) - 17:50, 4 February 2011
  • Elemental
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r… ! SL !! Spell<br>name !! Summons !! CTI !! R. !! Dur. !! Services !! Power Points<br>(SM/VSM) !! Res.<br>Dom. RD !! Int. !! Ign.
    7 KB (1121 words) - 17:07, 18 May 2011
  • Temp the scales
    ! Value !! Attribute/Stat !! Spell or Enchantment Level !! Value !! Power Level !! Extent Code !! Value …5 || High || Grand Spell or Enchantment || 5 || Common maximum for passive Power || Medium Nation || 5
    2 KB (246 words) - 15:32, 19 April 2011
  • Alternative Representation Artificer PL table
    …not changed rules, the content is the same as for the normal [[Artificer]] Power Level table in the main Artificer article, but arranged differently. 10M denotes that at this Power Level, the character is not an Artificer but rather a ''Mythic'' Artificer…
    5 KB (690 words) - 01:36, 4 July 2011
  • Veteran Traits
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    11 KB (1794 words) - 19:13, 23 February 2012
  • Undead Minions
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    4 KB (598 words) - 17:31, 18 May 2011
  • Undead Minion Abilities
    == Power Points == …an or thwart it entirely. There may also be some circumstances under which Power Points can be regained faster, or regained instantly in small amounts.
    10 KB (1524 words) - 15:06, 25 May 2011
  • Most important magic systems terms
    …L6+. Pagan Alignment is not a prerequisite for the Artificer Item Creation Power, but gives some benefits if it is higher than 1. …ion performed by a wielder of Divine Powers, i.e. make the world as if the Power-abuses had never happened.)
    9 KB (1529 words) - 11:37, 14 July 2011
  • Most important action/combat terms
    …gs like regular sword attacks, and Class E is used for slow things such as Power Strike. …ield, or else weaken it such that it becomes more vulnerable to subsequent Power Blows.
    15 KB (2491 words) - 10:48, 6 June 2011
  • Temp Powers
    PEP are Power Category-specific, rather than Power-specific. Thus a character has a pool of PEP for the Bardic Powers, regard… …ints, and denotes a "Power fuel currency" ''much'' more powerful than PEP, Power Energy Points. The choice to spend 1 or more MP - or to ''not'' spend MP -…
    6 KB (976 words) - 16:00, 26 March 2012
  • Wealth Levels
    …, use it to calculate the 12th root of 4, then raise the result to the 6th power. If your result is anything other thane exactly 2, you've made a mistake). …alth Levels you take the 12th or 15th root of 2, and raise that to the Nth power).
    15 KB (2557 words) - 08:44, 6 August 2011
  • Contacts
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    9 KB (1352 words) - 11:54, 7 August 2011
  • Sagatafl FAQ
    …s fluidly for a huge variety of power levels, rather than the one starting power level that Quest FRP is intended for.
    17 KB (2976 words) - 09:21, 28 October 2011
  • Major Changes
    …uman and 5.5 (=costs more) for a Dwarf. For each individual trait type, or Power, CF converts into a Cost Multiplier, CM, and this CM is then used to deriv… …ers system, levelled Advantages bought at character creation, fuelled with Power Energy Points (PEP), and in most cases non-random to use (i.e. they ''alwa…
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp Feint
    …base cost 8 AP), while others require the use of one of the Strike Skills (Power, Critical or Precise, base cost 12 or 14 AP)) or Disarm (can't remember th… | Power Strike || Set Up Power Strike I || 4 || -1 RD bonus on attack roll and Strength roll
    5 KB (861 words) - 02:52, 8 April 2012
  • Temp Artificer
    This is a slightly different take on the Artificer Item Creation Power, deliberately simplifying it. There will be 9 Power Levels, from 2 to 10, doing away with under-2 PLs and with half-Level incr…
    7 KB (1158 words) - 13:05, 24 May 2012

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